Player Matchup

Izanami
Izanami
BandaBearSquad
Izanami
Level 64
God Stats
2W - 0L
1,567 SR
Queue Stats
4W - 7L
1,410 Elo+
Solo
Janus
Janus
DBearBlazin
Janus
Level 149
God Stats
9W - 4L
1,600 SR
Queue Stats
169W - 154L
1,533 Elo+
Solo
Achilles
Achilles
Melting_Seal_
Achilles
Level 114
God Stats
12W - 13L
1,439 SR
Queue Stats
437W - 430L
1,457 Elo+
Solo
Bacchus
Bacchus
antiparkinson
Bacchus
Level 127
God Stats
7W - 13L
1,427 SR
Queue Stats
648W - 669L
1,444 Elo+
Solo
Mercury
Mercury
humboldtstrong07
Mercury
Level 113
God Stats
14W - 13L
1,455 SR
Queue Stats
551W - 559L
1,416 Elo+
Solo
Team Averages
Level 113
1,498 SR
1,452 Elo+

VS

Team Averages
Level 119
1,483 SR
1,480 Elo+
Sol
Sol
Ara Opai
Sol
Level 109
God Stats
7W - 7L
1,526 SR
Queue Stats
149W - 145L
1,487 Elo+
Party 1
Da Ji
Da Ji
I_E_x_t_a_s_y_I
Da Ji
Level 141
God Stats
0W - 1L
1,131 SR
Queue Stats
163W - 167L
1,499 Elo+
Solo
Apollo
Apollo
JefrMasb
Apollo
Level 129
God Stats
6W - 3L
1,635 SR
Queue Stats
281W - 275L
1,475 Elo+
Party 2
Atlas
Atlas
KaiserOpai
Atlas
Level 102
God Stats
1W - 1L
1,554 SR
Queue Stats
58W - 65L
1,450 Elo+
Party 1
Chang'e
Chang'e
MasbJefr
Chang'e
Level 113
God Stats
3W - 4L
1,567 SR
Queue Stats
252W - 241L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
6,608
551
4,822
7,972
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,907
576
5,085
4,320
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Melting_Seal_
Achilles
14
6 / 0 / 1
8,358
697
4,132
7,727
4,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
10
3 / 1 / 6
6,934
578
4,579
9,268
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 6
8,281
690
4,576
7,738
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,345
445
800
2,025
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 1
6,505
542
3,213
8,315
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
JefrMasb
Apollo
10
0 / 4 / 2
5,892
491
1,552
8,312
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
8
2 / 4 / 0
5,619
468
2,800
10,321
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
MasbJefr
Chang'e
10
1 / 3 / 0
5,481
457
3,980
7,635
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
2
6
2.5
W
2
0
3
3.5
L
1
3
1
0.5
L
Apollo
JefrMasb
Apollo
0
4
2
0.25
L
Atlas
2
4
0
0.5
L
Chang'e
MasbJefr
Chang'e
1
3
0
0.33
W
Achilles
Melting_Seal_
Achilles
6
0
1
6.5
W
Bacchus
3
1
6
6
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,194
Damage
12,345
37,025
Taken
36,608
17,000
Mitigated
13,493
11,782
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
800
424
0
415
2,025
804
0
0
2,025
16,763
2,606
W
4,822
2,552
569
2,118
7,972
1,932
810
2,814
5,094
0
35,977
W
5,085
369
0
1,000
4,320
1,048
341
1,283
2,947
35,083
0
L
3,213
275
0
2,381
8,315
2,783
0
1,157
6,886
0
34,614
L
Apollo
JefrMasb
Apollo
1,552
1,099
0
1,682
8,312
2,686
852
2,147
6,107
0
32,256
L
Atlas
2,800
1,305
0
1,253
10,321
5,083
0
2,635
7,580
12,908
0
L
Chang'e
MasbJefr
Chang'e
3,980
150
455
2,846
7,635
2,137
0
2,460
5,017
27,338
0
W
Achilles
Melting_Seal_
Achilles
4,132
1,291
0
1,370
7,727
4,659
165
882
6,839
0
46,483
W
Bacchus
4,579
649
75
3,415
9,268
7,113
0
1,402
7,788
15,464
3,964
W
4,576
1,902
0
3,235
7,738
2,248
0
719
6,951
0
50,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,088
Gold Earned
28,842
373
Minions Killed
250
0
Camps Cleared
0
1,251,211
Distance Traveled
1,009,137
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,345
445
53
4
0
115,267
4
W
Izanami
6,608
551
57
5
0
222,674
2
W
Janus
6,907
576
78
7
0
252,581
1
L
Da Ji
6,505
542
76
6
0
219,501
1
L
Apollo
5,892
491
64
5
0
215,610
1
L
Atlas
5,619
468
11
1
0
223,402
4
L
Chang'e
5,481
457
46
4
0
235,357
6
W
Achilles
8,358
697
102
9
0
248,716
4
W
Bacchus
6,934
578
19
2
0
256,874
4
W
Mercury
8,281
690
117
10
0
270,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role