Player Matchup

Khepri
Khepri
AaronMetallica
Khepri
Level 160
God Stats
10W - 7L
1,702 SR
Queue Stats
313W - 251L
1,635 Elo+
Solo
Fenrir
Fenrir
IMEANNADESHOT
Fenrir
Level 139
God Stats
2W - 2L
1,799 SR
Queue Stats
262W - 206L
1,681 Elo+
Solo
Tiamat
Tiamat
LastShadow123456
Tiamat
Level 157
God Stats
52W - 47L
1,711 SR
Queue Stats
334W - 334L
1,700 Elo+
Solo
Sun Wukong
Sun Wukong
MrPnutButtaCups
Sun Wukong
Level 159
God Stats
24W - 15L
1,625 SR
Queue Stats
291W - 166L
1,687 Elo+
Solo
Artemis
Artemis
blahblahblah314
Artemis
Level 81
God Stats
7W - 5L
1,709 SR
Queue Stats
125W - 93L
1,672 Elo+
Solo
Team Averages
Level 139
1,709 SR
1,675 Elo+

VS

Team Averages
Level 132
1,787 SR
1,669 Elo+
Sobek
Sobek
Jοhnson
Sobek
Level 111
God Stats
11W - 3L
1,996 SR
Queue Stats
48W - 18L
1,784 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MENOXITIDE
Ah Muzen Cab
Level 146
God Stats
4W - 1L
1,875 SR
Queue Stats
175W - 147L
1,656 Elo+
Solo
Thanatos
Thanatos
RaulEstebanPro99
Thanatos
Level 139
God Stats
1W - 0L
1,904 SR
Queue Stats
11W - 6L
1,610 Elo+
Solo
Anhur
Anhur
dnomder
Anhur
Level 142
God Stats
41W - 32L
1,611 SR
Queue Stats
1,112W - 964L
1,721 Elo+
Solo
Osiris
Osiris
kingdunson
Osiris
Level 121
God Stats
48W - 49L
1,546 SR
Queue Stats
392W - 361L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
8,007
445
2,700
10,140
8,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
5 / 0 / 1
9,435
524
6,231
12,657
4,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 1 / 2
10,339
574
7,741
9,797
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MrPnutButtaCups
Sun Wukong
16
3 / 3 / 2
9,737
541
10,280
15,312
14,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 6 / 0
7,420
412
5,416
8,761
910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jοhnson
Sobek
13
3 / 0 / 5
9,156
509
5,372
11,074
12,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
MENOXITIDE
Ah Muzen Cab
15
1 / 3 / 3
9,564
531
8,288
9,176
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 3
9,317
518
6,288
15,544
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
dnomder
Anhur
19
6 / 1 / 3
11,834
657
12,616
13,266
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
kingdunson
Osiris
15
1 / 2 / 4
9,766
543
8,323
12,256
14,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
11
Kills
12
12
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
5
0
1
5.5
W
Sobek
Jοhnson
Sobek
3
0
5
5.5
L
2
1
2
3
W
Ah Muzen Cab
MENOXITIDE
Ah Muzen Cab
1
3
3
0.83
L
Sun Wukong
MrPnutButtaCups
Sun Wukong
3
3
2
1.33
W
1
5
3
0.5
L
0
6
0
0
W
Anhur
dnomder
Anhur
6
1
3
7.5
W
Osiris
kingdunson
Osiris
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,368
Damage
40,887
56,667
Taken
61,316
33,356
Mitigated
41,596
21,152
Healing
31,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,700
361
376
2,529
10,140
8,542
0
1,381
8,759
22,830
0
L
6,231
1,927
0
6,841
12,657
4,972
0
1,140
11,517
0
63,404
W
Sobek
Jοhnson
Sobek
5,372
543
802
4,095
11,074
12,682
0
3,729
7,083
22,244
0
L
7,741
914
0
3,618
9,797
4,459
1,184
1,567
8,230
69,903
0
W
Ah Muzen Cab
MENOXITIDE
Ah Muzen Cab
8,288
2,951
0
3,407
9,176
3,592
581
2,992
6,090
0
77,258
L
Sun Wukong
MrPnutButtaCups
Sun Wukong
10,280
1,883
0
5,790
15,312
14,473
290
859
14,453
0
64,576
W
6,288
2,141
0
12,590
15,544
5,685
0
2,009
13,449
0
68,330
L
5,416
2,189
0
1,998
8,761
910
0
425
8,336
0
36,677
W
Anhur
dnomder
Anhur
12,616
6,133
0
6,957
13,266
5,329
0
2,322
10,842
0
115,831
W
Osiris
kingdunson
Osiris
8,323
2,966
584
3,111
12,256
14,308
25
1,698
10,550
0
60,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,938
Gold Earned
49,637
548
Minions Killed
603
0
Camps Cleared
0
1,674,736
Distance Traveled
1,738,892
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,007
445
37
2
0
356,295
4
L
Fenrir
9,435
524
116
6
0
397,030
3
W
Sobek
9,156
509
31
2
0
383,626
8
L
Tiamat
10,339
574
165
9
0
351,775
4
W
Ah Muzen Cab
9,564
531
146
8
0
313,953
7
L
Sun Wukong
9,737
541
146
8
0
360,971
1
W
Thanatos
9,317
518
120
7
0
363,645
2
L
Artemis
7,420
412
84
5
0
208,665
5
W
Anhur
11,834
657
192
11
0
311,494
2
W
Osiris
9,766
543
114
6
0
366,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role