Player Matchup

Horus
Horus
Bronze III
FantomJedi
Horus
Bronze III
Level 71
God Stats
1W - 1L
1,772 SR
Queue Stats
125W - 145L
765 MMR
Solo
Achilles
Achilles
Bronze III
Pincopallino_92
Achilles
Bronze III
Level 148
God Stats
17W - 26L
1,547 SR
Queue Stats
595W - 582L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
SilentShadow997
Cupid
Bronze III
Level 67
God Stats
6W - 8L
1,711 SR
Queue Stats
90W - 78L
2,109 MMR
Solo
Hel
Hel
Bronze III
deslo158
Hel
Bronze III
Level 124
God Stats
17W - 18L
1,542 SR
Queue Stats
433W - 442L
1,500 MMR
Solo
Artio
Artio
Bronze III
lessley1
Artio
Bronze III
Level 80
God Stats
3W - 6L
1,736 SR
Queue Stats
6W - 16L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,661 SR
1,475 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,516 SR
982 MMR
Bacchus
Bacchus
Bronze III
Bubbapro
Bacchus
Bronze III
Level 129
God Stats
1W - 2L
1,309 SR
Queue Stats
6W - 10L
1,215 MMR
Solo
Guan Yu
Guan Yu
Bronze III
CallMeCed_
Guan Yu
Bronze III
Level 128
God Stats
10W - 7L
1,587 SR
Queue Stats
61W - 60L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
DiabolicL13
Izanami
Bronze III
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 143L
1,000 MMR
Solo
Hera
Hera
Bronze III
lipricon070
Hera
Bronze III
Level 102
God Stats
15W - 21L
1,435 SR
Queue Stats
130W - 169L
-304 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Аaron
Erlang Shen
Bronze III
Level 149
God Stats
5W - 5L
1,747 SR
Queue Stats
293W - 212L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
1 / 8 / 0
8,111
427
7,067
14,178
14,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
16
4 / 3 / 3
9,730
512
10,011
14,055
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
3 / 5 / 2
9,423
496
9,593
12,450
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 12 / 0
8,250
434
4,233
15,413
7,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
lessley1
Artio
12
1 / 6 / 5
7,569
398
7,512
20,508
17,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
LokiGebJormungandrMulan

VS

Bans
AnubisBastetAwilixGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bubbapro
Bacchus
15
3 / 2 / 7
10,410
548
6,265
15,218
14,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
CallMeCed_
Guan Yu
16
1 / 0 / 11
10,918
575
9,238
16,884
20,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
DiabolicL13
Izanami
16
1 / 3 / 5
10,183
536
8,888
10,961
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 3 / 6
10,913
574
7,759
9,591
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Аaron
Erlang Shen
20
26 / 1 / 3
14,600
768
26,949
16,239
9,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
9
Kills
34
34
Deaths
9
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bubbapro
Bacchus
3
2
7
3.25
W
Guan Yu
CallMeCed_
Guan Yu
1
0
11
6.5
W
Izanami
DiabolicL13
Izanami
1
3
5
1.17
L
Horus
1
8
0
0.13
L
Achilles
4
3
3
1.83
L
3
5
2
0.8
L
0
12
0
0
L
Artio
lessley1
Artio
1
6
5
0.58
W
3
3
6
2
W
Erlang Shen
Аaron
Erlang Shen
26
1
3
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,416
Damage
59,099
76,604
Taken
68,893
48,213
Mitigated
49,704
19,009
Healing
27,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bubbapro
Bacchus
6,265
760
0
2,520
15,218
14,827
520
4,815
10,289
33,991
0
W
Guan Yu
CallMeCed_
Guan Yu
9,238
1,763
2,200
7,945
16,884
20,424
1,032
1,720
15,124
58
62,841
W
Izanami
DiabolicL13
Izanami
8,888
5,628
0
4,330
10,961
2,786
5,912
2,646
8,301
0
76,364
L
Horus
7,067
4,138
513
2,717
14,178
14,609
0
2,269
10,853
0
37,028
L
Achilles
10,011
3,594
0
4,240
14,055
5,340
0
2,948
10,782
0
62,508
L
9,593
3,856
214
3,701
12,450
3,394
0
2,675
9,644
0
74,731
L
4,233
121
456
3,195
15,413
7,864
325
2,467
12,690
56,297
0
L
Artio
lessley1
Artio
7,512
670
362
3,611
20,508
17,006
0
3,098
17,174
25,329
0
W
7,759
1,978
514
2,932
9,591
2,430
1,218
908
8,597
60,571
0
W
Erlang Shen
Аaron
Erlang Shen
26,949
13,458
0
6,632
16,239
9,237
2,875
2,693
13,474
0
131,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,083
Gold Earned
57,024
455
Minions Killed
596
0
Camps Cleared
0
1,615,501
Distance Traveled
1,912,264
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,410
548
60
3
0
360,954
5
W
Guan Yu
10,918
575
121
6
0
389,114
2
W
Izanami
10,183
536
141
7
0
339,363
5
L
Horus
8,111
427
62
3
0
254,442
1
L
Achilles
9,730
512
118
6
0
382,236
0
L
Cupid
9,423
496
135
7
0
343,981
4
L
Hel
8,250
434
107
6
0
306,907
7
L
Artio
7,569
398
33
2
0
327,935
0
W
Hera
10,913
574
111
6
0
373,601
4
W
Erlang Shen
14,600
768
163
9
0
449,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role