Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Bezerion
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 22L
1,747 Elo+
Party 3
King Arthur
King Arthur
Voke_Arrow171
King Arthur
Level 86
God Stats
13W - 14L
1,473 SR
Queue Stats
438W - 465L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
ervant_
Sylvanus
Level 136
God Stats
2W - 1L
1,548 SR
Queue Stats
114W - 77L
1,607 Elo+
Party 3
Agni
Agni
qp-srcn-qp
Agni
Level 147
God Stats
4W - 4L
1,645 SR
Queue Stats
72W - 58L
1,546 Elo+
Party 3
Team Averages
Level 92
1,533 SR
1,587 Elo+

VS

Team Averages
Level 105
1,504 SR
1,473 Elo+
Hel
Hel
Carr0thead
Hel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 147L
1,460 Elo+
Party 2
Ao Kuang
Ao Kuang
DaGibster
Ao Kuang
Level 156
God Stats
0W - 1L
1,444 SR
Queue Stats
164W - 159L
1,451 Elo+
Party 2
Izanami
Izanami
Vanax1080
Izanami
Level 43
God Stats
7W - 6L
1,655 SR
Queue Stats
137W - 120L
1,479 Elo+
Solo
Fenrir
Fenrir
iPOLANDO
Fenrir
Level 120
God Stats
7W - 8L
1,461 SR
Queue Stats
559W - 554L
1,499 Elo+
Solo
Nike
Nike
thiemo0204
Nike
Level 61
God Stats
6W - 5L
1,461 SR
Queue Stats
160W - 173L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 2 / 3
8,147
509
7,307
9,343
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Bezerion
Bellona
19
11 / 1 / 3
11,286
705
14,065
12,489
12,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
Voke_Arrow171
King Arthur
17
6 / 2 / 1
10,445
653
11,196
14,366
12,052
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
ervant_
Sylvanus
14
4 / 3 / 7
9,148
572
6,834
17,574
13,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 7
9,360
585
11,542
7,472
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 0
8,641
540
9,671
12,055
3,820
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
DaGibster
Ao Kuang
13
0 / 3 / 3
7,909
494
3,470
12,684
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Vanax1080
Izanami
14
2 / 4 / 0
8,164
510
8,290
10,396
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
iPOLANDO
Fenrir
11
0 / 5 / 5
6,512
407
6,252
15,948
10,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 5 / 1
8,645
540
9,609
16,753
10,852
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
25
Kills
10
10
Deaths
25
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
2
3
1.25
W
Bellona
Bezerion
Bellona
11
1
3
12.5
L
6
8
0
0.75
L
Ao Kuang
DaGibster
Ao Kuang
0
3
3
0.5
L
Izanami
Vanax1080
Izanami
2
4
0
0.5
W
King Arthur
Voke_Arrow171
King Arthur
6
2
1
3.25
W
Sylvanus
ervant_
Sylvanus
4
3
7
2.5
L
Fenrir
iPOLANDO
Fenrir
0
5
5
0.5
W
3
2
7
3.25
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,944
Damage
37,292
61,244
Taken
67,836
43,915
Mitigated
31,820
27,325
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,307
4,875
110
2,322
9,343
3,163
0
601
8,742
0
43,451
W
Bellona
Bezerion
Bellona
14,065
5,019
0
6,552
12,489
12,388
0
2,902
9,587
0
96,589
L
9,671
1,032
1,678
2,458
12,055
3,820
0
5,548
6,223
49,890
0
L
Ao Kuang
DaGibster
Ao Kuang
3,470
1,219
0
5,898
12,684
3,826
0
2,664
9,908
44,161
0
L
Izanami
Vanax1080
Izanami
8,290
6,362
0
1,936
10,396
3,250
990
754
9,642
0
58,100
W
King Arthur
Voke_Arrow171
King Arthur
11,196
1,675
0
3,245
14,366
12,052
190
1,779
12,587
0
69,204
W
Sylvanus
ervant_
Sylvanus
6,834
1,882
6,222
6,523
17,574
13,286
638
4,027
13,547
31,126
0
L
Fenrir
iPOLANDO
Fenrir
6,252
2,064
146
3,554
15,948
10,072
0
4,728
11,056
0
26,258
W
11,542
974
110
2,241
7,472
3,026
1,828
4,113
3,359
62,890
0
L
9,609
747
0
1,733
16,753
10,852
0
4,028
12,551
0
55,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,386
Gold Earned
39,871
530
Minions Killed
456
0
Camps Cleared
0
1,636,832
Distance Traveled
1,488,944
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,147
509
66
4
0
302,648
1
W
Bellona
11,286
705
164
10
0
428,055
0
L
Hel
8,641
540
92
6
0
270,210
3
L
Ao Kuang
7,909
494
92
6
0
350,914
0
L
Izanami
8,164
510
123
8
0
270,712
0
W
King Arthur
10,445
653
125
8
0
328,995
2
W
Sylvanus
9,148
572
52
3
0
289,775
3
L
Fenrir
6,512
407
36
2
0
307,651
3
W
Agni
9,360
585
123
8
0
287,359
0
L
Nike
8,645
540
113
7
0
289,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role