Player Matchup

Neith
Neith
ChiloopS
Neith
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Party 1
Chernobog
Chernobog
Likelyz5774
Chernobog
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 1
Scylla
Scylla
SantiB4Glory
Scylla
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
ZGEWinning14
Xing Tian
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Pele
Pele
llTCMSpLiNtErll
Pele
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Team Averages
Level 62
1,500 SR
1,500 Elo+

VS

Team Averages
Level 14
1,543 SR
1,536 Elo+
Zeus
Zeus
 
Zeus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Carmelicous1869
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,211 Elo+
Solo
Ares
Ares
T1ckIsDead
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
chama_de_papai
Fenrir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,681 Elo+
Solo
Anhur
Anhur
makachu
Anhur
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
77W - 76L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChiloopS
Neith
15
2 / 0 / 9
8,415
842
3,890
376
151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Likelyz5774
Chernobog
15
11 / 0 / 8
9,386
939
11,570
3,306
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
14
2 / 0 / 15
7,926
793
7,659
3,571
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
ZGEWinning14
Xing Tian
13
1 / 0 / 16
7,990
799
3,810
7,133
6,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 0 / 12
8,794
879
8,834
6,412
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 0 / 0
5,846
585
1,524
849
546
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 8 / 0
6,357
636
2,268
14,440
7,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 6 / 0
6,388
639
2,047
13,025
9,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 0
5,968
597
387
6,057
3,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
makachu
Anhur
11
0 / 2 / 0
6,005
601
1,590
4,271
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
0
21
Kills
0
0
Deaths
21
60
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
L
0
8
0
0
W
Neith
ChiloopS
Neith
2
0
9
6.5
W
Chernobog
Likelyz5774
Chernobog
11
0
8
15
W
Scylla
2
0
15
9.5
L
0
6
0
0
W
Xing Tian
ZGEWinning14
Xing Tian
1
0
16
9
L
0
5
0
0
W
5
0
12
11
L
Anhur
makachu
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,763
Damage
7,816
20,798
Taken
38,642
12,028
Mitigated
22,981
8,635
Healing
2,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,524
201
0
0
849
546
0
148
701
3,503
0
L
2,268
1,073
202
614
14,440
7,867
0
3,389
10,878
0
9,094
W
Neith
ChiloopS
Neith
3,890
2,045
0
86
376
151
3,261
0
376
0
26,492
W
Chernobog
Likelyz5774
Chernobog
11,570
7,166
0
516
3,306
1,326
1,941
700
2,606
0
37,883
W
Scylla
7,659
1,343
192
1,736
3,571
1,227
836
957
2,614
20,779
0
L
2,047
124
0
680
13,025
9,962
0
3,401
9,332
6,830
0
W
Xing Tian
ZGEWinning14
Xing Tian
3,810
81
281
2,084
7,133
6,981
719
1,315
5,818
8,763
0
L
387
0
0
73
6,057
3,422
0
2,605
3,323
0
2,519
W
8,834
2,567
755
2,985
6,412
2,343
700
599
5,813
0
38,403
L
Anhur
makachu
Anhur
1,590
927
0
500
4,271
1,184
0
1,264
2,939
0
6,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,511
Gold Earned
30,564
225
Minions Killed
43
0
Camps Cleared
0
1,052,974
Distance Traveled
704,348
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,846
585
5
1
0
123,496
2
L
Bellona
6,357
636
19
2
0
113,410
1
W
Neith
8,415
842
58
6
0
199,403
2
W
Chernobog
9,386
939
56
6
0
206,651
1
W
Scylla
7,926
793
35
4
0
201,942
3
L
Ares
6,388
639
4
0
0
177,599
2
W
Xing Tian
7,990
799
10
1
0
228,733
3
L
Fenrir
5,968
597
6
1
0
190,968
1
W
Pele
8,794
879
66
7
0
216,245
0
L
Anhur
6,005
601
9
1
0
98,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role