Player Matchup

Fenrir
Fenrir
Bronze III
CheckerOfVibes
Fenrir
Bronze III
Level 160
God Stats
2W - 5L
1,679 SR
Queue Stats
228W - 198L
1,546 MMR
Party 2
Chaac
Chaac
Silver I
Faygõ
Chaac
Silver I
Level 160
God Stats
7W - 2L
1,800 SR
Queue Stats
709W - 607L
1,593 MMR
Party 1
Bakasura
Bakasura
Silver I
KingOceanss
Bakasura
Silver I
Level 160
God Stats
2W - 0L
1,740 SR
Queue Stats
719W - 573L
1,593 MMR
Party 1
Sol
Sol
Bronze III
PeepingRon420
Sol
Bronze III
Level 160
God Stats
3W - 7L
1,578 SR
Queue Stats
179W - 152L
1,546 MMR
Party 2
Tiamat
Tiamat
Gold V
Rafasah420
Tiamat
Gold V
Level 144
God Stats
4W - 0L
1,819 SR
Queue Stats
83W - 60L
1,614 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 157
1,723 SR
1,578 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,612 SR
1,578 MMR
Bacchus
Bacchus
Bronze III
AttackFireGaint
Bacchus
Bronze III
Level 124
God Stats
49W - 52L
1,575 SR
Queue Stats
981W - 972L
1,546 MMR
Solo
Thoth
Thoth
Bronze III
Berricas
Thoth
Bronze III
Level 71
God Stats
0W - 1L
1,693 SR
Queue Stats
6W - 9L
1,546 MMR
Solo
Apollo
Apollo
Silver I
C1IIPZ
Apollo
Silver I
Level 160
God Stats
15W - 12L
1,683 SR
Queue Stats
432W - 409L
1,637 MMR
Solo
Thanatos
Thanatos
Bronze III
GargantuannDaddy
Thanatos
Bronze III
Level 117
God Stats
1W - 4L
1,517 SR
Queue Stats
28W - 27L
1,546 MMR
Solo
Ganesha
Ganesha
Bronze III
MainsAreStupid
Ganesha
Bronze III
Level 146
God Stats
1W - 1L
1,590 SR
Queue Stats
37W - 24L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
9,681
538
5,143
16,637
12,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
Faygõ
Chaac
18
2 / 2 / 7
11,862
659
11,352
16,201
18,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
KingOceanss
Bakasura
20
8 / 1 / 2
12,976
721
13,885
13,232
7,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 2 / 3
12,837
713
4,417
8,264
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Rafasah420
Tiamat
18
1 / 1 / 4
11,320
629
3,864
6,346
3,127
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ArtioCliodhnaLokiFreya

VS

Bans
AtlasGebBastetChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
8,462
470
2,398
8,228
9,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Berricas
Thoth
14
0 / 4 / 3
8,277
460
2,877
8,665
4,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
C1IIPZ
Apollo
18
9 / 2 / 0
11,730
652
10,517
12,467
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 4 / 5
8,324
462
4,185
13,312
5,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 4
8,539
474
3,905
12,872
14,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
13
Kills
11
11
Deaths
13
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
0
7
3.5
L
Thoth
Berricas
Thoth
0
4
3
0.38
L
Apollo
C1IIPZ
Apollo
9
2
0
4.5
W
1
5
6
0.8
W
Chaac
Faygõ
Chaac
2
2
7
2.75
L
1
4
5
0.88
W
Bakasura
KingOceanss
Bakasura
8
1
2
9
L
1
3
4
1
W
1
2
3
1.25
W
Tiamat
Rafasah420
Tiamat
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,661
Damage
23,882
60,680
Taken
55,544
43,978
Mitigated
37,602
22,937
Healing
20,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,398
317
539
2,770
8,228
9,081
0
1,101
6,555
21,280
0
L
Thoth
Berricas
Thoth
2,877
234
0
997
8,665
4,036
0
1,236
6,567
53,911
0
L
Apollo
C1IIPZ
Apollo
10,517
6,121
0
5,613
12,467
4,646
2,982
3,611
7,943
0
92,316
W
5,143
1,441
661
3,432
16,637
12,208
748
4,196
12,441
0
24,721
W
Chaac
Faygõ
Chaac
11,352
2,198
0
7,519
16,201
18,639
869
2,301
13,900
0
79,797
L
4,185
705
0
7,662
13,312
5,762
0
544
11,346
0
49,759
W
Bakasura
KingOceanss
Bakasura
13,885
9,123
0
3,634
13,232
7,784
2,312
1,912
10,901
0
102,549
L
3,905
212
270
2,699
12,872
14,077
40
1,789
9,988
48,927
0
W
4,417
1,731
0
4,604
8,264
2,220
2,927
1,279
6,985
112,576
0
W
Tiamat
Rafasah420
Tiamat
3,864
455
0
3,087
6,346
3,127
1,903
1,936
4,410
84,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,676
Gold Earned
45,332
705
Minions Killed
543
0
Camps Cleared
0
1,954,520
Distance Traveled
1,837,729
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,462
470
36
2
0
389,395
7
L
Thoth
8,277
460
150
8
0
336,169
7
L
Apollo
11,730
652
180
10
0
363,541
3
W
Fenrir
9,681
538
27
2
0
366,808
10
W
Chaac
11,862
659
151
8
0
385,212
2
L
Thanatos
8,324
462
91
5
0
378,153
4
W
Bakasura
12,976
721
181
10
0
462,723
1
L
Ganesha
8,539
474
86
5
0
370,471
6
W
Sol
12,837
713
200
11
0
364,510
2
W
Tiamat
11,320
629
146
8
0
375,267
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role