Player Matchup

Danzaburou
Danzaburou
AddEmmUpp
Danzaburou
Level 88
God Stats
10W - 9L
1,533 SR
Queue Stats
326W - 452L
1,372 Elo+
Party 2
Chaac
Chaac
Dishonored2169
Chaac
Level 74
God Stats
8W - 14L
1,395 SR
Queue Stats
26W - 53L
1,225 Elo+
Solo
Mulan
Mulan
Mr Fotnite
Mulan
Level 50
God Stats
0W - 3L
1,070 SR
Queue Stats
22W - 33L
1,265 Elo+
Solo
Bastet
Bastet
emal_edwards
Bastet
Level 49
God Stats
5W - 14L
1,317 SR
Queue Stats
143W - 203L
1,271 Elo+
Party 2
Zeus
Zeus
scabino
Zeus
Level 59
God Stats
5W - 8L
1,411 SR
Queue Stats
143W - 188L
1,253 Elo+
Solo
Team Averages
Level 64
1,345 SR
1,277 Elo+

VS

Team Averages
Level 56
1,401 SR
1,311 Elo+
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Deathball666_
Ne Zha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,221 Elo+
Party 1
Guan Yu
Guan Yu
K1024Gladiator
Guan Yu
Level 43
God Stats
11W - 14L
1,362 SR
Queue Stats
42W - 77L
1,224 Elo+
Party 3
Olorun
Olorun
Uwildwyd
Olorun
Level 62
God Stats
1W - 2L
1,141 SR
Queue Stats
135W - 184L
1,271 Elo+
Party 1
Atlas
Atlas
efficient
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 46L
1,339 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AddEmmUpp
Danzaburou
8
2 / 2 / 1
5,219
522
6,162
7,066
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 3 / 2
4,909
491
3,056
11,339
5,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mulan
3
0 / 2 / 0
3,648
365
314
2,229
944
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
10
2 / 2 / 0
5,670
567
4,574
7,006
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
scabino
Zeus
10
0 / 1 / 0
5,280
528
1,888
3,711
935
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 0
5,878
588
1,815
4,330
1,075
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 2 / 0
5,496
550
703
5,484
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

10
3 / 0 / 1
6,102
610
3,367
5,814
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Uwildwyd
Olorun
10
3 / 2 / 1
5,686
569
5,933
6,088
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
efficient
Atlas
9
1 / 1 / 4
5,836
584
5,606
8,406
3,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
9
10
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
0
0
L
Danzaburou
AddEmmUpp
Danzaburou
2
2
1
1.25
W
2
2
0
1
L
1
3
2
0.67
W
3
0
1
3.5
L
Mulan
0
2
0
0
W
Olorun
Uwildwyd
Olorun
3
2
1
1.75
W
Atlas
efficient
Atlas
1
1
4
3
L
Bastet
2
2
0
1
L
Zeus
scabino
Zeus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,994
Damage
17,424
31,351
Taken
30,122
11,132
Mitigated
12,001
11,427
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,815
549
0
1,877
4,330
1,075
565
1,888
2,442
0
33,366
L
Danzaburou
AddEmmUpp
Danzaburou
6,162
2,253
0
2,994
7,066
1,912
60
4,477
2,589
0
23,511
W
703
207
0
2,177
5,484
1,268
0
0
5,484
0
21,382
L
3,056
645
0
5,544
11,339
5,595
0
5,803
5,536
0
16,951
W
3,367
461
0
2,022
5,814
4,091
322
0
5,814
5,120
13,728
L
Mulan
314
46
0
0
2,229
944
0
181
2,048
644
3,732
W
Olorun
Uwildwyd
Olorun
5,933
3,098
45
1,901
6,088
2,276
0
0
6,088
28,969
7,453
W
Atlas
efficient
Atlas
5,606
2,131
1,287
3,161
8,406
3,291
0
0
8,406
14,144
828
L
Bastet
4,574
1,744
0
2,889
7,006
1,746
0
834
6,172
0
26,845
L
Zeus
scabino
Zeus
1,888
272
0
0
3,711
935
0
0
3,711
30,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,726
Gold Earned
28,998
202
Minions Killed
234
0
Camps Cleared
0
843,643
Distance Traveled
917,659
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,878
588
70
7
0
173,038
5
L
Danzaburou
5,219
522
38
4
0
184,199
1
W
Ne Zha
5,496
550
50
5
0
197,341
1
L
Chaac
4,909
491
27
3
0
180,362
1
W
Guan Yu
6,102
610
36
4
0
182,181
3
L
Mulan
3,648
365
16
2
0
78,154
0
W
Olorun
5,686
569
63
6
0
169,155
1
W
Atlas
5,836
584
15
2
0
195,944
5
L
Bastet
5,670
567
56
6
0
209,990
0
L
Zeus
5,280
528
65
7
0
190,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role