Player Matchup

Ymir
Ymir
GhostlySpirit36
Ymir
Level 28
God Stats
24W - 19L
1,715 SR
Queue Stats
260W - 174L
1,715 Elo+
Party 1
Bakasura
Bakasura
Ras-Cal-Tri
Bakasura
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,715 Elo+
Party 2
Izanami
Izanami
Tiffanysan
Izanami
Level 79
God Stats
45W - 18L
1,500 SR
Queue Stats
197W - 111L
1,715 Elo+
Party 1
Anubis
Anubis
VanillaPorcupine
Anubis
Level 106
God Stats
5W - 2L
1,500 SR
Queue Stats
294W - 208L
1,715 Elo+
Party 1
Chaac
Chaac
whalefish454
Chaac
Level 13
God Stats
4W - 0L
1,715 SR
Queue Stats
4W - 3L
1,715 Elo+
Party 2
Team Averages
Level 53
1,586 SR
1,715 Elo+

VS

Team Averages
Level 53
1,500 SR
1,414 Elo+
Kuzenbo
Kuzenbo
DaddyMunyayo
Kuzenbo
Level 17
God Stats
3W - 7L
1,500 SR
Queue Stats
158W - 154L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Raynavee
Kukulkan
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
ShinyToyGuns
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 3
Nike
Nike
UnluckyAce
Nike
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 3
Neith
Neith
ashotwow
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 12
8,570
857
4,847
9,052
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Ras-Cal-Tri
Bakasura
12
2 / 6 / 10
7,053
705
2,413
10,258
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Tiffanysan
Izanami
15
8 / 2 / 7
8,884
888
14,136
10,382
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 1 / 9
8,118
812
11,668
10,099
5,468
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 3
7,695
770
7,518
9,827
7,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DaddyMunyayo
Kuzenbo
13
2 / 2 / 8
7,568
757
7,871
12,059
12,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Raynavee
Kukulkan
15
3 / 3 / 4
7,779
778
8,689
7,457
1,979
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
3 / 6 / 5
7,544
754
6,324
11,637
5,987
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 4 / 6
8,100
810
10,511
10,649
4,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
ashotwow
Neith
13
0 / 6 / 3
6,741
674
6,111
7,265
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
39
21
Kills
13
13
Deaths
21
41
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DaddyMunyayo
Kuzenbo
2
2
8
3
W
4
2
12
5
W
Bakasura
Ras-Cal-Tri
Bakasura
2
6
10
1.17
L
Kukulkan
Raynavee
Kukulkan
3
3
4
1.67
L
Fenrir
3
6
5
0.92
W
Izanami
Tiffanysan
Izanami
8
2
7
5.75
L
5
4
6
2
W
6
1
9
10.5
L
Neith
ashotwow
Neith
0
6
3
0.25
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,582
Damage
39,506
49,618
Taken
49,067
30,045
Mitigated
27,615
10,340
Healing
4,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DaddyMunyayo
Kuzenbo
7,871
2,137
0
589
12,059
12,157
0
3,247
8,727
20,866
0
W
4,847
1,117
0
752
9,052
8,853
0
3,485
5,329
11,133
0
W
Bakasura
Ras-Cal-Tri
Bakasura
2,413
1,648
505
1,640
10,258
4,267
0
3,542
6,536
0
8,517
L
Kukulkan
Raynavee
Kukulkan
8,689
1,333
611
926
7,457
1,979
0
4,698
2,759
24,751
0
L
Fenrir
6,324
792
0
436
11,637
5,987
0
3,145
8,467
0
10,246
W
Izanami
Tiffanysan
Izanami
14,136
11,288
0
1,082
10,382
3,640
0
2,788
7,344
0
36,763
L
10,511
1,823
0
1,066
10,649
4,509
24
4,467
6,148
0
24,695
W
11,668
337
0
3,939
10,099
5,468
0
3,046
6,900
29,332
0
L
Neith
ashotwow
Neith
6,111
2,379
0
663
7,265
2,983
348
1,275
5,990
0
21,880
W
7,518
497
0
2,422
9,827
7,817
0
3,699
6,112
333
32,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,320
Gold Earned
37,732
201
Minions Killed
148
0
Camps Cleared
0
986,961
Distance Traveled
900,213
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,568
757
22
2
0
212,985
3
W
Ymir
8,570
857
15
2
0
179,359
1
W
Bakasura
7,053
705
14
1
0
206,930
1
L
Kukulkan
7,779
778
44
4
0
166,259
1
L
Fenrir
7,544
754
10
1
0
183,258
0
W
Izanami
8,884
888
59
6
0
188,777
2
L
Nike
8,100
810
37
4
0
205,196
2
W
Anubis
8,118
812
50
5
0
213,964
1
L
Neith
6,741
674
35
4
0
132,515
0
W
Chaac
7,695
770
63
6
0
197,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role