Player Matchup

Cerberus
Cerberus
CalcetinSudado
Cerberus
Level 6
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
janetemhefisto
Olorun
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
suso_haas
Danzaburou
Level 17
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 3L
1,313 Elo+
Party 2
Team Averages
Level 20
1,628 SR
1,438 Elo+

VS

Team Averages
Level 95
1,472 SR
1,417 Elo+
Gilgamesh
Gilgamesh
CREMAZUX
Gilgamesh
Level 123
God Stats
8W - 3L
1,578 SR
Queue Stats
94W - 79L
1,506 Elo+
Party 1
Vulcan
Vulcan
SharlieCheen11
Vulcan
Level 123
God Stats
1W - 1L
1,474 SR
Queue Stats
121W - 111L
1,438 Elo+
Party 1
Chiron
Chiron
qasddffghb
Chiron
Level 40
God Stats
5W - 5L
1,363 SR
Queue Stats
63W - 112L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
5 / 5 / 2
10,592
883
5,638
15,655
12,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 8 / 3
7,300
608
2,515
11,778
4,291
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
suso_haas
Danzaburou
12
3 / 10 / 1
8,734
728
7,571
11,660
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CREMAZUX
Gilgamesh
14
7 / 4 / 9
9,658
805
9,722
14,131
10,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 1 / 12
10,992
916
17,668
4,922
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
qasddffghb
Chiron
12
7 / 3 / 9
9,203
767
7,172
8,103
2,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
23
23
Deaths
8
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CREMAZUX
Gilgamesh
7
4
9
2.88
L
Cerberus
5
5
2
1.2
W
9
1
12
15
L
0
8
3
0.19
W
Chiron
qasddffghb
Chiron
7
3
9
3.83
L
Danzaburou
suso_haas
Danzaburou
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,724
Damage
34,562
39,093
Taken
27,156
21,055
Mitigated
14,874
5,059
Healing
3,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CREMAZUX
Gilgamesh
9,722
2,303
0
489
14,131
10,638
1,067
3,908
10,223
1,853
23,213
L
Cerberus
5,638
486
0
1,719
15,655
12,039
0
6,042
9,457
17,776
0
W
17,668
8,398
0
584
4,922
1,734
173
1,942
2,980
57,449
0
L
2,515
1,115
821
1,938
11,778
4,291
0
6,744
5,034
18,132
0
W
Chiron
qasddffghb
Chiron
7,172
2,071
414
2,354
8,103
2,502
1,320
2,528
5,575
0
19,613
L
Danzaburou
suso_haas
Danzaburou
7,571
2,921
0
581
11,660
4,725
0
5,547
6,113
0
27,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
29,853
93
Minions Killed
138
2
Camps Cleared
7
587,462
Distance Traveled
662,841
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,658
805
31
3
1
227,511
0
L
Cerberus
10,592
883
23
2
0
217,361
1
W
Vulcan
10,992
916
80
7
3
263,010
1
L
Olorun
7,300
608
27
2
1
198,216
0
W
Chiron
9,203
767
27
2
3
172,320
0
L
Danzaburou
8,734
728
43
4
1
171,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role