Player Matchup

Izanami
Izanami
Silver II
Blizanci97
Izanami
Silver II
Level 149
God Stats
6W - 4L
1,722 SR
Queue Stats
448W - 433L
1,520 MMR
Party 1
Awilix
Awilix
Silver II
Bossnian07
Awilix
Silver II
Level 160
God Stats
31W - 23L
1,662 SR
Queue Stats
752W - 727L
1,520 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
DebiruMAN
Sun Wukong
Bronze III
Level 160
God Stats
8W - 0L
1,885 SR
Queue Stats
60W - 44L
1,500 MMR
Solo
Thoth
Thoth
Silver I
XxDulxFactorxX
Thoth
Silver I
Level 149
God Stats
6W - 5L
1,590 SR
Queue Stats
249W - 230L
1,544 MMR
Party 4
Fenrir
Fenrir
Bronze III
notmaxiii
Fenrir
Bronze III
Level 109
God Stats
3W - 2L
1,676 SR
Queue Stats
76W - 57L
1,498 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,707 SR
1,517 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,510 SR
1,495 MMR
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Bronze III
JaoaSilva19304
Mercury
Bronze III
Level 148
God Stats
0W - 1L
1,409 SR
Queue Stats
157W - 164L
1,500 MMR
Party 3
Neith
Neith
Bronze III
Skasst_R6
Neith
Bronze III
Level 109
God Stats
0W - 1L
1,710 SR
Queue Stats
2W - 5L
1,466 MMR
Party 2
Nemesis
Nemesis
Bronze III
XXDuartex97XX
Nemesis
Bronze III
Level 115
God Stats
7W - 4L
1,525 SR
Queue Stats
190W - 196L
1,500 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Bronze III
madraffa-san
Morgan Le Fay
Bronze III
Level 120
God Stats
27W - 47L
1,405 SR
Queue Stats
609W - 613L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blizanci97
Izanami
19
5 / 1 / 7
12,328
725
12,424
12,168
4,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
Bossnian07
Awilix
18
10 / 3 / 5
11,201
659
9,666
9,814
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
DebiruMAN
Sun Wukong
15
2 / 2 / 3
9,671
569
7,609
12,515
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
12 / 0 / 2
13,195
776
14,658
6,105
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
notmaxiii
Fenrir
13
2 / 1 / 12
9,393
553
5,288
13,421
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiGebBastet

VS

Bans
MulanSolCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
2 / 2 / 1
7,658
450
1,785
9,864
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 10 / 0
7,126
419
3,886
12,899
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Skasst_R6
Neith
13
1 / 9 / 2
7,886
464
3,897
11,488
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
12
2 / 6 / 0
7,796
459
9,119
16,731
7,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morgan Le Fay
madraffa-san
Morgan Le Fay
13
1 / 4 / 1
7,973
469
4,546
9,891
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
31
Kills
7
7
Deaths
31
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
2
1
1.25
W
Izanami
Blizanci97
Izanami
5
1
7
8.5
W
Awilix
Bossnian07
Awilix
10
3
5
4.17
W
Sun Wukong
DebiruMAN
Sun Wukong
2
2
3
1.75
L
1
10
0
0.1
L
Neith
Skasst_R6
Neith
1
9
2
0.22
L
Nemesis
2
6
0
0.33
W
12
0
2
13
L
Morgan Le Fay
madraffa-san
Morgan Le Fay
1
4
1
0.38
W
Fenrir
notmaxiii
Fenrir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,645
Damage
23,233
54,023
Taken
60,873
27,198
Mitigated
22,294
18,005
Healing
10,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,785
308
90
1,707
9,864
6,978
0
1,090
8,732
20,019
0
W
Izanami
Blizanci97
Izanami
12,424
8,908
0
5,857
12,168
4,679
2,326
1,798
10,288
0
107,815
W
Awilix
Bossnian07
Awilix
9,666
3,614
0
3,154
9,814
3,789
1,572
1,886
7,826
0
69,398
W
Sun Wukong
DebiruMAN
Sun Wukong
7,609
2,697
0
5,926
12,515
8,238
431
0
12,515
0
46,291
L
3,886
2,388
0
1,034
12,899
3,202
0
5,146
7,463
0
40,406
L
Neith
Skasst_R6
Neith
3,897
1,431
0
1,118
11,488
2,551
0
0
11,488
0
39,859
L
Nemesis
9,119
3,426
0
5,227
16,731
7,573
0
2,183
13,739
0
39,446
W
14,658
399
0
583
6,105
2,398
79
596
5,421
116,111
0
L
Morgan Le Fay
madraffa-san
Morgan Le Fay
4,546
282
0
1,146
9,891
1,990
0
5,603
4,072
46,890
0
W
Fenrir
notmaxiii
Fenrir
5,288
1,603
0
2,485
13,421
8,094
438
1,663
11,642
0
27,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,788
Gold Earned
38,439
667
Minions Killed
347
0
Camps Cleared
0
1,691,649
Distance Traveled
1,468,555
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,658
450
35
2
0
298,491
6
W
Izanami
12,328
725
188
11
0
323,773
0
W
Awilix
11,201
659
123
7
0
382,387
0
W
Sun Wukong
9,671
569
96
6
0
269,169
0
L
Mercury
7,126
419
73
4
0
355,220
3
L
Neith
7,886
464
76
4
0
270,740
2
L
Nemesis
7,796
459
69
4
0
289,674
0
W
Thoth
13,195
776
221
13
0
358,143
3
L
Morgan Le Fay
7,973
469
94
6
0
254,430
3
W
Fenrir
9,393
553
39
2
0
358,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role