Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Rngfailboat
Sol
Level 26
God Stats
21W - 3L
1,994 SR
Queue Stats
160W - 36L
1,853 Elo+
Party 2
Mulan
Mulan
elite termenato
Mulan
Level 129
God Stats
2W - 2L
1,461 SR
Queue Stats
102W - 59L
1,711 Elo+
Party 2
Team Averages
Level 104
1,652 SR
1,688 Elo+

VS

Team Averages
Level 70
1,286 SR
1,360 Elo+
Chaac
Chaac
FightinvChicken
Chaac
Level 69
God Stats
0W - 2L
1,335 SR
Queue Stats
1W - 6L
1,219 Elo+
Party 1
Fenrir
Fenrir
Lil Reckor
Fenrir
Level 124
God Stats
0W - 3L
1,024 SR
Queue Stats
17W - 24L
1,408 Elo+
Solo
Thoth
Thoth
TheSkullTheory
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 4 / 15
9,362
780
7,002
11,729
4,815
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
16 / 2 / 8
12,030
1,003
18,130
14,367
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 18
10,768
897
12,458
10,929
16,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
8,931
744
11,317
16,958
15,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Lil Reckor
Fenrir
11
1 / 11 / 3
8,128
677
5,221
15,894
5,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 9 / 2
7,121
593
6,438
8,134
2,358
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
26
Kills
5
7
Deaths
26
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
4
15
2.38
L
4
6
2
0.83
L
Fenrir
Lil Reckor
Fenrir
1
11
3
0.23
W
16
2
8
10
L
0
9
2
0.11
W
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,590
Damage
22,976
37,025
Taken
40,986
27,174
Mitigated
23,187
18,235
Healing
4,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,002
6,059
0
4,947
11,729
4,815
159
1,777
9,754
0
26,610
L
11,317
1,184
0
3,381
16,958
15,314
0
5,990
10,270
0
29,952
L
Fenrir
Lil Reckor
Fenrir
5,221
1,005
132
1,399
15,894
5,515
0
7,038
8,611
0
14,527
W
18,130
8,551
0
9,085
14,367
5,905
1,874
2,847
11,234
59,554
6,315
L
6,438
479
0
0
8,134
2,358
0
3,062
5,072
24,366
0
W
12,458
1,372
0
4,203
10,929
16,454
0
2,797
7,811
120
26,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,160
Gold Earned
24,180
164
Minions Killed
80
11
Camps Cleared
1
683,368
Distance Traveled
608,619
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,362
780
50
4
6
242,031
3
L
Chaac
8,931
744
29
2
0
196,579
4
L
Fenrir
8,128
677
24
2
0
216,761
1
W
Sol
12,030
1,003
84
7
4
213,417
1
L
Thoth
7,121
593
27
2
1
195,279
1
W
Mulan
10,768
897
30
3
1
227,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role