Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Rhiuko314
Tiamat
Level 85
God Stats
16W - 14L
1,493 SR
Queue Stats
383W - 430L
1,517 Elo+
Party 1
Ymir
Ymir
Thrashcan
Ymir
Level 64
God Stats
0W - 1L
1,151 SR
Queue Stats
38W - 33L
1,579 Elo+
Solo
Neith
Neith
nikalay7576
Neith
Level 149
God Stats
15W - 9L
1,612 SR
Queue Stats
289W - 268L
1,557 Elo+
Solo
Mercury
Mercury
wiismax
Mercury
Level 113
God Stats
13W - 12L
1,557 SR
Queue Stats
496W - 523L
1,562 Elo+
Party 1
Team Averages
Level 114
1,463 SR
1,543 Elo+

VS

Team Averages
Level 89
1,545 SR
1,603 Elo+
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MineGaufre
Bacchus
Level 64
God Stats
3W - 0L
1,933 SR
Queue Stats
8W - 0L
1,919 Elo+
Party 2
Tiamat
Tiamat
NeaDark
Tiamat
Level 58
God Stats
1W - 3L
1,156 SR
Queue Stats
12W - 6L
1,589 Elo+
Party 2
Chiron
Chiron
ThaAanAtos
Chiron
Level 108
God Stats
22W - 13L
1,572 SR
Queue Stats
465W - 458L
1,498 Elo+
Solo
Susano
Susano
profBoysen
Susano
Level 69
God Stats
7W - 4L
1,562 SR
Queue Stats
238W - 227L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 3
9,543
502
12,439
8,498
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Rhiuko314
Tiamat
16
1 / 0 / 3
9,249
487
2,351
6,504
7,146
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
11
0 / 4 / 5
7,604
400
6,138
17,944
15,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 7 / 7
8,577
451
13,143
16,850
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
wiismax
Mercury
16
5 / 4 / 1
9,698
510
7,981
15,073
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 2 / 8
9,864
519
8,825
13,318
10,718
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
MineGaufre
Bacchus
11
1 / 2 / 10
7,899
416
7,805
13,784
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
NeaDark
Tiamat
15
1 / 2 / 8
9,377
494
8,325
9,527
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
ThaAanAtos
Chiron
14
6 / 5 / 4
9,261
487
13,616
15,305
4,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
profBoysen
Susano
17
6 / 2 / 4
9,952
524
9,893
12,259
4,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
13
Kills
16
16
Deaths
13
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
1
3
5.5
W
Tyr
 
Tyr
2
2
8
3
W
Bacchus
MineGaufre
Bacchus
1
2
10
3
W
Tiamat
NeaDark
Tiamat
1
2
8
2.5
L
Tiamat
Rhiuko314
Tiamat
1
0
3
2.5
W
Chiron
ThaAanAtos
Chiron
6
5
4
1.6
L
Ymir
0
4
5
0.63
L
3
7
7
0.93
W
Susano
profBoysen
Susano
6
2
4
4
L
Mercury
wiismax
Mercury
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,052
Damage
48,464
64,869
Taken
64,193
36,796
Mitigated
37,677
15,213
Healing
20,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,439
720
0
1,493
8,498
2,860
0
2,668
5,786
78,395
0
W
Tyr
 
Tyr
8,825
716
0
3,778
13,318
10,718
447
4,476
8,842
0
65,455
W
Bacchus
MineGaufre
Bacchus
7,805
698
0
1,414
13,784
13,059
0
6,651
7,133
19,623
0
W
Tiamat
NeaDark
Tiamat
8,325
969
185
3,938
9,527
4,937
497
2,676
6,851
69,462
0
L
Tiamat
Rhiuko314
Tiamat
2,351
321
0
2,768
6,504
7,146
93
1,514
4,954
46,836
0
W
Chiron
ThaAanAtos
Chiron
13,616
4,770
575
5,147
15,305
4,226
250
4,175
11,130
0
59,419
L
Ymir
6,138
1,830
228
2,689
17,944
15,497
0
6,074
11,591
20,279
0
L
13,143
6,004
279
5,726
16,850
5,855
0
3,921
12,890
0
52,629
W
Susano
profBoysen
Susano
9,893
1,706
0
4,985
12,259
4,737
708
2,950
9,309
0
68,057
L
Mercury
wiismax
Mercury
7,981
2,684
0
2,030
15,073
5,438
0
1,411
13,518
0
72,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
46,353
503
Minions Killed
514
0
Camps Cleared
0
1,733,291
Distance Traveled
1,928,928
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,543
502
150
8
0
386,890
7
W
Tyr
9,864
519
142
7
0
412,869
6
W
Bacchus
7,899
416
26
1
0
401,135
6
W
Tiamat
9,377
494
136
7
0
380,954
4
L
Tiamat
9,249
487
117
6
0
310,452
2
W
Chiron
9,261
487
88
5
0
319,208
1
L
Ymir
7,604
400
30
2
0
344,762
12
L
Neith
8,577
451
96
5
0
287,054
4
W
Susano
9,952
524
122
6
0
414,762
3
L
Mercury
9,698
510
110
6
0
404,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role