Player Matchup

Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BlackTepech
Izanami
Level 88
God Stats
1W - 4L
1,552 SR
Queue Stats
123W - 133L
1,438 Elo+
Solo
Atlas
Atlas
Jablinski420495
Atlas
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 195L
1,345 Elo+
Solo
Fenrir
Fenrir
WillBlackXD
Fenrir
Level 77
God Stats
2W - 3L
1,294 SR
Queue Stats
321W - 381L
1,377 Elo+
Solo
Team Averages
Level 76
1,469 SR
1,432 Elo+

VS

Team Averages
Level 76
1,465 SR
1,415 Elo+
Bastet
Bastet
 
Bastet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
MuhDeck
Artemis
Level 108
God Stats
4W - 10L
1,304 SR
Queue Stats
24W - 32L
1,420 Elo+
Solo
Scylla
Scylla
SNS-Superman
Scylla
Level 80
God Stats
29W - 31L
1,457 SR
Queue Stats
208W - 234L
1,342 Elo+
Solo
Horus
Horus
Vershen
Horus
Level 74
God Stats
6W - 3L
1,543 SR
Queue Stats
215W - 235L
1,476 Elo+
Solo
Chaac
Chaac
loobinator
Chaac
Level 47
God Stats
4W - 3L
1,520 SR
Queue Stats
115W - 125L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 2 / 2
8,525
568
6,179
5,210
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
 
Apollo
14
4 / 4 / 1
8,489
566
6,104
10,952
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
BlackTepech
Izanami
15
4 / 5 / 1
8,980
599
7,304
12,615
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 9 / 5
7,970
531
6,550
14,645
5,202
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
11
4 / 3 / 5
7,627
508
7,264
11,845
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 3 / 2
8,786
586
6,496
12,666
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
MuhDeck
Artemis
15
13 / 4 / 1
9,458
631
21,114
14,776
4,839
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
2 / 3 / 3
7,820
521
2,918
5,753
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Vershen
Horus
12
2 / 4 / 11
8,485
566
2,748
13,602
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chaac
13
2 / 4 / 0
7,781
519
5,847
10,825
9,985
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
17
Kills
23
23
Deaths
18
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
2
1.5
L
Apollo
 
Apollo
4
4
1
1.13
W
Bastet
 
Bastet
4
3
2
1.67
L
Izanami
BlackTepech
Izanami
4
5
1
0.9
L
3
9
5
0.61
W
Artemis
MuhDeck
Artemis
13
4
1
3.38
W
Scylla
2
3
3
1.17
W
Horus
Vershen
Horus
2
4
11
1.88
L
Fenrir
4
3
5
2.17
W
Chaac
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,401
Damage
39,123
55,267
Taken
57,622
19,080
Mitigated
30,149
11,290
Healing
25,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,179
235
0
1,249
5,210
1,837
63
98
5,072
56,284
0
L
Apollo
 
Apollo
6,104
3,050
0
2,802
10,952
4,671
0
1,012
9,874
0
52,052
W
Bastet
 
Bastet
6,496
1,403
0
6,983
12,666
4,369
575
1,897
10,769
0
59,703
L
Izanami
BlackTepech
Izanami
7,304
4,264
0
2,719
12,615
3,527
1,009
940
11,649
0
69,389
L
6,550
1,179
234
1,053
14,645
5,202
0
0
14,645
23,171
0
W
Artemis
MuhDeck
Artemis
21,114
11,725
0
7,138
14,776
4,839
2,430
4,338
10,438
0
62,372
W
Scylla
2,918
176
0
878
5,753
1,297
344
1,609
4,144
24,641
0
W
Horus
Vershen
Horus
2,748
1,550
1,166
5,758
13,602
9,659
461
3,862
9,740
0
15,640
L
Fenrir
7,264
2,075
0
3,233
11,845
3,843
0
668
11,109
0
24,094
W
Chaac
5,847
1,150
0
3,933
10,825
9,985
333
1,023
9,802
0
42,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,591
Gold Earned
42,330
402
Minions Killed
353
0
Camps Cleared
0
1,362,217
Distance Traveled
1,382,520
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,525
568
93
6
0
296,638
3
L
Apollo
8,489
566
103
7
0
267,851
2
W
Bastet
8,786
586
103
7
0
318,846
2
L
Izanami
8,980
599
125
8
0
240,981
1
L
Atlas
7,970
531
32
2
0
264,600
0
W
Artemis
9,458
631
99
7
0
227,392
1
W
Scylla
7,820
521
62
4
0
268,270
3
W
Horus
8,485
566
8
1
0
260,671
0
L
Fenrir
7,627
508
49
3
0
292,147
4
W
Chaac
7,781
519
81
5
0
307,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role