Player Matchup

Hera
Hera
 
Hera
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
MoonChildKD
Da Ji
Level 119
God Stats
0W - 2L
1,521 SR
Queue Stats
77W - 103L
1,319 Elo+
Solo
Raijin
Raijin
Not-XvSdriver30
Raijin
Level 85
God Stats
4W - 10L
1,459 SR
Queue Stats
215W - 306L
1,319 Elo+
Party 2
Sylvanus
Sylvanus
masaki77
Sylvanus
Level 125
God Stats
0W - 3L
1,541 SR
Queue Stats
6W - 13L
1,315 Elo+
Party 1
Chiron
Chiron
subjectzhero
Chiron
Level 71
God Stats
2W - 3L
1,469 SR
Queue Stats
6W - 15L
1,298 Elo+
Party 1
Team Averages
Level 97
1,498 SR
1,350 Elo+

VS

Team Averages
Level 78
1,476 SR
1,416 Elo+
Hel
Hel
Marswolf453
Hel
Level 92
God Stats
1W - 1L
1,348 SR
Queue Stats
4W - 3L
1,463 Elo+
Solo
Cernunnos
Cernunnos
Ninjackedup
Cernunnos
Level 51
God Stats
6W - 0L
1,876 SR
Queue Stats
17W - 8L
1,508 Elo+
Solo
Nox
Nox
RampagingOgre21
Nox
Level 67
God Stats
2W - 3L
1,395 SR
Queue Stats
147W - 169L
1,371 Elo+
Solo
Thanatos
Thanatos
VitaminWar
Thanatos
Level 109
God Stats
7W - 8L
1,444 SR
Queue Stats
163W - 178L
1,383 Elo+
Solo
Hercules
Hercules
catromastas
Hercules
Level 70
God Stats
2W - 1L
1,318 SR
Queue Stats
42W - 47L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
0 / 0 / 0
8,565
476
7,115
8,400
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 1
6,605
367
4,119
8,668
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 2
8,547
475
7,886
10,736
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
masaki77
Sylvanus
6
0 / 2 / 0
5,383
299
916
4,707
2,992
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
14
2 / 2 / 2
7,929
441
8,765
13,361
3,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
9,190
511
5,911
10,558
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
Ninjackedup
Cernunnos
14
3 / 2 / 4
8,480
471
9,339
12,188
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 6
8,437
469
8,684
10,520
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
VitaminWar
Thanatos
10
1 / 2 / 4
7,430
413
1,787
9,675
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
catromastas
Hercules
15
0 / 0 / 0
9,304
517
4,564
9,384
7,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
11
11
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
W
4
1
3
5.5
L
1
3
1
0.5
W
Cernunnos
Ninjackedup
Cernunnos
3
2
4
2.5
L
2
4
2
0.75
W
3
1
6
6
W
Thanatos
VitaminWar
Thanatos
1
2
4
1.5
W
Hercules
catromastas
Hercules
0
0
0
0
L
Sylvanus
masaki77
Sylvanus
0
2
0
0
L
Chiron
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,801
Damage
30,285
45,872
Taken
52,325
20,084
Mitigated
23,305
14,123
Healing
30,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,115
2,268
0
2,331
8,400
7,798
270
808
7,550
53,086
3,973
W
5,911
527
5,407
7,840
10,558
4,282
2,159
1,934
8,402
37,903
0
L
4,119
897
0
2,339
8,668
2,564
0
890
7,698
0
26,583
W
Cernunnos
Ninjackedup
Cernunnos
9,339
3,499
0
3,101
12,188
4,417
3,313
2,357
9,649
0
65,580
L
7,886
912
0
1,462
10,736
3,234
732
5,395
5,081
49,640
0
W
8,684
987
130
3,691
10,520
3,855
770
3,383
6,869
36,062
0
W
Thanatos
VitaminWar
Thanatos
1,787
823
0
6,367
9,675
3,027
0
1,837
7,728
0
31,603
W
Hercules
catromastas
Hercules
4,564
2,070
0
3,497
9,384
7,724
139
5,081
4,303
1,772
50,700
L
Sylvanus
masaki77
Sylvanus
916
32
388
341
4,707
2,992
0
1,314
3,327
4,551
0
L
Chiron
8,765
2,763
443
6,819
13,361
3,496
0
5,618
7,621
0
47,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
42,841
328
Minions Killed
408
0
Camps Cleared
0
1,255,926
Distance Traveled
1,503,908
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,565
476
105
6
0
309,048
1
W
Hel
9,190
511
72
4
0
344,520
0
L
Da Ji
6,605
367
44
2
0
204,467
0
W
Cernunnos
8,480
471
106
6
0
316,666
1
L
Raijin
8,547
475
100
6
0
300,467
2
W
Nox
8,437
469
54
3
0
322,663
2
W
Thanatos
7,430
413
46
3
0
182,769
4
W
Hercules
9,304
517
130
7
0
337,290
1
L
Sylvanus
5,383
299
3
0
0
111,209
0
L
Chiron
7,929
441
76
4
0
330,735
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role