Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BadLuckGnacke
Bastet
Level 67
God Stats
3W - 1L
1,610 SR
Queue Stats
205W - 215L
1,560 Elo+
Solo
Tyr
Tyr
Infernia
Tyr
Level 104
God Stats
17W - 9L
1,651 SR
Queue Stats
118W - 102L
1,550 Elo+
Solo
Charybdis
Charybdis
Raviner
Charybdis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,374 Elo+
Solo
Nu Wa
Nu Wa
xxXAce619Xxx
Nu Wa
Level 95
God Stats
4W - 5L
1,394 SR
Queue Stats
460W - 462L
1,563 Elo+
Solo
Team Averages
Level 108
1,531 SR
1,510 Elo+

VS

Team Averages
Level 74
1,542 SR
1,484 Elo+
Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HyperboreaAvalon
Geb
Level 88
God Stats
8W - 9L
1,571 SR
Queue Stats
116W - 119L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
Orthodrome
Nu Wa
Level 34
God Stats
20W - 19L
1,550 SR
Queue Stats
62W - 50L
1,534 Elo+
Solo
Anhur
Anhur
PrinceDm
Anhur
Level 124
God Stats
35W - 28L
1,567 SR
Queue Stats
902W - 908L
1,507 Elo+
Party 1
Sol
Sol
iLLMinD3d94
Sol
Level 59
God Stats
16W - 19L
1,521 SR
Queue Stats
185W - 226L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 0 / 0
6,467
647
3,986
6,088
4,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
4 / 0 / 6
6,459
646
5,258
5,489
1,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 0 / 6
5,729
573
3,790
4,834
2,874
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Charybdis
Raviner
Charybdis
10
3 / 1 / 6
5,925
593
6,068
5,280
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 3
7,240
724
4,695
3,852
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 5 / 1
4,696
470
1,245
8,664
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 1
4,661
466
2,172
6,622
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
11
0 / 1 / 0
5,831
583
4,575
6,077
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
PrinceDm
Anhur
8
1 / 4 / 0
4,834
483
3,066
5,545
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 0
5,129
513
3,513
6,727
2,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
17
Kills
1
1
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
0
1
L
Ymir
 
Ymir
0
5
1
0.1
W
4
0
6
7
L
0
2
1
0.25
W
4
0
6
7
L
Nu Wa
0
1
0
0
L
Anhur
PrinceDm
Anhur
1
4
0
0.25
W
Charybdis
Raviner
Charybdis
3
1
6
6
L
0
5
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
14,571
25,543
Taken
33,635
11,464
Mitigated
10,875
8,123
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,986
926
0
2,250
6,088
4,428
0
4,285
1,803
38,422
0
L
Ymir
 
Ymir
1,245
444
0
495
8,664
3,893
0
380
8,232
14,115
0
W
5,258
1,478
0
1,164
5,489
1,643
0
1,842
3,550
0
32,430
L
2,172
353
0
2,323
6,622
1,885
0
1,260
5,288
18,685
0
W
3,790
280
0
1,147
4,834
2,874
51
1,339
3,495
0
14,305
L
Nu Wa
4,575
1,971
0
2,836
6,077
1,927
0
4,342
1,683
37,196
0
L
Anhur
PrinceDm
Anhur
3,066
1,207
0
736
5,545
1,154
0
274
5,249
0
20,070
W
Charybdis
Raviner
Charybdis
6,068
1,815
0
2,505
5,280
1,317
0
1,645
3,635
0
40,039
L
3,513
1,024
0
1,727
6,727
2,016
0
2,075
4,502
24,185
3,567
W
4,695
915
0
1,057
3,852
1,202
27
2,104
1,748
39,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
25,151
326
Minions Killed
271
0
Camps Cleared
0
1,000,533
Distance Traveled
918,425
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,467
647
81
8
0
182,886
5
L
Ymir
4,696
470
28
3
0
175,232
2
W
Bastet
6,459
646
61
6
0
249,455
3
L
Geb
4,661
466
46
5
0
224,101
2
W
Tyr
5,729
573
31
3
0
214,755
4
L
Nu Wa
5,831
583
90
9
0
163,347
4
L
Anhur
4,834
483
45
5
0
173,681
2
W
Charybdis
5,925
593
64
6
0
176,208
5
L
Sol
5,129
513
62
6
0
182,064
1
W
Nu Wa
7,240
724
89
9
0
177,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role