Player Matchup

Bastet
Bastet
 
Bastet
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
FyLHeracles
Achilles
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,658 Elo+
Party 1
Olorun
Olorun
Quessin
Olorun
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,663 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,607 Elo+

VS

Team Averages
Level 136
1,582 SR
1,480 Elo+
Gilgamesh
Gilgamesh
Faciit
Gilgamesh
Level 158
God Stats
20W - 8L
1,666 SR
Queue Stats
238W - 209L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
pimpish
Zhong Kui
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,326 Elo+
Solo
Skadi
Skadi
rake41
Skadi
Level 109
God Stats
1W - 3L
1,581 SR
Queue Stats
160W - 144L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
6 / 1 / 15
10,034
836
16,450
11,669
6,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
FyLHeracles
Achilles
14
6 / 2 / 12
9,697
808
7,916
16,236
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Quessin
Olorun
16
9 / 2 / 11
10,646
887
13,961
9,485
4,718
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Faciit
Gilgamesh
12
3 / 4 / 1
8,096
675
8,042
15,594
12,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
pimpish
Zhong Kui
11
1 / 8 / 3
7,795
650
7,045
13,852
10,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
rake41
Skadi
11
1 / 9 / 3
7,939
662
8,547
12,896
3,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
21
Kills
5
5
Deaths
21
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
15
13.5
L
Gilgamesh
Faciit
Gilgamesh
3
4
1
0.88
W
Achilles
FyLHeracles
Achilles
6
2
12
6
W
Olorun
Quessin
Olorun
9
2
11
7.25
L
Zhong Kui
pimpish
Zhong Kui
1
8
3
0.31
L
Skadi
rake41
Skadi
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,327
Damage
23,634
37,390
Taken
42,342
29,910
Mitigated
26,455
15,298
Healing
2,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,450
2,938
0
3,693
11,669
6,269
67
2,061
9,377
0
29,840
L
Gilgamesh
Faciit
Gilgamesh
8,042
2,158
0
1,178
15,594
12,145
0
5,544
8,870
0
31,090
W
Achilles
FyLHeracles
Achilles
7,916
2,006
881
6,252
16,236
18,923
264
2,376
13,604
0
18,160
W
Olorun
Quessin
Olorun
13,961
7,781
991
3,481
9,485
4,718
2,125
2,798
6,520
50,147
4,756
L
Zhong Kui
pimpish
Zhong Kui
7,045
545
0
877
13,852
10,530
0
4,438
8,663
18,444
1,561
L
Skadi
rake41
Skadi
8,547
3,932
0
239
12,896
3,780
0
2,911
9,400
0
29,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,377
Gold Earned
23,830
143
Minions Killed
122
8
Camps Cleared
4
732,745
Distance Traveled
574,338
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,034
836
29
2
3
263,594
2
L
Gilgamesh
8,096
675
49
4
2
218,262
5
W
Achilles
9,697
808
23
2
2
249,148
2
W
Olorun
10,646
887
91
8
3
220,003
2
L
Zhong Kui
7,795
650
28
2
2
190,577
3
L
Skadi
7,939
662
45
4
0
165,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role