Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Patoulefou
Eset
Level 160
God Stats
13W - 4L
1,867 SR
Queue Stats
197W - 72L
1,866 Elo+
Party 1
Mercury
Mercury
Skuirt
Mercury
Level 127
God Stats
9W - 2L
1,629 SR
Queue Stats
185W - 108L
1,651 Elo+
Party 1
Team Averages
Level 153
1,599 SR
1,603 Elo+

VS

Team Averages
Level 144
1,611 SR
1,593 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Axxou
Ares
Level 155
God Stats
3W - 5L
1,527 SR
Queue Stats
743W - 741L
1,565 Elo+
Solo
Vulcan
Vulcan
Enixos
Vulcan
Level 151
God Stats
6W - 2L
1,848 SR
Queue Stats
288W - 269L
1,598 Elo+
Solo
Charybdis
Charybdis
MrDigBick1
Charybdis
Level 127
God Stats
3W - 7L
1,434 SR
Queue Stats
468W - 457L
1,693 Elo+
Solo
Achilles
Achilles
NiVener
Achilles
Level 141
God Stats
2W - 2L
1,746 SR
Queue Stats
69W - 70L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
5 / 0 / 2
7,302
730
6,702
4,519
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
 
Anhur
12
2 / 1 / 1
6,457
646
5,872
7,052
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ares
 
Ares
10
2 / 0 / 8
6,203
620
3,041
3,543
1,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 0 / 3
6,701
670
5,930
5,316
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Skuirt
Mercury
11
6 / 0 / 5
6,719
672
5,085
5,086
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 4 / 1
4,765
477
884
7,522
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Axxou
Ares
7
0 / 2 / 1
4,673
467
3,160
8,243
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Enixos
Vulcan
8
0 / 4 / 0
4,739
474
2,761
4,446
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
MrDigBick1
Charybdis
8
0 / 5 / 0
4,742
474
2,203
8,607
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
NiVener
Achilles
10
1 / 3 / 0
5,295
530
4,083
9,100
5,430
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
18
Kills
1
1
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
2
6
W
Anhur
 
Anhur
2
1
1
2.5
W
Ares
 
Ares
2
0
8
6
L
Fenrir
 
Fenrir
0
4
1
0.13
L
Ares
Axxou
Ares
0
2
1
0.25
L
Vulcan
Enixos
Vulcan
0
4
0
0
L
Charybdis
MrDigBick1
Charybdis
0
5
0
0
L
Achilles
NiVener
Achilles
1
3
0
0.33
W
3
0
3
4.5
W
Mercury
Skuirt
Mercury
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
13,091
25,516
Taken
37,918
8,675
Mitigated
13,407
9,989
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,702
3,625
0
2,483
4,519
1,343
0
1,116
3,361
0
62,715
W
Anhur
 
Anhur
5,872
2,518
0
2,986
7,052
2,125
494
536
6,516
0
40,129
W
Ares
 
Ares
3,041
238
310
2,265
3,543
1,917
246
1,671
1,808
7,722
0
L
Fenrir
 
Fenrir
884
458
0
2,362
7,522
1,518
0
1,665
5,857
0
19,871
L
Ares
Axxou
Ares
3,160
52
0
1,760
8,243
4,444
0
2,779
5,464
10,747
0
L
Vulcan
Enixos
Vulcan
2,761
741
0
270
4,446
962
0
2,317
2,129
21,457
0
L
Charybdis
MrDigBick1
Charybdis
2,203
1,315
0
2,701
8,607
1,053
0
1,835
6,772
0
27,780
L
Achilles
NiVener
Achilles
4,083
612
0
2,766
9,100
5,430
0
53
9,047
1,701
26,112
W
5,930
937
279
1,226
5,316
1,731
466
1,863
3,327
46,520
3,015
W
Mercury
Skuirt
Mercury
5,085
3,122
0
440
5,086
1,559
0
807
4,273
0
41,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
24,214
400
Minions Killed
212
0
Camps Cleared
0
1,027,558
Distance Traveled
930,972
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,302
730
133
13
0
192,638
0
W
Anhur
6,457
646
79
8
0
156,904
1
W
Ares
6,203
620
9
1
0
211,721
0
L
Fenrir
4,765
477
47
5
0
194,292
4
L
Ares
4,673
467
13
1
0
192,502
3
L
Vulcan
4,739
474
47
5
0
206,118
3
L
Charybdis
4,742
474
61
6
0
151,725
2
L
Achilles
5,295
530
44
4
0
186,335
0
W
Eset
6,701
670
112
11
0
218,162
1
W
Mercury
6,719
672
67
7
0
248,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role