Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Gelemn
Kukulkan
Level 30
God Stats
26W - 33L
1,451 SR
Queue Stats
67W - 81L
1,450 Elo+
Party 2
Kali
Kali
Kraktpl
Kali
Level 108
God Stats
2W - 2L
1,286 SR
Queue Stats
101W - 113L
1,455 Elo+
Party 2
Chang'e
Chang'e
Partyka551
Chang'e
Level 50
God Stats
17W - 9L
1,543 SR
Queue Stats
208W - 201L
1,491 Elo+
Party 2
Rama
Rama
pieeeeeeeeeee
Rama
Level 49
God Stats
1W - 2L
1,280 SR
Queue Stats
37W - 54L
1,448 Elo+
Solo
Team Averages
Level 68
1,412 SR
1,469 Elo+

VS

Team Averages
Level 75
1,495 SR
1,437 Elo+
Chaac
Chaac
ErnestoG420
Chaac
Level 108
God Stats
0W - 1L
1,583 SR
Queue Stats
8W - 10L
1,484 Elo+
Party 3
Hera
Hera
MischievousM
Hera
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,447 Elo+
Party 3
Osiris
Osiris
Sanjeev
Osiris
Level 108
God Stats
6W - 11L
1,369 SR
Queue Stats
831W - 861L
1,493 Elo+
Solo
Anhur
Anhur
eMuRe94
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,189 Elo+
Party 1
Thoth
Thoth
piskopat993
Thoth
Level 146
God Stats
3W - 1L
1,526 SR
Queue Stats
10W - 7L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 18
9,809
1,401
6,995
10,559
10,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Gelemn
Kukulkan
15
3 / 3 / 10
8,875
1,268
7,205
7,016
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Kraktpl
Kali
15
3 / 2 / 12
9,619
1,374
4,177
6,702
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Partyka551
Chang'e
15
8 / 1 / 11
10,310
1,473
10,032
5,802
1,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
12 / 2 / 8
10,881
1,554
11,188
6,467
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

327

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,706
1,244
5,646
9,864
5,028
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 5 / 3
7,385
1,055
5,020
7,356
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Sanjeev
Osiris
14
1 / 5 / 7
8,934
1,276
6,531
10,342
5,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
eMuRe94
Anhur
13
1 / 6 / 4
7,911
1,130
3,618
8,181
2,235
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 5 / 4
9,525
1,361
12,547
7,850
2,098
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
26
Kills
10
10
Deaths
26
59
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
18
4.5
L
4
5
1
0.9
W
Kukulkan
Gelemn
Kukulkan
3
3
10
2.67
W
Kali
Kraktpl
Kali
3
2
12
4.5
L
0
5
3
0.3
W
Chang'e
Partyka551
Chang'e
8
1
11
13.5
L
Osiris
Sanjeev
Osiris
1
5
7
0.9
L
Anhur
eMuRe94
Anhur
1
6
4
0.5
W
12
2
8
8
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,597
Damage
33,362
36,546
Taken
43,593
20,327
Mitigated
16,989
11,712
Healing
2,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,995
575
0
1,366
10,559
10,667
0
5,511
4,874
14,642
0
L
5,646
518
0
1,687
9,864
5,028
0
5,039
4,683
35
13,798
W
Kukulkan
Gelemn
Kukulkan
7,205
883
0
138
7,016
2,432
0
2,300
4,668
18,425
0
W
Kali
Kraktpl
Kali
4,177
1,792
0
942
6,702
2,916
0
3,642
2,976
0
9,686
L
5,020
1,476
0
0
7,356
2,098
0
4,624
2,609
12,191
0
W
Chang'e
Partyka551
Chang'e
10,032
255
3,545
3,254
5,802
1,827
0
3,072
2,632
26,930
0
L
Osiris
Sanjeev
Osiris
6,531
2,090
0
91
10,342
5,530
0
6,156
4,024
0
16,941
L
Anhur
eMuRe94
Anhur
3,618
2,245
0
0
8,181
2,235
0
2,957
5,146
0
14,137
W
11,188
9,495
200
2,267
6,467
2,485
0
2,599
3,804
0
29,319
L
12,547
363
0
458
7,850
2,098
0
4,933
2,899
29,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,494
Gold Earned
42,461
124
Minions Killed
105
5
Camps Cleared
4
670,600
Distance Traveled
577,057
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,809
1,401
0
0
0
139,353
4
L
Chaac
8,706
1,244
16
2
1
127,040
0
W
Kukulkan
8,875
1,268
44
6
0
115,228
0
W
Kali
9,619
1,374
6
1
2
152,666
0
L
Hera
7,385
1,055
17
2
0
95,977
1
W
Chang'e
10,310
1,473
49
7
2
142,128
0
L
Osiris
8,934
1,276
25
4
3
132,591
3
L
Anhur
7,911
1,130
21
3
0
85,180
0
W
Rama
10,881
1,554
25
4
1
121,225
0
L
Thoth
9,525
1,361
26
4
0
136,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role