Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Echrome
Hachiman
Level 160
God Stats
1W - 0L
1,718 SR
Queue Stats
9W - 5L
1,695 Elo+
Party 1
Fenrir
Fenrir
Patoulefou
Fenrir
Level 160
God Stats
4W - 0L
1,918 SR
Queue Stats
197W - 72L
1,861 Elo+
Party 1
Thoth
Thoth
Skuirt
Thoth
Level 127
God Stats
1W - 0L
1,128 SR
Queue Stats
185W - 108L
1,643 Elo+
Party 1
Team Averages
Level 153
1,553 SR
1,640 Elo+

VS

Team Averages
Level 150
1,541 SR
1,578 Elo+
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Kuzenboss
Atlas
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 96L
1,668 Elo+
Solo
Xbalanque
Xbalanque
LordCanape
Xbalanque
Level 160
God Stats
0W - 1L
1,464 SR
Queue Stats
54W - 53L
1,636 Elo+
Party 2
Chaac
Chaac
Trippehy
Chaac
Level 147
God Stats
0W - 1L
1,743 SR
Queue Stats
171W - 196L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 2 / 3
6,516
652
8,819
10,360
4,110
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
 
Horus
9
2 / 0 / 6
5,846
585
7,192
4,698
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
Echrome
Hachiman
13
5 / 0 / 3
7,308
731
8,323
5,664
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Patoulefou
Fenrir
12
6 / 0 / 4
7,139
714
5,708
6,426
2,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Skuirt
Thoth
12
6 / 0 / 0
7,167
717
2,891
2,147
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 3 / 0
5,769
577
2,301
5,679
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
 
Arachne
8
1 / 6 / 0
5,110
511
2,559
9,356
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Kuzenboss
Atlas
6
0 / 3 / 0
4,422
442
1,431
10,811
2,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
LordCanape
Xbalanque
8
0 / 5 / 0
4,654
465
3,787
7,676
671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Trippehy
Chaac
9
1 / 4 / 1
5,554
555
4,784
8,819
6,568
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
21
Kills
2
2
Deaths
21
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
3
1.75
W
Horus
 
Horus
2
0
6
5
L
Chronos
 
Chronos
0
3
0
0
L
Arachne
 
Arachne
1
6
0
0.17
W
Hachiman
Echrome
Hachiman
5
0
3
6.5
L
Atlas
Kuzenboss
Atlas
0
3
0
0
L
Xbalanque
LordCanape
Xbalanque
0
5
0
0
W
Fenrir
Patoulefou
Fenrir
6
0
4
8
W
Thoth
Skuirt
Thoth
6
0
0
6
L
Chaac
Trippehy
Chaac
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
14,862
29,295
Taken
42,341
11,087
Mitigated
13,120
11,534
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,819
3,338
0
2,834
10,360
4,110
0
0
10,360
0
38,576
W
Horus
 
Horus
7,192
2,619
502
2,527
4,698
1,906
0
959
3,725
0
18,341
L
Chronos
 
Chronos
2,301
669
0
704
5,679
1,458
0
819
4,860
41,145
0
L
Arachne
 
Arachne
2,559
1,509
0
1,095
9,356
1,783
0
786
8,570
0
20,462
W
Hachiman
Echrome
Hachiman
8,323
3,972
0
3,659
5,664
1,687
437
773
4,891
0
61,832
L
Atlas
Kuzenboss
Atlas
1,431
434
111
2,044
10,811
2,640
0
562
10,249
10,085
0
L
Xbalanque
LordCanape
Xbalanque
3,787
1,518
0
1,284
7,676
671
0
0
7,676
0
24,144
W
Fenrir
Patoulefou
Fenrir
5,708
1,758
0
1,375
6,426
2,744
0
798
5,462
0
46,708
W
Thoth
Skuirt
Thoth
2,891
34
0
637
2,147
640
0
1,036
1,009
43,350
0
L
Chaac
Trippehy
Chaac
4,784
1,232
0
3,377
8,819
6,568
0
724
8,095
0
25,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
25,509
413
Minions Killed
247
0
Camps Cleared
0
1,065,535
Distance Traveled
978,232
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,516
652
84
8
0
190,036
0
W
Horus
5,846
585
28
3
0
216,242
1
L
Chronos
5,769
577
81
8
0
200,406
3
L
Arachne
5,110
511
46
5
0
219,646
0
W
Hachiman
7,308
731
113
11
0
192,526
4
L
Atlas
4,422
442
16
2
0
182,620
3
L
Xbalanque
4,654
465
56
6
0
169,249
1
W
Fenrir
7,139
714
84
8
0
253,415
2
W
Thoth
7,167
717
104
10
0
213,316
4
L
Chaac
5,554
555
48
5
0
206,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role