Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
BlazeingFrost
Fenrir
Bronze III
Level 160
God Stats
7W - 6L
1,670 SR
Queue Stats
99W - 94L
1,497 MMR
Party 1
Agni
Agni
Bronze III
Chopkins
Agni
Bronze III
Level 140
God Stats
0W - 3L
1,464 SR
Queue Stats
25W - 22L
1,544 MMR
Party 1
Chaac
Chaac
Bronze III
ThatsRad
Chaac
Bronze III
Level 63
God Stats
7W - 4L
1,840 SR
Queue Stats
99W - 85L
2,401 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
TheGegger
Cabrakan
Bronze III
Level 63
God Stats
16W - 13L
1,677 SR
Queue Stats
97W - 86L
2,329 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,630 SR
1,854 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,582 SR
1,360 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
MetapodForLife
Bacchus
Bronze III
Level 128
God Stats
1W - 1L
1,338 SR
Queue Stats
65W - 65L
1,532 MMR
Solo
Artio
Artio
Bronze III
WayAJ
Artio
Bronze III
Level 122
God Stats
7W - 4L
1,551 SR
Queue Stats
57W - 75L
868 MMR
Solo
Thanatos
Thanatos
Bronze III
Yair3131
Thanatos
Bronze III
Level 144
God Stats
3W - 3L
1,663 SR
Queue Stats
42W - 48L
1,381 MMR
Solo
Thoth
Thoth
Bronze III
scweams
Thoth
Bronze III
Level 147
God Stats
5W - 2L
1,859 SR
Queue Stats
64W - 49L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 4 / 0
3,772
377
1,418
2,707
587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 4
5,134
513
3,552
7,590
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
10
3 / 3 / 0
5,858
586
2,997
5,830
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
ThatsRad
Chaac
10
4 / 2 / 1
6,337
634
5,908
7,154
2,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
TheGegger
Cabrakan
8
0 / 3 / 2
4,881
488
1,612
8,037
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
OdinCamazotzKhepriCliodhna

VS

Bans
MulanGilgameshBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
8 / 1 / 2
7,027
703
7,285
5,494
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 8
6,328
633
3,670
6,275
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
WayAJ
Artio
10
2 / 5 / 1
5,993
599
3,285
7,553
6,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Yair3131
Thanatos
11
2 / 1 / 3
6,342
634
3,797
7,086
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
scweams
Thoth
12
1 / 1 / 2
6,467
647
3,874
3,025
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
15
15
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
Hou Yi
 
Hou Yi
8
1
2
9
L
1
3
4
1
L
Agni
3
3
0
1
W
2
1
8
6
L
Chaac
ThatsRad
Chaac
4
2
1
2.25
L
Cabrakan
TheGegger
Cabrakan
0
3
2
0.33
W
Artio
WayAJ
Artio
2
5
1
0.5
W
Thanatos
Yair3131
Thanatos
2
1
3
3.5
W
Thoth
scweams
Thoth
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,487
Damage
21,911
31,318
Taken
29,433
11,954
Mitigated
15,704
7,588
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,418
740
0
200
2,707
587
0
408
2,299
0
8,266
W
Hou Yi
 
Hou Yi
7,285
3,610
0
2,184
5,494
1,592
122
1,441
3,979
0
39,748
L
3,552
711
0
2,525
7,590
2,204
0
2,223
5,302
0
19,448
L
Agni
2,997
249
0
883
5,830
1,433
0
3,309
2,521
31,524
0
W
3,670
897
159
2,618
6,275
4,398
29
1,467
4,720
14,668
0
L
Chaac
ThatsRad
Chaac
5,908
1,987
0
3,098
7,154
2,484
0
2,450
4,270
0
38,128
L
Cabrakan
TheGegger
Cabrakan
1,612
445
0
882
8,037
5,246
0
1,940
6,097
14,652
0
W
Artio
WayAJ
Artio
3,285
190
83
2,557
7,553
6,106
84
0
7,449
24,870
0
W
Thanatos
Yair3131
Thanatos
3,797
1,195
0
5,673
7,086
2,790
0
1,013
5,728
0
31,204
W
Thoth
scweams
Thoth
3,874
40
0
411
3,025
818
158
382
2,571
45,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,982
Gold Earned
32,157
230
Minions Killed
316
0
Camps Cleared
0
832,226
Distance Traveled
990,896
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,772
377
13
1
0
84,284
1
W
Hou Yi
7,027
703
81
8
0
188,138
3
L
Fenrir
5,134
513
43
4
0
202,714
1
L
Agni
5,858
586
64
6
0
192,043
1
W
Bacchus
6,328
633
18
2
0
207,919
4
L
Chaac
6,337
634
88
9
0
203,605
2
L
Cabrakan
4,881
488
22
2
0
149,580
3
W
Artio
5,993
599
51
5
0
201,037
0
W
Thanatos
6,342
634
73
7
0
202,992
2
W
Thoth
6,467
647
93
9
0
190,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role