Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Bronze III
Azreill
Terra
Bronze III
Level 160
God Stats
31W - 26L
1,664 SR
Queue Stats
516W - 505L
1,592 MMR
Party 2
Thoth
Thoth
Silver I
Làпg
Thoth
Silver I
Level 160
God Stats
0W - 2L
1,831 SR
Queue Stats
85W - 58L
1,685 MMR
Party 3
Fenrir
Fenrir
Silver I
Pollyem
Fenrir
Silver I
Level 82
God Stats
1W - 1L
1,799 SR
Queue Stats
13W - 1L
1,685 MMR
Party 3
Amaterasu
Amaterasu
Silver I
Skuirt
Amaterasu
Silver I
Level 127
God Stats
1W - 1L
1,766 SR
Queue Stats
387W - 376L
1,638 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,712 SR
1,620 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,665 SR
1,614 MMR
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
Echrome
Heimdallr
Gold IV
Level 160
God Stats
28W - 14L
1,772 SR
Queue Stats
189W - 89L
1,746 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Tantalising
Gilgamesh
Silver I
Level 160
God Stats
7W - 4L
1,760 SR
Queue Stats
272W - 203L
1,637 MMR
Party 1
Tyr
Tyr
Silver I
TsumiToBatsu
Tyr
Silver I
Level 87
God Stats
25W - 14L
1,707 SR
Queue Stats
169W - 85L
1,592 MMR
Party 4
Fafnir
Fafnir
Silver I
ViiVES
Fafnir
Silver I
Level 105
God Stats
12W - 8L
1,584 SR
Queue Stats
237W - 226L
1,592 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 6 / 0
4,437
444
3,862
7,564
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Azreill
Terra
6
0 / 3 / 1
4,442
444
2,672
9,515
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thoth
Làпg
Thoth
8
0 / 5 / 0
4,779
478
1,536
4,979
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Pollyem
Fenrir
9
0 / 2 / 0
4,944
494
2,008
6,733
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Skuirt
Amaterasu
7
0 / 7 / 0
4,289
429
1,320
9,358
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
OsirisBastetOdinCliodhna

VS

Bans
OlorunCamazotzMorgan Le FayMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 0 / 2
6,760
676
3,444
3,697
1,310
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Echrome
Heimdallr
11
1 / 1 / 8
6,201
620
9,429
6,461
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Tantalising
Gilgamesh
12
6 / 0 / 2
6,725
673
3,940
5,414
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
8 / 0 / 0
7,730
773
9,649
5,903
5,660
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fafnir
ViiVES
Fafnir
10
4 / 0 / 5
6,360
636
3,629
4,672
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
23
23
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
0
0.17
W
He Bo
 
He Bo
4
0
2
5
L
Terra
Azreill
Terra
0
3
1
0.17
W
Heimdallr
Echrome
Heimdallr
1
1
8
5
L
Thoth
Làпg
Thoth
0
5
0
0
L
Fenrir
Pollyem
Fenrir
0
2
0
0
L
Amaterasu
Skuirt
Amaterasu
0
7
0
0
W
Gilgamesh
Tantalising
Gilgamesh
6
0
2
7
W
8
0
0
8
W
Fafnir
ViiVES
Fafnir
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,398
Damage
30,091
38,149
Taken
26,147
14,049
Mitigated
13,939
8,742
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,862
2,159
0
1,520
7,564
1,260
0
1,880
5,684
0
21,162
W
He Bo
 
He Bo
3,444
110
0
1,773
3,697
1,310
52
534
3,163
46,785
0
L
Terra
Azreill
Terra
2,672
891
182
2,143
9,515
3,590
0
1,319
8,196
7,406
0
W
Heimdallr
Echrome
Heimdallr
9,429
6,260
0
2,626
6,461
1,612
766
1,988
4,473
0
44,437
L
Thoth
Làпg
Thoth
1,536
40
0
500
4,979
1,389
0
2,690
2,289
28,213
0
L
Fenrir
Pollyem
Fenrir
2,008
460
0
2,065
6,733
2,472
0
1,184
5,549
0
24,477
L
Amaterasu
Skuirt
Amaterasu
1,320
467
0
2,332
9,358
5,338
0
0
9,358
0
14,665
W
Gilgamesh
Tantalising
Gilgamesh
3,940
1,166
0
3,317
5,414
1,802
0
532
4,882
0
42,321
W
9,649
1,618
0
3,216
5,903
5,660
0
278
5,373
0
46,168
W
Fafnir
ViiVES
Fafnir
3,629
781
301
2,106
4,672
3,555
0
876
3,796
9,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,891
Gold Earned
33,776
193
Minions Killed
365
0
Camps Cleared
0
962,719
Distance Traveled
1,069,128
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,437
444
41
4
0
157,863
2
W
He Bo
6,760
676
95
10
0
212,920
3
L
Terra
4,442
444
11
1
0
237,455
1
W
Heimdallr
6,201
620
72
7
0
181,700
7
L
Thoth
4,779
478
52
5
0
182,334
1
L
Fenrir
4,944
494
61
6
0
204,770
0
L
Amaterasu
4,289
429
28
3
0
180,297
0
W
Gilgamesh
6,725
673
89
9
0
228,204
4
W
Tyr
7,730
773
95
10
0
225,038
3
W
Fafnir
6,360
636
14
1
0
221,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role