Player Matchup

Atlas
Atlas
Apollo Gaming72
Atlas
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 51L
1,715 Elo+
Party 1
Bakasura
Bakasura
DetectiveDuck64
Bakasura
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 5L
1,753 Elo+
Party 3
Chronos
Chronos
ESBUxKILLER
Chronos
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 253L
1,285 Elo+
Solo
Mulan
Mulan
Kitsunefan43
Mulan
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,753 Elo+
Party 3
Izanami
Izanami
homelyhornet82
Izanami
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
100W - 96L
1,715 Elo+
Party 1
Team Averages
Level 128
1,543 SR
1,644 Elo+

VS

Team Averages
Level 128
1,500 SR
1,421 Elo+
Baron Samedi
Baron Samedi
Jobbadahutt
Baron Samedi
Level 143
God Stats
6W - 7L
1,500 SR
Queue Stats
644W - 669L
1,500 Elo+
Solo
Hercules
Hercules
JuS1E1R0Ck
Hercules
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 45L
1,753 Elo+
Solo
Hou Yi
Hou Yi
code 10 killer
Hou Yi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,285 Elo+
Party 2
Scylla
Scylla
king papa15
Scylla
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,285 Elo+
Party 2
Cabrakan
Cabrakan
supershadow235
Cabrakan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 9
9,410
724
12,915
20,332
17,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bakasura
16
5 / 3 / 5
10,363
797
6,679
17,392
7,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
ESBUxKILLER
Chronos
17
1 / 2 / 7
9,660
743
10,871
11,128
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
3 / 4 / 5
9,016
694
9,915
14,128
10,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 5
8,002
616
5,447
8,770
2,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jobbadahutt
Baron Samedi
17
3 / 2 / 12
9,802
754
14,252
9,175
4,320
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
JuS1E1R0Ck
Hercules
16
1 / 2 / 10
9,433
726
7,745
21,232
17,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

17
3 / 2 / 7
9,999
769
6,685
9,743
3,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
17
6 / 2 / 10
10,199
785
23,888
7,611
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
16
5 / 3 / 7
10,134
780
8,989
14,645
16,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
11
Kills
18
18
Deaths
11
31
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
5
9
1.3
L
Bakasura
5
3
5
2.5
L
Chronos
ESBUxKILLER
Chronos
1
2
7
2.25
W
Baron Samedi
Jobbadahutt
Baron Samedi
3
2
12
4.5
W
Hercules
JuS1E1R0Ck
Hercules
1
2
10
3
L
3
4
5
1.38
W
3
2
7
3.25
L
0
4
5
0.63
W
Scylla
6
2
10
5.5
W
Cabrakan
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,827
Damage
61,559
71,750
Taken
62,406
42,613
Mitigated
44,670
14,919
Healing
23,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,915
4,813
2,399
2,731
20,332
17,538
0
15,662
4,286
18,760
0
L
Bakasura
6,679
4,586
1,288
3,426
17,392
7,775
0
8,214
8,980
0
25,415
L
Chronos
ESBUxKILLER
Chronos
10,871
2,248
0
2,099
11,128
4,073
0
5,658
5,336
55,668
0
W
Baron Samedi
Jobbadahutt
Baron Samedi
14,252
911
4,264
2,218
9,175
4,320
853
3,781
5,254
43,467
0
W
Hercules
JuS1E1R0Ck
Hercules
7,745
2,005
0
11,559
21,232
17,967
265
7,440
13,044
0
24,526
L
9,915
1,194
0
2,651
14,128
10,618
0
9,330
4,564
0
22,514
W
6,685
2,794
0
1,686
9,743
3,344
671
4,788
4,955
0
35,506
L
5,447
2,627
0
325
8,770
2,609
0
7,094
1,455
0
19,030
W
Scylla
23,888
1,863
0
488
7,611
2,738
542
1,707
5,406
53,741
0
W
Cabrakan
8,989
1,106
814
2,815
14,645
16,301
333
5,630
8,602
18,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,451
Gold Earned
49,567
231
Minions Killed
248
0
Camps Cleared
0
1,389,230
Distance Traveled
1,338,490
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,410
724
10
1
0
269,242
1
L
Bakasura
10,363
797
61
5
0
317,105
1
L
Chronos
9,660
743
93
7
0
275,752
1
W
Baron Samedi
9,802
754
41
3
0
275,669
2
W
Hercules
9,433
726
39
3
0
278,784
4
L
Mulan
9,016
694
30
2
0
271,350
2
W
Hou Yi
9,999
769
68
5
0
251,332
0
L
Izanami
8,002
616
37
3
0
255,781
4
W
Scylla
10,199
785
76
6
0
274,454
1
W
Cabrakan
10,134
780
24
2
0
258,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role