Player Matchup

Tiamat
Tiamat
Asator167
Tiamat
Level 148
God Stats
15W - 5L
1,626 SR
Queue Stats
314W - 128L
1,716 Elo+
Party 1
Bacchus
Bacchus
Ecken_Haenger-_-
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 18L
1,763 Elo+
Party 1
Medusa
Medusa
HoPe_GaiN-
Medusa
Level 156
God Stats
3W - 1L
1,775 SR
Queue Stats
251W - 83L
1,755 Elo+
Party 1
Team Averages
Level 131
1,634 SR
1,745 Elo+

VS

Team Averages
Level 85
1,482 SR
1,491 Elo+
Xing Tian
Xing Tian
BigSteveHD
Xing Tian
Level 100
God Stats
17W - 18L
1,538 SR
Queue Stats
254W - 266L
1,499 Elo+
Solo
Izanami
Izanami
Bulzai
Izanami
Level 59
God Stats
54W - 39L
1,591 SR
Queue Stats
116W - 117L
1,521 Elo+
Party 2
Scylla
Scylla
Randytje123
Scylla
Level 96
God Stats
0W - 2L
1,318 SR
Queue Stats
168W - 174L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Asator167
Tiamat
14
1 / 1 / 11
8,487
707
7,771
7,293
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 1 / 5
9,293
774
5,796
9,886
11,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
HoPe_GaiN-
Medusa
15
8 / 1 / 5
9,785
815
17,249
8,763
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BigSteveHD
Xing Tian
10
0 / 5 / 1
7,407
617
3,941
13,027
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Bulzai
Izanami
12
3 / 3 / 0
8,488
707
8,485
10,868
2,978
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 5 / 2
7,346
612
4,755
11,176
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
3
3
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Asator167
Tiamat
1
1
11
6.5
L
Xing Tian
BigSteveHD
Xing Tian
0
5
1
0.1
L
Izanami
Bulzai
Izanami
3
3
0
1
W
4
1
5
6.5
W
Medusa
HoPe_GaiN-
Medusa
8
1
5
10.5
L
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,816
Damage
17,181
25,942
Taken
35,071
20,974
Mitigated
13,115
8,643
Healing
2,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Asator167
Tiamat
7,771
582
0
2,633
7,293
5,113
150
2,408
4,885
24,620
0
L
Xing Tian
BigSteveHD
Xing Tian
3,941
223
0
1,532
13,027
7,683
0
3,406
9,379
10,875
0
L
Izanami
Bulzai
Izanami
8,485
6,680
0
751
10,868
2,978
0
5,012
5,546
0
30,501
W
5,796
771
0
2,266
9,886
11,879
0
2,470
7,416
14,789
0
W
Medusa
HoPe_GaiN-
Medusa
17,249
8,279
0
3,744
8,763
3,982
650
4,089
4,674
0
54,264
L
Scylla
4,755
168
0
91
11,176
2,454
0
4,926
5,980
20,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,565
Gold Earned
23,241
136
Minions Killed
116
9
Camps Cleared
3
699,553
Distance Traveled
629,356
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,487
707
46
4
7
231,596
2
L
Xing Tian
7,407
617
21
2
1
223,035
1
L
Izanami
8,488
707
52
4
0
204,360
3
W
Bacchus
9,293
774
13
1
0
231,024
0
W
Medusa
9,785
815
77
6
2
236,933
0
L
Scylla
7,346
612
43
4
2
201,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role