Player Matchup

He Bo
He Bo
Bronze III
KamixJ
He Bo
Bronze III
Level 154
God Stats
5W - 4L
1,441 SR
Queue Stats
58W - 57L
1,496 MMR
Solo
Agni
Agni
Bronze III
KoalaControlDX
Agni
Bronze III
Level 97
God Stats
1W - 0L
1,629 SR
Queue Stats
16W - 18L
1,498 MMR
Solo
Chaac
Chaac
Bronze III
ThatsRad
Chaac
Bronze III
Level 63
God Stats
7W - 4L
1,766 SR
Queue Stats
99W - 85L
1,497 MMR
Party 1
Khepri
Khepri
Bronze III
TheGegger
Khepri
Bronze III
Level 63
God Stats
7W - 2L
1,817 SR
Queue Stats
97W - 86L
1,497 MMR
Party 1
Anhur
Anhur
Bronze III
oJmannn
Anhur
Bronze III
Level 137
God Stats
4W - 2L
1,640 SR
Queue Stats
84W - 74L
1,497 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,659 SR
1,497 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,660 SR
1,495 MMR
Eset
Eset
Bronze III
Generic
Eset
Bronze III
Level 143
God Stats
8W - 11L
1,554 SR
Queue Stats
356W - 342L
1,477 MMR
Solo
Danzaburou
Danzaburou
Bronze III
JJFPS
Danzaburou
Bronze III
Level 98
God Stats
18W - 13L
1,627 SR
Queue Stats
272W - 268L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Juan3w
Gilgamesh
Bronze III
Level 148
God Stats
3W - 2L
1,827 SR
Queue Stats
133W - 124L
1,500 MMR
Solo
Geb
Geb
Bronze III
SidTheSloth2020
Geb
Bronze III
Level 87
God Stats
13W - 5L
1,742 SR
Queue Stats
150W - 176L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
TheJaggster
Cu Chulainn
Bronze III
Level 81
God Stats
1W - 4L
1,548 SR
Queue Stats
116W - 109L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
KamixJ
He Bo
20
9 / 3 / 6
14,767
642
16,830
14,374
4,869
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 4 / 12
12,643
550
12,158
10,803
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
ThatsRad
Chaac
20
8 / 1 / 10
14,653
637
27,022
23,153
32,342
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
TheGegger
Khepri
16
0 / 1 / 11
11,252
489
6,610
13,975
16,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
oJmannn
Anhur
20
4 / 2 / 5
13,646
593
8,111
12,219
4,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OdinHelScyllaBastet

VS

Bans
Ah Muzen CabAchillesLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Generic
Eset
16
3 / 7 / 4
10,601
461
11,397
16,826
6,625
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
JJFPS
Danzaburou
19
4 / 3 / 0
11,863
516
10,523
13,309
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Juan3w
Gilgamesh
18
3 / 5 / 5
11,547
502
12,036
21,395
14,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 6
9,234
401
7,220
18,139
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
TheJaggster
Cu Chulainn
16
0 / 7 / 2
9,442
411
5,871
17,554
14,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
24
Kills
11
11
Deaths
24
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Eset
Generic
Eset
3
7
4
0.71
L
Danzaburou
JJFPS
Danzaburou
4
3
0
1.33
L
Gilgamesh
Juan3w
Gilgamesh
3
5
5
1.1
W
He Bo
KamixJ
He Bo
9
3
6
4
W
3
4
12
2.25
L
1
2
6
2
W
Chaac
ThatsRad
Chaac
8
1
10
13
W
Khepri
TheGegger
Khepri
0
1
11
5.5
L
Cu Chulainn
TheJaggster
Cu Chulainn
0
7
2
0.14
W
Anhur
oJmannn
Anhur
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,731
Damage
47,047
74,524
Taken
87,223
62,075
Mitigated
60,641
31,207
Healing
20,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
Generic
Eset
11,397
663
681
3,287
16,826
6,625
183
10,073
6,753
70,706
0
L
Danzaburou
JJFPS
Danzaburou
10,523
4,993
0
4,110
13,309
5,470
0
3,704
9,605
0
85,720
L
Gilgamesh
Juan3w
Gilgamesh
12,036
3,525
0
6,746
21,395
14,333
0
8,554
12,841
0
94,186
W
He Bo
KamixJ
He Bo
16,830
1,198
0
7,333
14,374
4,869
738
6,011
8,363
148,842
0
W
12,158
905
0
1,554
10,803
4,034
1,148
4,665
6,138
76,401
0
L
7,220
648
0
1,780
18,139
19,803
0
9,207
8,932
21,871
0
W
Chaac
ThatsRad
Chaac
27,022
6,284
0
13,724
23,153
32,342
2,150
4,291
18,862
0
122,112
W
Khepri
TheGegger
Khepri
6,610
1,142
0
2,235
13,975
16,547
274
2,902
11,073
20,892
6,691
L
Cu Chulainn
TheJaggster
Cu Chulainn
5,871
895
0
3,727
17,554
14,410
0
3,295
14,259
4,946
42,474
W
Anhur
oJmannn
Anhur
8,111
2,795
0
6,361
12,219
4,283
3,188
2,404
9,815
0
103,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,961
Gold Earned
52,687
713
Minions Killed
571
0
Camps Cleared
0
2,245,387
Distance Traveled
2,168,644
27
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,601
461
131
6
0
402,525
9
L
Danzaburou
11,863
516
167
7
0
449,723
9
L
Gilgamesh
11,547
502
147
6
0
463,283
5
W
He Bo
14,767
642
197
9
0
482,599
2
W
Agni
12,643
550
113
5
0
406,435
6
L
Geb
9,234
401
22
1
0
460,723
13
W
Chaac
14,653
637
184
8
0
490,930
4
W
Khepri
11,252
489
31
1
0
445,388
10
L
Cu Chulainn
9,442
411
104
5
0
392,390
5
W
Anhur
13,646
593
188
8
0
420,035
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role