Player Matchup

He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
C0MBATEREAK
Baron Samedi
Level 103
God Stats
5W - 3L
1,689 SR
Queue Stats
222W - 187L
1,755 Elo+
Party 1
Tyr
Tyr
Kylowinn
Tyr
Level 160
God Stats
9W - 8L
1,587 SR
Queue Stats
540W - 477L
1,649 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XxVaselinexX
Ah Muzen Cab
Level 103
God Stats
6W - 3L
1,597 SR
Queue Stats
181W - 146L
1,606 Elo+
Party 1
Chernobog
Chernobog
Yomag
Chernobog
Level 132
God Stats
2W - 2L
1,585 SR
Queue Stats
107W - 103L
1,723 Elo+
Party 1
Team Averages
Level 131
1,592 SR
1,647 Elo+

VS

Team Averages
Level 131
1,633 SR
1,597 Elo+
Nu Wa
Nu Wa
Dahmessiah
Nu Wa
Level 107
God Stats
48W - 31L
1,712 SR
Queue Stats
67W - 55L
1,642 Elo+
Solo
Bakasura
Bakasura
Deniableapple44
Bakasura
Level 137
God Stats
9W - 7L
1,657 SR
Queue Stats
141W - 129L
1,560 Elo+
Party 2
Skadi
Skadi
FinalSam123
Skadi
Level 108
God Stats
1W - 1L
1,379 SR
Queue Stats
16W - 20L
1,536 Elo+
Party 2
Achilles
Achilles
Iwasranover
Achilles
Level 158
God Stats
8W - 11L
1,567 SR
Queue Stats
532W - 507L
1,620 Elo+
Party 2
Kuzenbo
Kuzenbo
Toglerog
Kuzenbo
Level 144
God Stats
7W - 3L
1,850 SR
Queue Stats
203W - 198L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
2 / 1 / 10
9,542
561
5,946
8,511
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
C0MBATEREAK
Baron Samedi
13
1 / 1 / 14
9,375
551
10,241
15,335
14,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 1 / 3
10,471
616
8,137
13,425
14,882
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
XxVaselinexX
Ah Muzen Cab
15
8 / 3 / 6
10,188
599
9,094
11,435
3,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Yomag
Chernobog
15
6 / 5 / 9
10,195
600
13,334
12,882
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 4 / 5
8,735
514
10,884
9,403
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
16
4 / 5 / 2
9,481
558
6,812
15,219
6,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 6 / 2
9,032
531
9,189
11,878
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
Iwasranover
Achilles
15
1 / 3 / 4
9,251
544
7,418
16,566
19,643
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
Toglerog
Kuzenbo
10
1 / 2 / 3
7,194
423
3,713
12,275
9,826
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
20
Kills
11
11
Deaths
20
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
10
7
W
Baron Samedi
C0MBATEREAK
Baron Samedi
1
1
14
8
L
Nu Wa
2
4
5
1.13
L
Bakasura
4
5
2
1
L
3
6
2
0.67
L
Achilles
Iwasranover
Achilles
1
3
4
1
W
3
1
3
4.5
L
Kuzenbo
Toglerog
Kuzenbo
1
2
3
1.25
W
Ah Muzen Cab
XxVaselinexX
Ah Muzen Cab
8
3
6
3.67
W
Chernobog
Yomag
Chernobog
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,752
Damage
38,016
61,588
Taken
65,341
40,447
Mitigated
40,482
29,544
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
5,946
284
0
4,013
8,511
2,891
0
3,411
4,970
63,143
0
W
Baron Samedi
C0MBATEREAK
Baron Samedi
10,241
910
1,946
8,824
15,335
14,245
189
3,602
11,315
31,725
4,889
L
Nu Wa
10,884
3,036
132
2,093
9,403
2,541
111
2,903
6,500
54,801
0
L
Bakasura
6,812
5,709
0
3,251
15,219
6,120
0
4,119
11,100
0
54,587
L
9,189
4,600
0
1,509
11,878
2,352
0
2,529
9,349
0
67,643
L
Achilles
Iwasranover
Achilles
7,418
1,592
0
4,603
16,566
19,643
32
3,994
12,572
0
52,396
W
8,137
1,112
0
7,020
13,425
14,882
60
2,369
10,946
0
64,420
L
Kuzenbo
Toglerog
Kuzenbo
3,713
1,511
1,206
2,363
12,275
9,826
0
3,577
8,354
18,852
0
W
Ah Muzen Cab
XxVaselinexX
Ah Muzen Cab
9,094
4,105
0
3,686
11,435
3,808
1,896
5,594
5,531
0
74,378
W
Chernobog
Yomag
Chernobog
13,334
6,646
0
4,055
12,882
4,621
1,564
4,405
8,267
0
67,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,771
Gold Earned
43,693
524
Minions Killed
502
0
Camps Cleared
0
1,711,558
Distance Traveled
1,633,299
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,542
561
111
7
0
378,227
10
W
Baron Samedi
9,375
551
47
3
0
351,044
3
L
Nu Wa
8,735
514
106
6
0
295,015
9
L
Bakasura
9,481
558
125
7
0
367,943
4
L
Skadi
9,032
531
114
7
0
326,052
6
L
Achilles
9,251
544
130
8
0
314,421
5
W
Tyr
10,471
616
139
8
0
335,367
2
L
Kuzenbo
7,194
423
27
2
0
329,868
5
W
Ah Muzen Cab
10,188
599
124
7
0
325,750
2
W
Chernobog
10,195
600
103
6
0
321,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role