Player Matchup

Sol
Sol
Bronze III
Justin2847
Sol
Bronze III
Level 112
God Stats
52W - 44L
1,559 SR
Queue Stats
380W - 748L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,559 SR
1,400 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 135
1,549 SR
1,400 MMR
Tyr
Tyr
Bronze III
zCrazy16
Tyr
Bronze III
Level 135
God Stats
9W - 7L
1,549 SR
Queue Stats
42W - 63L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 0
15,285
899
18,583
18,119
17,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BastetSkadiMedusaIzanamiAh Muzen Cab

VS

Bans
Hou YiUllrChronosZhong KuiOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 0
13,319
783
14,041
22,851
21,560
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,583
Damage
14,041
18,119
Taken
22,851
17,016
Mitigated
21,560
11,122
Healing
5,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,583
9,462
0
11,122
18,119
17,016
1,892
333
17,786
92,438
12,006
L
14,041
1,255
0
5,202
22,851
21,560
0
15,297
7,554
0
69,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,285
Gold Earned
13,319
178
Minions Killed
124
12
Camps Cleared
0
285,918
Distance Traveled
381,287
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,285
899
178
10
12
285,918
3
L
Tyr
13,319
783
124
7
0
381,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role