Player Matchup

Rama
Rama
GrafiitiGun
Rama
Level 105
God Stats
0W - 3L
1,220 SR
Queue Stats
12W - 15L
1,511 Elo+
Party 2
Scylla
Scylla
Sayfullah_05
Scylla
Level 106
God Stats
3W - 8L
1,414 SR
Queue Stats
85W - 97L
1,449 Elo+
Solo
Cerberus
Cerberus
Szyszek_g
Cerberus
Level 18
God Stats
0W - 4L
1,194 SR
Queue Stats
1W - 4L
1,288 Elo+
Party 1
Vamana
Vamana
chrisbrinkmann
Vamana
Level 116
God Stats
0W - 3L
1,280 SR
Queue Stats
14W - 12L
1,557 Elo+
Party 2
Yemoja
Yemoja
kate_00_PL
Yemoja
Level 49
God Stats
0W - 3L
1,232 SR
Queue Stats
1W - 4L
1,288 Elo+
Party 1
Team Averages
Level 79
1,268 SR
1,419 Elo+

VS

Team Averages
Level 82
1,491 SR
1,688 Elo+
Baron Samedi
Baron Samedi
JayWithTheGlock
Baron Samedi
Level 111
God Stats
1W - 1L
1,252 SR
Queue Stats
42W - 46L
1,447 Elo+
Solo
Susano
Susano
Viseera
Susano
Level 158
God Stats
17W - 6L
1,707 SR
Queue Stats
1,103W - 386L
1,718 Elo+
Party 3
Sol
Sol
Zaeldryq
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 0L
2,005 Elo+
Party 3
Nemesis
Nemesis
claudionavalha
Nemesis
Level 41
God Stats
1W - 0L
1,279 SR
Queue Stats
28W - 23L
1,455 Elo+
Solo
Kumbhakarna
Kumbhakarna
iSkyhp
Kumbhakarna
Level 93
God Stats
5W - 1L
1,719 SR
Queue Stats
296W - 66L
1,817 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
9,549
955
5,380
15,138
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
0 / 7 / 0
9,467
947
12,790
12,962
4,672
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Szyszek_g
Cerberus
14
0 / 11 / 0
9,418
942
3,261
23,856
19,452
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 7 / 0
9,542
954
13,972
20,684
16,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
kate_00_PL
Yemoja
14
0 / 4 / 0
9,684
968
7,292
19,509
9,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

31

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JayWithTheGlock
Baron Samedi
18
2 / 0 / 21
11,501
1,150
16,948
6,816
3,649
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Viseera
Susano
17
7 / 0 / 8
11,145
1,115
10,827
8,002
3,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
15 / 0 / 14
13,617
1,362
47,692
15,817
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
3 / 0 / 19
11,375
1,138
5,773
8,123
3,460
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
iSkyhp
Kumbhakarna
17
4 / 0 / 21
12,058
1,206
7,209
14,944
15,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
114
0
Kills
31
31
Deaths
0
0
Assists
83
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Baron Samedi
JayWithTheGlock
Baron Samedi
2
0
21
12.5
L
Scylla
0
7
0
0
L
Cerberus
Szyszek_g
Cerberus
0
11
0
0
W
Susano
Viseera
Susano
7
0
8
11
W
15
0
14
22
L
0
7
0
0
W
3
0
19
12.5
W
Kumbhakarna
iSkyhp
Kumbhakarna
4
0
21
14.5
L
Yemoja
kate_00_PL
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,695
Damage
88,449
92,149
Taken
53,702
56,214
Mitigated
32,256
11,550
Healing
24,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,380
4,038
0
681
15,138
5,786
0
10,102
5,036
0
19,018
W
Baron Samedi
JayWithTheGlock
Baron Samedi
16,948
858
4,409
3,995
6,816
3,649
0
3,350
3,307
36,913
0
L
Scylla
12,790
481
0
0
12,962
4,672
0
8,138
4,824
27,663
0
L
Cerberus
Szyszek_g
Cerberus
3,261
0
0
3,928
23,856
19,452
0
17,130
6,726
11,089
0
W
Susano
Viseera
Susano
10,827
3,728
0
24
8,002
3,224
0
2,386
5,424
0
18,953
W
47,692
24,757
0
10,725
15,817
6,257
0
8,813
6,444
63,886
6,112
L
13,972
2,701
182
4,999
20,684
16,396
0
14,383
6,301
0
28,461
W
5,773
3,957
507
1,512
8,123
3,460
0
4,098
3,982
0
30,963
W
Kumbhakarna
iSkyhp
Kumbhakarna
7,209
598
536
3,214
14,944
15,666
0
4,696
9,204
14,876
0
L
Yemoja
kate_00_PL
Yemoja
7,292
1,645
1,418
342
19,509
9,908
0
17,792
1,717
13,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
59,696
122
Minions Killed
205
3
Camps Cleared
9
741,237
Distance Traveled
994,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,549
955
27
3
1
157,644
0
W
Baron Samedi
11,501
1,150
42
4
0
191,579
0
L
Scylla
9,467
947
30
3
1
148,550
0
L
Cerberus
9,418
942
24
2
1
152,954
0
W
Susano
11,145
1,115
16
2
3
213,182
0
W
Sol
13,617
1,362
62
6
2
162,454
0
L
Vamana
9,542
954
22
2
0
173,598
0
W
Nemesis
11,375
1,138
69
7
3
207,233
0
W
Kumbhakarna
12,058
1,206
16
2
1
219,600
3
L
Yemoja
9,684
968
19
2
0
108,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role