Player Matchup

Cthulhu
Cthulhu
KilleRay105
Cthulhu
Level 80
God Stats
1W - 3L
1,395 SR
Queue Stats
42W - 43L
1,460 Elo+
Solo
Neith
Neith
TurtleLordKyle
Neith
Level 63
God Stats
0W - 2L
1,282 SR
Queue Stats
95W - 97L
1,409 Elo+
Solo
Danzaburou
Danzaburou
bgunz3186
Danzaburou
Level 129
God Stats
2W - 3L
1,588 SR
Queue Stats
365W - 379L
1,448 Elo+
Solo
Artio
Artio
oscarskron
Artio
Level 56
God Stats
5W - 3L
1,558 SR
Queue Stats
112W - 134L
1,408 Elo+
Party 1
Merlin
Merlin
zGxlien
Merlin
Level 69
God Stats
1W - 5L
1,366 SR
Queue Stats
208W - 222L
1,430 Elo+
Party 1
Team Averages
Level 79
1,438 SR
1,431 Elo+

VS

Team Averages
Level 103
1,559 SR
1,443 Elo+
Sol
Sol
Brutal_Maze
Sol
Level 87
God Stats
4W - 1L
1,647 SR
Queue Stats
20W - 19L
1,486 Elo+
Solo
Atlas
Atlas
D Banditcoot
Atlas
Level 128
God Stats
2W - 2L
1,409 SR
Queue Stats
429W - 469L
1,445 Elo+
Solo
Izanami
Izanami
MrRageQuit_x
Izanami
Level 126
God Stats
6W - 5L
1,563 SR
Queue Stats
497W - 531L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
P1STOLEIR4
Sun Wukong
Level 88
God Stats
14W - 5L
1,679 SR
Queue Stats
200W - 213L
1,472 Elo+
Solo
Arachne
Arachne
miike13
Arachne
Level 84
God Stats
11W - 10L
1,498 SR
Queue Stats
439W - 469L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KilleRay105
Cthulhu
17
1 / 3 / 1
10,264
540
12,423
15,362
13,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 1
7,670
404
5,191
10,317
3,662
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
bgunz3186
Danzaburou
15
1 / 1 / 3
9,308
490
6,149
11,362
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artio
13
2 / 3 / 1
8,845
466
3,690
18,536
20,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
zGxlien
Merlin
16
1 / 3 / 1
9,807
516
11,732
9,584
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
10,160
535
10,741
10,531
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 0 / 8
9,647
508
8,666
13,279
11,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
MrRageQuit_x
Izanami
16
4 / 2 / 5
10,357
545
6,441
12,262
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
P1STOLEIR4
Sun Wukong
18
2 / 2 / 3
11,675
614
7,730
16,914
11,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
miike13
Arachne
18
3 / 1 / 5
10,508
553
5,686
13,646
6,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
14
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
2
0
8
6
L
Cthulhu
KilleRay105
Cthulhu
1
3
1
0.5
W
Izanami
MrRageQuit_x
Izanami
4
2
5
3.25
W
Sun Wukong
P1STOLEIR4
Sun Wukong
2
2
3
1.75
L
0
4
1
0.13
L
Danzaburou
bgunz3186
Danzaburou
1
1
3
2.5
W
Arachne
miike13
Arachne
3
1
5
5.5
L
Artio
2
3
1
0.83
L
Merlin
zGxlien
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,185
Damage
39,264
65,161
Taken
66,632
45,795
Mitigated
37,674
22,828
Healing
29,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,741
1,538
0
6,844
10,531
3,735
2,064
3,977
6,554
74,626
0
W
8,666
1,824
0
2,570
13,279
11,390
144
5,115
8,164
27,621
0
L
Cthulhu
KilleRay105
Cthulhu
12,423
2,427
65
4,101
15,362
13,114
0
1,218
14,088
76,120
0
W
Izanami
MrRageQuit_x
Izanami
6,441
4,080
0
4,116
12,262
4,391
1,057
3,031
9,180
0
80,871
W
Sun Wukong
P1STOLEIR4
Sun Wukong
7,730
2,107
62
8,358
16,914
11,774
685
10,986
4,494
1,079
76,178
L
5,191
2,318
0
2,781
10,317
3,662
406
3,659
6,572
0
48,786
L
Danzaburou
bgunz3186
Danzaburou
6,149
1,393
0
6,318
11,362
4,338
568
3,064
8,122
0
63,747
W
Arachne
miike13
Arachne
5,686
3,828
0
7,223
13,646
6,384
650
3,584
10,062
0
72,843
L
Artio
3,690
292
605
6,321
18,536
20,944
196
7,046
11,278
31,456
0
L
Merlin
zGxlien
Merlin
11,732
473
189
2,448
9,584
3,737
1,801
3,962
5,454
73,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,894
Gold Earned
52,347
577
Minions Killed
595
0
Camps Cleared
0
1,766,571
Distance Traveled
1,786,425
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,160
535
132
7
0
341,790
1
W
Atlas
9,647
508
25
1
0
364,583
8
L
Cthulhu
10,264
540
162
9
0
352,481
5
W
Izanami
10,357
545
131
7
0
340,673
1
W
Sun Wukong
11,675
614
170
9
0
328,769
2
L
Neith
7,670
404
93
5
0
331,388
5
L
Danzaburou
9,308
490
124
7
0
365,628
1
W
Arachne
10,508
553
137
7
0
410,610
1
L
Artio
8,845
466
48
3
0
371,135
4
L
Merlin
9,807
516
150
8
0
345,939
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role