Player Matchup

Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Bil328
Ganesha
Bronze III
Level 124
God Stats
4W - 5L
1,610 SR
Queue Stats
123W - 106L
1,500 MMR
Solo
Chronos
Chronos
Bronze III
PHOЗNIX
Chronos
Bronze III
Level 159
God Stats
2W - 1L
1,868 SR
Queue Stats
162W - 130L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
xiaxue2018
Mercury
Bronze III
Level 142
God Stats
34W - 31L
1,664 SR
Queue Stats
379W - 370L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,628 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,560 SR
1,523 MMR
Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
Monchiiito
Atlas
Bronze III
Level 149
God Stats
3W - 1L
1,712 SR
Queue Stats
81W - 80L
1,500 MMR
Party 1
Ullr
Ullr
Bronze III
Pol277
Ullr
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 169L
1,500 MMR
Party 1
Janus
Janus
Bronze III
Pollencio7
Janus
Bronze III
Level 109
God Stats
5W - 7L
1,452 SR
Queue Stats
91W - 97L
1,254 MMR
Solo
Bellona
Bellona
Bronze III
TehHamooz
Bellona
Bronze III
Level 69
God Stats
5W - 3L
1,637 SR
Queue Stats
170W - 158L
1,859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
1 / 1 / 0
3,457
691
638
2,330
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
 
Rama
4
0 / 0 / 0
2,879
576
460
1,339
240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Bil328
Ganesha
4
0 / 0 / 0
3,121
624
173
3,524
1,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
PHOЗNIX
Chronos
6
0 / 2 / 0
3,539
708
1,963
3,529
705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
xiaxue2018
Mercury
1
0 / 0 / 0
909
182
0
0
0
Bans
OlorunArachneAthenaMulan

VS

Bans
BastetHeimdallrSolKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
2 / 0 / 0
3,817
763
1,515
1,859
457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
6
0 / 0 / 0
3,511
702
940
2,081
793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
Pol277
Ullr
6
0 / 0 / 0
3,179
636
1,848
552
116
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
6
0 / 1 / 0
3,506
701
66
1,346
347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TehHamooz
Bellona
7
1 / 0 / 1
4,074
815
2,060
3,296
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
3
3
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
L
Rama
 
Rama
0
0
0
0
W
Da Ji
 
Da Ji
2
0
0
2
L
Ganesha
Bil328
Ganesha
0
0
0
0
W
Atlas
0
0
0
0
L
Chronos
PHOЗNIX
Chronos
0
2
0
0
W
Ullr
Pol277
Ullr
0
0
0
0
W
Janus
0
1
0
0
W
Bellona
TehHamooz
Bellona
1
0
1
1.5
L
Mercury
xiaxue2018
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,234
Damage
6,429
10,722
Taken
9,134
3,073
Mitigated
3,644
5,418
Healing
3,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
638
51
0
779
2,330
988
0
64
2,264
13,547
0
L
Rama
 
Rama
460
434
0
989
1,339
240
0
176
1,163
0
9,543
W
Da Ji
 
Da Ji
1,515
421
0
57
1,859
457
0
0
1,859
0
14,407
L
Ganesha
Bil328
Ganesha
173
33
68
2,043
3,524
1,140
0
764
2,760
5,421
0
W
Atlas
940
480
0
1,032
2,081
793
30
101
1,980
8,546
0
L
Chronos
PHOЗNIX
Chronos
1,963
1,095
0
1,539
3,529
705
0
0
3,529
14,248
0
W
Ullr
Pol277
Ullr
1,848
497
0
0
552
116
420
72
480
0
18,920
W
Janus
66
0
0
313
1,346
347
0
590
708
16,829
0
W
Bellona
TehHamooz
Bellona
2,060
599
0
1,715
3,296
1,931
0
1,963
1,333
0
18,933
L
Mercury
xiaxue2018
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,905
Gold Earned
18,087
113
Minions Killed
162
0
Camps Cleared
0
344,173
Distance Traveled
496,350
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,457
691
37
7
0
92,852
2
L
Rama
2,879
576
35
7
0
66,330
1
W
Da Ji
3,817
763
37
7
0
114,703
2
L
Ganesha
3,121
624
2
0
0
92,101
1
W
Atlas
3,511
702
19
4
0
91,372
0
L
Chronos
3,539
708
39
8
0
92,890
2
W
Ullr
3,179
636
31
6
0
85,879
1
W
Janus
3,506
701
33
7
0
94,979
2
W
Bellona
4,074
815
42
8
0
109,417
1
L
Mercury
909
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role