Player Matchup

Heimdallr
Heimdallr
NeaDark
Heimdallr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,566 Elo+
Solo
Ah Puch
Ah Puch
Preoz
Ah Puch
Level 96
God Stats
3W - 2L
1,502 SR
Queue Stats
114W - 113L
1,493 Elo+
Solo
Cupid
Cupid
blabermouth
Cupid
Level 136
God Stats
7W - 6L
1,525 SR
Queue Stats
326W - 340L
1,456 Elo+
Party 2
Cerberus
Cerberus
deadown12
Cerberus
Level 127
God Stats
4W - 3L
1,459 SR
Queue Stats
332W - 309L
1,473 Elo+
Solo
Arachne
Arachne
jernfister
Arachne
Level 125
God Stats
6W - 4L
1,584 SR
Queue Stats
394W - 357L
1,498 Elo+
Party 2
Team Averages
Level 108
1,514 SR
1,497 Elo+

VS

Team Averages
Level 108
1,483 SR
1,511 Elo+
Nox
Nox
DarkDevill
Nox
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,471 Elo+
Party 1
Ares
Ares
Fauxcrab302
Ares
Level 104
God Stats
4W - 6L
1,508 SR
Queue Stats
503W - 519L
1,526 Elo+
Party 3
Mulan
Mulan
Raduz
Mulan
Level 129
God Stats
0W - 2L
1,526 SR
Queue Stats
45W - 51L
1,522 Elo+
Party 1
Fenrir
Fenrir
Revliskiuk
Fenrir
Level 108
God Stats
27W - 34L
1,446 SR
Queue Stats
346W - 361L
1,529 Elo+
Solo
Anhur
Anhur
SnowyC
Anhur
Level 92
God Stats
6W - 10L
1,433 SR
Queue Stats
397W - 531L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
NeaDark
Heimdallr
10
1 / 3 / 5
5,319
532
6,088
8,103
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Preoz
Ah Puch
12
2 / 2 / 5
6,555
656
3,628
3,602
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 0
5,941
594
4,940
7,261
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
deadown12
Cerberus
9
2 / 3 / 6
5,724
572
4,026
9,318
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
jernfister
Arachne
12
13 / 2 / 1
7,421
742
8,768
8,526
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,279
528
1,913
5,488
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 5 / 4
6,504
650
5,631
10,543
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
Raduz
Mulan
11
5 / 3 / 0
6,893
689
6,774
9,334
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Revliskiuk
Fenrir
8
1 / 4 / 2
5,400
540
2,032
6,179
1,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
SnowyC
Anhur
9
4 / 4 / 1
5,686
569
6,391
7,606
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
20
Kills
13
14
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
2
5
4
0.8
W
Heimdallr
NeaDark
Heimdallr
1
3
5
1.17
W
Ah Puch
Preoz
Ah Puch
2
2
5
2.25
L
Mulan
Raduz
Mulan
5
3
0
1.67
L
Fenrir
Revliskiuk
Fenrir
1
4
2
0.5
L
Anhur
SnowyC
Anhur
4
4
1
1.13
W
2
4
0
0.5
W
Cerberus
deadown12
Cerberus
2
3
6
1.67
W
Arachne
jernfister
Arachne
13
2
1
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,450
Damage
22,741
36,810
Taken
39,150
13,997
Mitigated
20,220
11,265
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,913
156
0
134
5,488
1,874
0
2,860
2,628
21,389
0
L
5,631
346
312
1,694
10,543
9,504
87
2,378
8,165
16,302
0
W
Heimdallr
NeaDark
Heimdallr
6,088
3,136
0
2,126
8,103
2,196
118
2,287
5,816
0
33,139
W
Ah Puch
Preoz
Ah Puch
3,628
356
0
795
3,602
1,162
0
1,090
2,448
36,668
0
L
Mulan
Raduz
Mulan
6,774
1,080
0
3,959
9,334
4,490
0
0
9,334
0
29,601
L
Fenrir
Revliskiuk
Fenrir
2,032
607
0
501
6,179
1,908
0
1,022
5,157
0
23,573
L
Anhur
SnowyC
Anhur
6,391
2,099
620
1,804
7,606
2,444
112
1,394
6,212
0
31,601
W
4,940
2,353
0
1,840
7,261
1,901
0
0
6,686
0
27,029
W
Cerberus
deadown12
Cerberus
4,026
341
829
3,024
9,318
5,670
13
2,132
7,186
15,147
0
W
Arachne
jernfister
Arachne
8,768
6,375
0
2,651
8,526
3,068
0
1,919
6,489
0
40,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,960
Gold Earned
29,762
299
Minions Killed
258
0
Camps Cleared
0
1,020,644
Distance Traveled
895,781
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,279
528
54
5
0
173,277
2
L
Ares
6,504
650
24
2
0
217,427
4
W
Heimdallr
5,319
532
62
6
0
207,584
1
W
Ah Puch
6,555
656
74
7
0
194,824
4
L
Mulan
6,893
689
78
8
0
195,766
1
L
Fenrir
5,400
540
45
5
0
142,205
3
L
Anhur
5,686
569
57
6
0
167,106
1
W
Cupid
5,941
594
56
6
0
195,047
2
W
Cerberus
5,724
572
30
3
0
195,497
1
W
Arachne
7,421
742
77
8
0
227,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role