Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
juli10an01
Neith
Level 58
God Stats
19W - 18L
1,493 SR
Queue Stats
60W - 102L
1,333 Elo+
Solo
Odin
Odin
liongamer42
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Cerberus
Cerberus
temp-974359
Cerberus
Level 127
God Stats
93W - 91L
1,469 SR
Queue Stats
664W - 692L
1,452 Elo+
Solo
Chronos
Chronos
xxanjoxx22
Chronos
Level 102
God Stats
5W - 6L
1,563 SR
Queue Stats
35W - 42L
1,421 Elo+
Solo
Team Averages
Level 95
1,505 SR
1,393 Elo+

VS

Team Averages
Level 93
1,516 SR
1,422 Elo+
Sun Wukong
Sun Wukong
Finnfanaccount
Sun Wukong
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 69L
1,381 Elo+
Solo
Chang'e
Chang'e
LittleDevoted
Chang'e
Level 129
God Stats
28W - 24L
1,526 SR
Queue Stats
947W - 956L
1,434 Elo+
Solo
Cthulhu
Cthulhu
RiberDK
Cthulhu
Level 126
God Stats
36W - 22L
1,579 SR
Queue Stats
494W - 511L
1,428 Elo+
Solo
Hou Yi
Hou Yi
TMSpector
Hou Yi
Level 109
God Stats
7W - 11L
1,491 SR
Queue Stats
618W - 614L
1,518 Elo+
Solo
Arachne
Arachne
ibrahimkill640
Arachne
Level 59
God Stats
6W - 4L
1,486 SR
Queue Stats
37W - 43L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 2 / 0
3,914
489
1,083
4,636
1,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
5
0 / 5 / 0
3,720
465
891
4,279
630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 0
4,022
503
588
3,885
1,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Cerberus
temp-974359
Cerberus
1
0 / 0 / 0
1,593
199
0
0
0
Chronos
xxanjoxx22
Chronos
9
0 / 1 / 0
4,995
624
1,596
4,484
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Finnfanaccount
Sun Wukong
9
0 / 0 / 1
5,317
665
895
2,369
1,095
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
9
2 / 0 / 1
5,347
668
1,030
3,214
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
RiberDK
Cthulhu
8
2 / 0 / 3
5,482
685
2,355
4,723
2,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
TMSpector
Hou Yi
10
4 / 0 / 2
5,870
734
3,524
3,097
918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 0 / 1
5,360
670
1,754
3,670
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
9
9
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
W
Sun Wukong
Finnfanaccount
Sun Wukong
0
0
1
0.5
W
Chang'e
2
0
1
2.5
W
Cthulhu
RiberDK
Cthulhu
2
0
3
3.5
W
Hou Yi
TMSpector
Hou Yi
4
0
2
5
W
1
0
1
1.5
L
Neith
0
5
0
0
L
0
1
0
0
L
Cerberus
temp-974359
Cerberus
0
0
0
0
L
Chronos
xxanjoxx22
Chronos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,158
Damage
9,558
17,284
Taken
17,073
4,781
Mitigated
6,782
3,322
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,083
387
0
500
4,636
1,053
0
842
3,794
0
16,074
W
Sun Wukong
Finnfanaccount
Sun Wukong
895
237
0
1,179
2,369
1,095
0
0
2,369
0
25,379
W
Chang'e
1,030
61
538
1,601
3,214
906
0
870
2,344
23,210
0
W
Cthulhu
RiberDK
Cthulhu
2,355
367
293
1,210
4,723
2,365
26
70
4,653
10,178
2,340
W
Hou Yi
TMSpector
Hou Yi
3,524
1,278
0
1,325
3,097
918
0
385
2,712
0
34,152
W
1,754
712
0
2,168
3,670
1,498
0
251
3,419
0
26,733
L
Neith
891
751
0
583
4,279
630
0
1,005
3,274
0
10,010
L
588
92
0
1,220
3,885
1,645
0
385
3,351
0
12,296
L
Cerberus
temp-974359
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
xxanjoxx22
Chronos
1,596
67
0
1,019
4,484
1,453
0
1,153
3,331
28,677
2,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,244
Gold Earned
27,376
143
Minions Killed
258
0
Camps Cleared
0
620,700
Distance Traveled
873,652
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,914
489
30
4
0
170,151
2
W
Sun Wukong
5,317
665
53
7
0
161,337
2
W
Chang'e
5,347
668
53
7
0
181,778
4
W
Cthulhu
5,482
685
24
3
0
178,063
2
W
Hou Yi
5,870
734
68
9
0
156,927
4
W
Arachne
5,360
670
60
8
0
195,547
0
L
Neith
3,720
465
19
2
0
112,263
2
L
Odin
4,022
503
27
3
0
177,832
2
L
Cerberus
1,593
199
0
0
0
0
0
L
Chronos
4,995
624
67
8
0
160,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role