Player Matchup

Pele
Pele
Bronze III
 
Pele
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Ceosig
Scylla
Bronze III
Level 155
God Stats
5W - 10L
1,430 SR
Queue Stats
12W - 19L
2,133 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
LOLITOnub
Sun Wukong
Bronze III
Level 118
God Stats
18W - 15L
1,856 SR
Queue Stats
95W - 85L
1,945 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
Taaddde
Jing Wei
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,557 SR
1,716 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 146
1,586 SR
1,832 MMR
Atlas
Atlas
Bronze III
 
Atlas
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
Farinha415
Susano
Bronze III
Level 146
God Stats
28W - 14L
1,714 SR
Queue Stats
710W - 577L
1,500 MMR
Party 1
Janus
Janus
Bronze III
Gotheeit
Janus
Bronze III
Level 160
God Stats
57W - 47L
1,619 SR
Queue Stats
657W - 637L
2,616 MMR
Solo
Hercules
Hercules
Bronze III
Matuteee17
Hercules
Bronze III
Level 141
God Stats
10W - 12L
1,524 SR
Queue Stats
553W - 558L
2,043 MMR
Solo
Olorun
Olorun
Bronze III
wapisimo
Olorun
Bronze III
Level 156
God Stats
6W - 4L
1,571 SR
Queue Stats
125W - 130L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 5 / 1
6,552
437
3,937
9,967
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sobek
 
Sobek
9
0 / 6 / 1
5,858
391
2,589
12,762
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Ceosig
Scylla
13
1 / 3 / 1
7,788
519
5,494
6,807
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
LOLITOnub
Sun Wukong
13
2 / 5 / 0
8,005
534
10,769
14,237
12,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jing Wei
Taaddde
Jing Wei
14
0 / 2 / 0
7,772
518
3,934
8,493
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioCamazotzBastetAthena

VS

Bans
SolLokiCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 0 / 11
8,182
545
4,912
8,691
8,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
Farinha415
Susano
15
4 / 1 / 8
8,717
581
10,363
10,961
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Gotheeit
Janus
17
7 / 1 / 3
9,972
665
4,766
6,197
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Matuteee17
Hercules
15
3 / 2 / 3
9,472
631
7,018
12,156
11,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
wapisimo
Olorun
15
5 / 0 / 4
9,916
661
10,386
11,094
4,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
21
21
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
1
0.3
L
Sobek
 
Sobek
0
6
1
0.08
W
Atlas
 
Atlas
2
0
11
7.5
L
Scylla
Ceosig
Scylla
1
3
1
0.5
W
Susano
Farinha415
Susano
4
1
8
8
W
Janus
Gotheeit
Janus
7
1
3
8.5
L
Sun Wukong
LOLITOnub
Sun Wukong
2
5
0
0.4
W
Hercules
Matuteee17
Hercules
3
2
3
2.25
L
Jing Wei
Taaddde
Jing Wei
0
2
0
0
W
Olorun
wapisimo
Olorun
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,723
Damage
37,445
52,266
Taken
49,099
28,482
Mitigated
30,418
12,349
Healing
20,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,937
881
0
823
9,967
2,547
0
3,115
6,828
0
42,865
L
Sobek
 
Sobek
2,589
93
194
2,318
12,762
9,269
0
7,889
4,765
10,363
0
W
Atlas
 
Atlas
4,912
1,417
0
2,064
8,691
8,428
0
1,827
6,398
15,339
0
L
Scylla
Ceosig
Scylla
5,494
142
0
798
6,807
1,778
0
1,494
5,257
53,387
0
W
Susano
Farinha415
Susano
10,363
3,374
0
3,239
10,961
3,819
380
2,700
7,929
0
64,384
W
Janus
Gotheeit
Janus
4,766
641
0
1,715
6,197
2,030
0
2,221
3,844
77,622
0
L
Sun Wukong
LOLITOnub
Sun Wukong
10,769
2,827
0
3,802
14,237
12,330
0
1,552
12,685
0
55,598
W
Hercules
Matuteee17
Hercules
7,018
3,079
0
6,924
12,156
11,487
548
236
10,932
0
56,995
L
Jing Wei
Taaddde
Jing Wei
3,934
3,157
0
4,414
8,493
2,558
0
5,214
3,279
0
66,502
W
Olorun
wapisimo
Olorun
10,386
6,235
350
5,759
11,094
4,654
3,292
773
10,295
83,200
3,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,975
Gold Earned
46,259
464
Minions Killed
596
0
Camps Cleared
0
1,479,323
Distance Traveled
1,608,369
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,552
437
79
5
0
329,398
1
L
Sobek
5,858
391
16
1
0
288,096
6
W
Atlas
8,182
545
8
1
0
329,568
7
L
Scylla
7,788
519
117
8
0
282,963
6
W
Susano
8,717
581
101
7
0
345,810
2
W
Janus
9,972
665
187
12
0
342,841
8
L
Sun Wukong
8,005
534
116
8
0
276,346
2
W
Hercules
9,472
631
142
9
0
292,866
5
L
Jing Wei
7,772
518
136
9
0
302,520
2
W
Olorun
9,916
661
158
11
0
297,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role