Player Matchup

Zeus
Zeus
Fist 0F Warfare
Zeus
Level 160
God Stats
19W - 16L
1,619 SR
Queue Stats
785W - 769L
1,638 Elo+
Solo
Rama
Rama
KYR_Omega
Rama
Level 144
God Stats
0W - 1L
1,723 SR
Queue Stats
29W - 19L
1,626 Elo+
Party 1
Hercules
Hercules
LazyMonarch546
Hercules
Level 127
God Stats
0W - 1L
1,514 SR
Queue Stats
36W - 19L
1,663 Elo+
Party 1
Nu Wa
Nu Wa
aztoaster
Nu Wa
Level 156
God Stats
0W - 3L
1,530 SR
Queue Stats
36W - 22L
1,641 Elo+
Party 1
Hun Batz
Hun Batz
djfestivalHD
Hun Batz
Level 129
God Stats
2W - 5L
1,395 SR
Queue Stats
271W - 269L
1,575 Elo+
Solo
Team Averages
Level 143
1,556 SR
1,628 Elo+

VS

Team Averages
Level 140
1,580 SR
1,570 Elo+
Vulcan
Vulcan
 
Vulcan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
HoZayOk
Nox
Level 160
God Stats
30W - 33L
1,519 SR
Queue Stats
1,047W - 1,083L
1,598 Elo+
Solo
Erlang Shen
Erlang Shen
MoguMoguYummy
Erlang Shen
Level 148
God Stats
5W - 2L
1,551 SR
Queue Stats
162W - 127L
1,587 Elo+
Party 2
Chiron
Chiron
Thetruethhurts
Chiron
Level 123
God Stats
14W - 8L
1,658 SR
Queue Stats
596W - 614L
1,544 Elo+
Solo
Sol
Sol
XxOnMyLvLxX
Sol
Level 128
God Stats
3W - 1L
1,670 SR
Queue Stats
262W - 229L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 6
12,577
740
24,013
16,057
5,863
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
20
9 / 3 / 8
12,733
749
14,168
12,184
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
20
3 / 3 / 11
11,397
670
11,819
36,402
24,108
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
aztoaster
Nu Wa
14
2 / 9 / 10
10,207
600
11,060
13,260
3,459
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
djfestivalHD
Hun Batz
17
4 / 7 / 11
11,387
670
14,479
14,788
5,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
0 / 5 / 9
10,878
640
14,224
14,623
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
20
9 / 1 / 6
13,127
772
16,236
9,842
3,342
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MoguMoguYummy
Erlang Shen
19
5 / 7 / 17
13,303
783
11,397
28,512
32,835
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 2 / 13
13,585
799
24,165
17,521
6,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
5 / 7 / 7
11,837
696
14,470
13,141
3,804
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
80
22
Kills
28
28
Deaths
22
46
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
5
9
0.9
L
4
6
6
1.17
W
Nox
9
1
6
12
L
Rama
9
3
8
4.33
L
Hercules
3
3
11
2.83
W
Erlang Shen
MoguMoguYummy
Erlang Shen
5
7
17
1.93
W
9
2
13
7.75
W
5
7
7
1.21
L
Nu Wa
aztoaster
Nu Wa
2
9
10
0.78
L
Hun Batz
djfestivalHD
Hun Batz
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,539
Damage
80,492
92,691
Taken
83,639
43,681
Mitigated
50,876
40,473
Healing
34,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,224
1,699
2,206
3,800
14,623
4,747
622
8,059
6,521
37,505
0
L
24,013
1,374
3,183
5,603
16,057
5,863
641
5,044
10,893
55,899
0
W
Nox
16,236
505
3,300
2,244
9,842
3,342
392
5,886
3,869
38,747
0
L
Rama
14,168
7,050
1,794
3,016
12,184
4,792
1,874
5,789
6,317
0
32,127
L
Hercules
11,819
2,863
1,857
19,513
36,402
24,108
93
19,603
16,439
0
18,679
W
Erlang Shen
MoguMoguYummy
Erlang Shen
11,397
3,594
1,979
7,335
28,512
32,835
319
7,313
20,480
0
19,590
W
24,165
3,971
3,496
6,210
17,521
6,148
2,128
8,291
9,191
0
57,156
W
14,470
3,205
1,221
2,389
13,141
3,804
2,393
5,524
7,459
33,937
0
L
Nu Wa
aztoaster
Nu Wa
11,060
2,011
2,904
904
13,260
3,459
243
7,017
6,028
23,910
0
L
Hun Batz
djfestivalHD
Hun Batz
14,479
2,689
1,224
475
14,788
5,459
973
6,273
8,084
0
26,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,301
Gold Earned
62,730
193
Minions Killed
222
0
Camps Cleared
0
1,594,198
Distance Traveled
1,643,946
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,878
640
46
3
0
331,753
1
L
Zeus
12,577
740
81
5
0
323,222
3
W
Nox
13,127
772
65
4
0
348,201
3
L
Rama
12,733
749
47
3
0
326,893
0
L
Hercules
11,397
670
20
1
0
341,214
1
W
Erlang Shen
13,303
783
6
0
0
347,934
1
W
Chiron
13,585
799
54
3
0
336,147
2
W
Sol
11,837
696
51
3
0
279,911
0
L
Nu Wa
10,207
600
19
1
0
267,372
1
L
Hun Batz
11,387
670
26
2
0
335,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role