Player Matchup

King Arthur
King Arthur
BlackCetus
King Arthur
Level 159
God Stats
2W - 1L
1,547 SR
Queue Stats
263W - 164L
1,717 Elo+
Party 2
Merlin
Merlin
JHaumiblau
Merlin
Level 147
God Stats
12W - 5L
1,662 SR
Queue Stats
459W - 328L
1,742 Elo+
Party 2
Arachne
Arachne
SoloQ_Bronze
Arachne
Level 27
God Stats
4W - 0L
1,856 SR
Queue Stats
106W - 20L
1,842 Elo+
Party 2
Horus
Horus
xXStillSadXx
Horus
Level 155
God Stats
2W - 0L
1,730 SR
Queue Stats
66W - 24L
1,797 Elo+
Party 2
Sol
Sol
zIAwFvl-
Sol
Level 128
God Stats
17W - 8L
1,751 SR
Queue Stats
378W - 150L
1,887 Elo+
Party 2
Team Averages
Level 123
1,709 SR
1,797 Elo+

VS

Team Averages
Level 104
1,470 SR
1,594 Elo+
Nox
Nox
Bezerion
Nox
Level 29
God Stats
1W - 3L
1,362 SR
Queue Stats
67W - 22L
1,752 Elo+
Party 1
Apollo
Apollo
Irnath
Apollo
Level 141
God Stats
3W - 4L
1,523 SR
Queue Stats
276W - 282L
1,499 Elo+
Solo
Sylvanus
Sylvanus
SeNtiNoEU
Sylvanus
Level 68
God Stats
0W - 1L
1,177 SR
Queue Stats
170W - 167L
1,550 Elo+
Solo
Tiamat
Tiamat
ervant_
Tiamat
Level 136
God Stats
4W - 1L
1,719 SR
Queue Stats
114W - 77L
1,614 Elo+
Party 1
Mercury
Mercury
qp-srcn-qp
Mercury
Level 147
God Stats
2W - 5L
1,568 SR
Queue Stats
72W - 58L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackCetus
King Arthur
13
8 / 0 / 1
8,282
828
8,628
8,290
3,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
JHaumiblau
Merlin
12
4 / 0 / 2
7,267
727
4,721
4,101
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
SoloQ_Bronze
Arachne
12
4 / 1 / 6
7,099
710
4,458
7,702
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 0 / 8
6,746
675
1,827
4,746
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 0 / 0
8,174
817
4,785
4,572
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,739
474
1,255
6,759
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Irnath
Apollo
8
0 / 3 / 0
4,651
465
1,048
5,378
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
SeNtiNoEU
Sylvanus
8
0 / 7 / 0
4,804
480
2,993
8,283
3,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
ervant_
Tiamat
9
1 / 3 / 0
5,056
506
2,455
5,128
2,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
qp-srcn-qp
Mercury
10
0 / 3 / 1
5,406
541
2,734
7,108
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
21
Kills
1
1
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
King Arthur
BlackCetus
King Arthur
8
0
1
8.5
L
Apollo
Irnath
Apollo
0
3
0
0
W
Merlin
JHaumiblau
Merlin
4
0
2
5
L
Sylvanus
SeNtiNoEU
Sylvanus
0
7
0
0
W
Arachne
SoloQ_Bronze
Arachne
4
1
6
7
L
Tiamat
ervant_
Tiamat
1
3
0
0.33
L
Mercury
qp-srcn-qp
Mercury
0
3
1
0.17
W
0
0
8
4
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,419
Damage
10,485
29,411
Taken
32,656
12,597
Mitigated
11,928
14,784
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,255
81
86
1,499
6,759
2,595
0
2,662
4,097
17,265
0
W
King Arthur
BlackCetus
King Arthur
8,628
2,562
0
5,216
8,290
3,677
483
2,303
5,987
0
46,983
L
Apollo
Irnath
Apollo
1,048
509
0
480
5,378
1,542
0
3,445
1,933
0
25,086
W
Merlin
JHaumiblau
Merlin
4,721
431
0
852
4,101
1,347
0
1,919
2,116
45,082
0
L
Sylvanus
SeNtiNoEU
Sylvanus
2,993
989
0
995
8,283
3,491
0
0
8,283
18,904
4,222
W
Arachne
SoloQ_Bronze
Arachne
4,458
2,767
0
3,432
7,702
3,515
1,534
569
6,933
0
37,562
L
Tiamat
ervant_
Tiamat
2,455
139
0
1,261
5,128
2,359
0
2,993
2,135
29,187
0
L
Mercury
qp-srcn-qp
Mercury
2,734
1,300
0
2,717
7,108
1,941
0
185
6,923
0
30,968
W
1,827
790
980
2,000
4,746
2,828
270
1,303
3,351
0
4,803
W
4,785
2,979
0
2,304
4,572
1,230
3,114
29
4,543
56,649
4,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,568
Gold Earned
24,656
399
Minions Killed
284
0
Camps Cleared
0
1,037,306
Distance Traveled
947,924
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,739
474
41
4
0
178,092
2
W
King Arthur
8,282
828
104
10
0
204,922
3
L
Apollo
4,651
465
46
5
0
177,083
3
W
Merlin
7,267
727
87
9
0
201,736
2
L
Sylvanus
4,804
480
52
5
0
174,933
1
W
Arachne
7,099
710
76
8
0
229,987
1
L
Tiamat
5,056
506
60
6
0
184,726
3
L
Mercury
5,406
541
85
9
0
233,090
0
W
Horus
6,746
675
11
1
0
208,218
0
W
Sol
8,174
817
121
12
0
192,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role