Player Matchup

Sol
Sol
ArTex Odin
Sol
Level 88
God Stats
27W - 13L
1,669 SR
Queue Stats
511W - 545L
1,466 Elo+
Party 3
Fenrir
Fenrir
IxIslayIxI
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 155L
1,359 Elo+
Party 1
Zeus
Zeus
Philipp1385
Zeus
Level 48
God Stats
9W - 4L
1,530 SR
Queue Stats
183W - 172L
1,370 Elo+
Party 1
Thanatos
Thanatos
calvotelli
Thanatos
Level 109
God Stats
8W - 11L
1,429 SR
Queue Stats
291W - 309L
1,380 Elo+
Solo
Danzaburou
Danzaburou
iGraBsy
Danzaburou
Level 6
God Stats
2W - 2L
1,201 SR
Queue Stats
3W - 2L
1,163 Elo+
Party 3
Team Averages
Level 60
1,466 SR
1,348 Elo+

VS

Team Averages
Level 78
1,521 SR
1,431 Elo+
Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AR3A Villu
Sobek
Level 136
God Stats
3W - 2L
1,616 SR
Queue Stats
721W - 823L
1,346 Elo+
Party 2
Jormungandr
Jormungandr
OllieT982381
Jormungandr
Level 40
God Stats
19W - 23L
1,488 SR
Queue Stats
43W - 48L
1,406 Elo+
Solo
Anubis
Anubis
Zehpilz88
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 3
11,124
654
13,637
10,276
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
IxIslayIxI
Fenrir
13
3 / 2 / 9
8,673
510
8,808
11,660
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 0 / 1
9,922
584
10,032
6,770
2,177
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
calvotelli
Thanatos
17
7 / 2 / 7
10,095
594
11,082
14,995
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
iGraBsy
Danzaburou
14
4 / 2 / 5
8,865
521
10,522
8,066
2,959
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 5 / 2
8,260
486
7,136
12,620
6,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
 
Rama
11
1 / 6 / 3
7,050
415
4,747
13,153
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
10
1 / 5 / 2
6,995
411
2,437
16,425
9,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
OllieT982381
Jormungandr
14
1 / 5 / 0
8,078
475
5,622
14,079
6,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Zehpilz88
Anubis
13
0 / 8 / 0
7,328
431
6,329
14,192
6,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
29
Kills
6
6
Deaths
29
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
5
2
0.8
L
Rama
 
Rama
1
6
3
0.42
L
Sobek
1
5
2
0.4
W
10
0
3
11.5
W
Fenrir
IxIslayIxI
Fenrir
3
2
9
3.75
L
Jormungandr
OllieT982381
Jormungandr
1
5
0
0.2
W
5
0
1
5.5
L
Anubis
Zehpilz88
Anubis
0
8
0
0
W
Thanatos
calvotelli
Thanatos
7
2
7
5.25
W
Danzaburou
iGraBsy
Danzaburou
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,081
Damage
26,271
51,767
Taken
70,469
22,595
Mitigated
32,369
31,181
Healing
18,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,136
2,690
0
818
12,620
6,441
0
2,652
9,968
0
59,263
L
Rama
 
Rama
4,747
2,932
0
3,773
13,153
2,952
0
1,895
11,258
0
34,353
L
Sobek
2,437
135
323
5,397
16,425
9,796
0
1,524
14,901
16,188
0
W
13,637
5,358
0
6,711
10,276
4,231
970
3,262
7,014
86,712
7,732
W
Fenrir
IxIslayIxI
Fenrir
8,808
2,105
0
2,926
11,660
7,833
98
3,019
8,641
0
23,329
L
Jormungandr
OllieT982381
Jormungandr
5,622
350
0
3,407
14,079
6,453
0
8,866
5,213
48,025
0
W
10,032
1,719
0
3,065
6,770
2,177
287
3,657
3,113
60,374
0
L
Anubis
Zehpilz88
Anubis
6,329
390
243
4,834
14,192
6,727
0
7,531
6,661
48,277
0
W
Thanatos
calvotelli
Thanatos
11,082
3,081
0
15,258
14,995
5,395
186
3,163
11,832
0
60,565
W
Danzaburou
iGraBsy
Danzaburou
10,522
6,963
0
3,221
8,066
2,959
213
1,287
6,779
0
59,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,679
Gold Earned
37,711
533
Minions Killed
355
0
Camps Cleared
0
1,694,301
Distance Traveled
1,391,972
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,260
486
91
5
0
335,566
0
L
Rama
7,050
415
67
4
0
268,696
6
L
Sobek
6,995
411
21
1
0
252,622
0
W
Sol
11,124
654
162
10
0
333,650
1
W
Fenrir
8,673
510
28
2
0
348,723
2
L
Jormungandr
8,078
475
100
6
0
258,436
5
W
Zeus
9,922
584
123
7
0
326,037
0
L
Anubis
7,328
431
76
4
0
276,652
7
W
Thanatos
10,095
594
115
7
0
378,737
2
W
Danzaburou
8,865
521
105
6
0
307,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role