Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
Azenmaru
Artio
Bronze III
Level 154
God Stats
2W - 3L
1,339 SR
Queue Stats
122W - 109L
1,546 MMR
Solo
Mulan
Mulan
Silver I
DropFoxx
Mulan
Silver I
Level 147
God Stats
3W - 8L
1,428 SR
Queue Stats
356W - 343L
1,591 MMR
Solo
Rama
Rama
Bronze III
νirgin
Rama
Bronze III
Level 144
God Stats
3W - 5L
1,510 SR
Queue Stats
54W - 44L
1,546 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 140
1,455 SR
1,537 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 141
1,474 SR
1,563 MMR
Susano
Susano
Bronze III
Al413
Susano
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 276L
1,546 MMR
Solo
Apollo
Apollo
Silver I
Inchman
Apollo
Silver I
Level 146
God Stats
6W - 10L
1,439 SR
Queue Stats
224W - 242L
1,589 MMR
Solo
Neith
Neith
Silver I
Melkor24
Neith
Silver I
Level 115
God Stats
0W - 1L
1,676 SR
Queue Stats
7W - 5L
1,587 MMR
Solo
Chang'e
Chang'e
Bronze III
Paappl
Chang'e
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,546 MMR
Solo
Fafnir
Fafnir
Bronze III
Pollaman7
Fafnir
Bronze III
Level 145
God Stats
0W - 3L
1,258 SR
Queue Stats
516W - 526L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
7 / 1 / 4
11,380
669
12,404
12,744
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
17
3 / 0 / 7
10,468
616
7,964
8,214
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Azenmaru
Artio
15
2 / 2 / 2
9,412
554
10,028
17,801
16,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
DropFoxx
Mulan
14
2 / 1 / 6
9,337
549
11,259
13,482
12,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
νirgin
Rama
18
5 / 2 / 1
11,425
672
5,692
11,562
4,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SolAh Muzen CabCliodhna

VS

Bans
GebAresBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Al413
Susano
14
1 / 3 / 2
8,065
474
6,790
15,071
6,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Inchman
Apollo
12
2 / 4 / 1
7,834
461
2,790
7,097
2,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Melkor24
Neith
13
2 / 4 / 1
8,214
483
9,787
10,854
3,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Paappl
Chang'e
13
1 / 4 / 1
8,378
493
8,701
14,562
13,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Pollaman7
Fafnir
11
0 / 4 / 3
7,532
443
3,900
15,500
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
6
6
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
4
9
W
Janus
 
Janus
3
0
7
6.5
L
Susano
Al413
Susano
1
3
2
0.67
W
Artio
Azenmaru
Artio
2
2
2
1.5
W
Mulan
DropFoxx
Mulan
2
1
6
5
L
Apollo
Inchman
Apollo
2
4
1
0.63
L
Neith
Melkor24
Neith
2
4
1
0.63
L
Chang'e
Paappl
Chang'e
1
4
1
0.38
L
Fafnir
Pollaman7
Fafnir
0
4
3
0.38
W
Rama
νirgin
Rama
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,347
Damage
31,968
63,803
Taken
63,084
40,170
Mitigated
41,452
22,462
Healing
18,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,404
6,498
0
272
12,744
4,566
0
1,673
11,071
0
116,230
W
Janus
 
Janus
7,964
1,061
297
2,461
8,214
2,652
478
374
7,840
72,894
0
L
Susano
Al413
Susano
6,790
712
0
4,641
15,071
6,189
0
2,012
12,981
0
56,770
W
Artio
Azenmaru
Artio
10,028
1,200
407
8,924
17,801
16,176
528
8,398
9,403
49,428
0
W
Mulan
DropFoxx
Mulan
11,259
1,132
722
5,532
13,482
12,655
0
1,259
12,007
3,862
38,530
L
Apollo
Inchman
Apollo
2,790
876
0
1,005
7,097
2,920
0
1,751
5,254
0
43,430
L
Neith
Melkor24
Neith
9,787
3,282
0
2,163
10,854
3,174
0
1,338
9,448
0
62,053
L
Chang'e
Paappl
Chang'e
8,701
713
203
6,530
14,562
13,286
0
7,707
5,612
51,080
0
L
Fafnir
Pollaman7
Fafnir
3,900
627
325
3,352
15,500
15,883
0
4,078
11,080
25,944
0
W
Rama
νirgin
Rama
5,692
5,054
0
3,847
11,562
4,121
487
897
10,665
0
94,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,022
Gold Earned
40,023
619
Minions Killed
488
0
Camps Cleared
0
1,884,093
Distance Traveled
1,532,471
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,380
669
152
9
0
459,750
1
W
Janus
10,468
616
155
9
0
364,556
6
L
Susano
8,065
474
108
6
0
357,373
4
W
Artio
9,412
554
92
5
0
342,891
3
W
Mulan
9,337
549
43
3
0
372,475
9
L
Apollo
7,834
461
97
6
0
259,851
5
L
Neith
8,214
483
133
8
0
322,409
5
L
Chang'e
8,378
493
114
7
0
290,245
4
L
Fafnir
7,532
443
36
2
0
302,593
2
W
Rama
11,425
672
177
10
0
344,421
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role