Player Matchup

Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Gdub0
Sol
Level 57
God Stats
2W - 2L
1,924 SR
Queue Stats
120W - 112L
1,619 Elo+
Solo
Tyr
Tyr
Infernia
Tyr
Level 104
God Stats
17W - 9L
1,674 SR
Queue Stats
118W - 102L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
TeaGreenMoth
Gilgamesh
Level 125
God Stats
1W - 1L
1,614 SR
Queue Stats
238W - 227L
1,473 Elo+
Solo
Rama
Rama
WeedBunta
Rama
Level 123
God Stats
9W - 11L
1,502 SR
Queue Stats
657W - 683L
1,418 Elo+
Solo
Team Averages
Level 94
1,643 SR
1,515 Elo+

VS

Team Averages
Level 97
1,536 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
SquashyActor10
Bakasura
Level 54
God Stats
18W - 7L
1,682 SR
Queue Stats
177W - 162L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
3
0 / 2 / 0
2,884
577
1,047
3,756
1,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
Gdub0
Sol
3
0 / 2 / 0
2,840
568
2,931
2,849
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

3
0 / 2 / 0
2,706
541
1,664
3,092
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
TeaGreenMoth
Gilgamesh
4
0 / 1 / 0
2,927
585
1,880
4,231
1,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
1
0 / 0 / 0
2,445
489
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
2 / 0 / 1
4,168
834
1,961
2,350
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
 
Guan Yu
7
1 / 0 / 2
4,067
813
1,167
1,939
1,288
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
 
Artio
5
2 / 0 / 5
3,970
794
2,261
3,702
1,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
 
Nu Wa
4
0 / 1 / 3
3,049
610
2,058
1,994
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
6
2 / 0 / 3
3,747
749
1,848
2,970
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Izanami
 
Izanami
2
0
1
2.5
W
Guan Yu
 
Guan Yu
1
0
2
2
W
Artio
 
Artio
2
0
5
4.5
W
Nu Wa
 
Nu Wa
0
1
3
1.5
L
Sol
Gdub0
Sol
0
2
0
0
L
0
2
0
0
W
Bakasura
2
0
3
3.5
L
Gilgamesh
TeaGreenMoth
Gilgamesh
0
1
0
0
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,522
Damage
9,295
13,928
Taken
12,955
4,278
Mitigated
4,872
3,219
Healing
5,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,047
440
0
243
3,756
1,325
0
1,368
2,234
4,247
0
W
Izanami
 
Izanami
1,961
1,543
0
969
2,350
618
207
876
1,474
0
20,752
W
Guan Yu
 
Guan Yu
1,167
42
82
647
1,939
1,288
0
37
1,902
0
20,081
W
Artio
 
Artio
2,261
417
821
1,764
3,702
1,556
0
1,488
2,214
6,193
0
W
Nu Wa
 
Nu Wa
2,058
669
0
280
1,994
385
55
330
1,664
7,128
0
L
Sol
Gdub0
Sol
2,931
1,587
0
952
2,849
678
0
1,160
1,577
9,232
2,268
L
1,664
340
0
1,241
3,092
675
0
802
2,108
0
5,321
W
Bakasura
1,848
1,453
0
1,413
2,970
1,025
0
665
2,305
0
8,393
L
Gilgamesh
TeaGreenMoth
Gilgamesh
1,880
698
0
783
4,231
1,600
0
619
3,590
0
10,063
L
Rama
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,802
Gold Earned
19,001
45
Minions Killed
143
0
Camps Cleared
0
399,928
Distance Traveled
508,884
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
2,884
577
3
1
0
97,714
0
W
Izanami
4,168
834
41
8
0
87,717
2
W
Guan Yu
4,067
813
48
10
0
95,366
1
W
Artio
3,970
794
11
2
0
108,629
0
W
Nu Wa
3,049
610
15
3
0
101,246
1
L
Sol
2,840
568
17
3
0
85,580
0
L
Tyr
2,706
541
9
2
0
106,050
1
W
Bakasura
3,747
749
28
6
0
115,926
1
L
Gilgamesh
2,927
585
16
3
0
110,584
1
L
Rama
2,445
489
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role