Player Matchup

Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Flys2D
Ymir
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,468 Elo+
Party 1
Skadi
Skadi
HardGameON
Skadi
Level 127
God Stats
4W - 2L
1,810 SR
Queue Stats
204W - 165L
1,547 Elo+
Solo
Kali
Kali
NahuelNMC
Kali
Level 148
God Stats
0W - 1L
1,811 SR
Queue Stats
67W - 70L
1,478 Elo+
Solo
Set
Set
iMingau
Set
Level 127
God Stats
18W - 19L
1,518 SR
Queue Stats
134W - 124L
1,520 Elo+
Party 1
Team Averages
Level 116
1,628 SR
1,503 Elo+

VS

Team Averages
Level 98
1,674 SR
1,550 Elo+
Agni
Agni
Apollyondosgames
Agni
Level 133
God Stats
11W - 5L
1,611 SR
Queue Stats
476W - 395L
1,730 Elo+
Party 2
Kali
Kali
DemetrioS2
Kali
Level 129
God Stats
3W - 0L
1,812 SR
Queue Stats
249W - 200L
1,601 Elo+
Party 2
Ganesha
Ganesha
ISpectrumn
Ganesha
Level 59
God Stats
3W - 0L
1,826 SR
Queue Stats
197W - 178L
1,414 Elo+
Party 2
Ymir
Ymir
TioBlack00
Ymir
Level 17
God Stats
12W - 9L
1,533 SR
Queue Stats
25W - 16L
1,491 Elo+
Party 2
Rama
Rama
lDarkGhostl
Rama
Level 154
God Stats
10W - 7L
1,588 SR
Queue Stats
132W - 133L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 1 / 1
4,011
446
1,653
2,639
694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
Flys2D
Ymir
7
1 / 1 / 1
4,523
503
472
4,047
1,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
8
1 / 2 / 0
4,755
528
2,005
3,398
983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kali
9
1 / 1 / 0
5,226
581
2,563
6,576
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
8
0 / 2 / 0
4,798
533
2,054
6,319
2,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,855
651
3,489
2,165
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
3 / 0 / 1
6,714
746
2,406
5,237
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
ISpectrumn
Ganesha
9
1 / 1 / 2
5,582
620
3,362
4,248
3,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

9
0 / 1 / 2
5,274
586
486
4,921
2,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 0
5,756
640
3,906
5,408
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
1
0.5
W
1
0
2
2
W
3
0
1
3.5
L
Ymir
Flys2D
Ymir
1
1
1
1.5
L
Skadi
1
2
0
0.5
W
Ganesha
ISpectrumn
Ganesha
1
1
2
2
L
Kali
1
1
0
1
W
0
1
2
1
L
Set
0
2
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,747
Damage
13,649
22,979
Taken
21,979
8,027
Mitigated
10,969
4,963
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,653
538
0
996
2,639
694
0
41
2,598
11,521
1,912
W
3,489
464
0
693
2,165
501
234
0
2,165
29,890
0
W
2,406
1,113
0
1,466
5,237
2,447
1,191
0
5,169
0
39,242
L
Ymir
Flys2D
Ymir
472
0
0
782
4,047
1,510
0
355
3,692
4,594
0
L
Skadi
2,005
924
0
750
3,398
983
0
1,858
1,540
0
19,552
W
Ganesha
ISpectrumn
Ganesha
3,362
663
0
1,175
4,248
3,827
382
0
3,966
18,269
0
L
Kali
2,563
1,009
0
1,353
6,576
2,609
0
1,385
5,155
0
30,718
W
486
62
186
1,034
4,921
2,498
26
569
4,211
12,484
0
L
Set
2,054
655
0
1,082
6,319
2,231
0
3,201
2,657
0
19,971
W
3,906
3,372
0
2,635
5,408
1,696
867
1,393
4,015
0
41,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,313
Gold Earned
29,181
186
Minions Killed
302
0
Camps Cleared
0
789,725
Distance Traveled
957,259
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,011
446
27
3
0
105,466
1
W
Agni
5,855
651
65
7
0
195,156
5
W
Kali
6,714
746
87
10
0
237,739
1
L
Ymir
4,523
503
4
0
0
157,226
1
L
Skadi
4,755
528
39
4
0
162,667
3
W
Ganesha
5,582
620
32
4
0
164,218
0
L
Kali
5,226
581
60
7
0
204,516
2
W
Ymir
5,274
586
27
3
0
185,839
1
L
Set
4,798
533
56
6
0
159,850
2
W
Rama
5,756
640
91
10
0
174,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role