Player Matchup

Ravana
Ravana
RuiNanami
Ravana
Level 107
God Stats
1W - 0L
1,981 SR
Queue Stats
37W - 30L
1,579 Elo+
Solo
Izanami
Izanami
golfrules123
Izanami
Level 120
God Stats
10W - 4L
1,690 SR
Queue Stats
133W - 91L
1,639 Elo+
Solo
Khepri
Khepri
ilrer
Khepri
Level 111
God Stats
18W - 14L
1,600 SR
Queue Stats
226W - 196L
1,625 Elo+
Party 2
Thoth
Thoth
vrilikz
Thoth
Level 129
God Stats
13W - 23L
1,540 SR
Queue Stats
514W - 445L
1,617 Elo+
Party 2
Pele
Pele
xNNicole
Pele
Level 109
God Stats
14W - 12L
1,493 SR
Queue Stats
242W - 220L
1,540 Elo+
Solo
Team Averages
Level 115
1,661 SR
1,600 Elo+

VS

Team Averages
Level 113
1,693 SR
1,607 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Azghost01
Sol
Level 156
God Stats
5W - 2L
1,955 SR
Queue Stats
506W - 401L
1,593 Elo+
Party 1
Thanatos
Thanatos
BabyCarrot22
Thanatos
Level 53
God Stats
2W - 5L
1,594 SR
Queue Stats
114W - 103L
1,554 Elo+
Party 1
Neith
Neith
BigTipsyBear
Neith
Level 70
God Stats
41W - 45L
1,560 SR
Queue Stats
298W - 227L
1,615 Elo+
Solo
Baron Samedi
Baron Samedi
Eurixtu
Baron Samedi
Level 128
God Stats
5W - 1L
1,854 SR
Queue Stats
25W - 9L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
RuiNanami
Ravana
17
2 / 4 / 6
10,268
540
8,325
10,973
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
golfrules123
Izanami
18
4 / 4 / 3
11,184
589
14,162
11,924
4,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
ilrer
Khepri
11
0 / 4 / 8
8,359
440
2,364
13,242
8,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
vrilikz
Thoth
18
15 / 3 / 3
12,271
646
21,916
12,175
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
16
7 / 6 / 7
10,791
568
9,718
17,276
4,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 3 / 9
9,510
501
6,235
19,044
16,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
10 / 5 / 2
10,569
556
15,190
16,206
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
BabyCarrot22
Thanatos
14
5 / 8 / 4
9,014
474
6,079
14,527
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 7 / 4
9,139
481
12,432
12,738
3,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Eurixtu
Baron Samedi
14
1 / 5 / 3
9,049
476
6,257
13,702
10,652
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
43
28
Kills
21
21
Deaths
28
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
9
2.17
L
10
5
2
2.2
L
Thanatos
BabyCarrot22
Thanatos
5
8
4
0.88
L
3
7
4
0.71
L
Baron Samedi
Eurixtu
Baron Samedi
1
5
3
0.5
W
Ravana
RuiNanami
Ravana
2
4
6
1.25
W
Izanami
golfrules123
Izanami
4
4
3
1.38
W
Khepri
ilrer
Khepri
0
4
8
1
W
Thoth
vrilikz
Thoth
15
3
3
5.5
W
Pele
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,485
Damage
46,193
65,590
Taken
76,217
31,953
Mitigated
38,203
15,620
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,235
1,623
0
3,709
19,044
16,622
0
5,407
13,274
298
23,732
L
15,190
4,434
0
4,508
16,206
3,624
0
6,915
9,240
73,618
0
L
Thanatos
BabyCarrot22
Thanatos
6,079
1,620
0
6,896
14,527
4,002
0
5,652
8,842
0
43,305
L
12,432
8,076
0
2,888
12,738
3,303
122
1,786
10,906
0
60,845
L
Baron Samedi
Eurixtu
Baron Samedi
6,257
1,170
260
4,815
13,702
10,652
168
3,404
9,580
48,899
0
W
Ravana
RuiNanami
Ravana
8,325
2,517
0
2,830
10,973
9,690
0
6,581
4,330
0
69,305
W
Izanami
golfrules123
Izanami
14,162
9,612
241
3,642
11,924
4,182
1,808
509
10,982
0
93,113
W
Khepri
ilrer
Khepri
2,364
434
2,494
2,273
13,242
8,352
15
4,039
8,607
10,599
0
W
Thoth
vrilikz
Thoth
21,916
362
0
1,762
12,175
4,931
291
5,044
6,997
85,426
5,271
W
Pele
9,718
2,456
0
2,378
17,276
4,798
22
4,678
12,143
0
69,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,873
Gold Earned
47,281
547
Minions Killed
432
0
Camps Cleared
0
1,865,948
Distance Traveled
1,642,301
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,510
501
22
1
0
363,175
8
L
Sol
10,569
556
128
7
0
373,426
1
L
Thanatos
9,014
474
69
4
0
335,936
3
L
Neith
9,139
481
107
6
0
271,658
4
L
Baron Samedi
9,049
476
106
6
0
298,106
0
W
Ravana
10,268
540
125
7
0
389,450
1
W
Izanami
11,184
589
166
9
0
328,974
4
W
Khepri
8,359
440
14
1
0
380,190
0
W
Thoth
12,271
646
147
8
0
375,363
0
W
Pele
10,791
568
95
5
0
391,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role