Player Matchup

Bakasura
Bakasura
D3VR020
Bakasura
Level 86
God Stats
0W - 2L
1,575 SR
Queue Stats
25W - 28L
1,542 Elo+
Solo
Izanami
Izanami
LazyFufs
Izanami
Level 126
God Stats
16W - 26L
1,462 SR
Queue Stats
134W - 182L
1,511 Elo+
Party 3
Athena
Athena
SuperRedBlanket
Athena
Level 94
God Stats
6W - 5L
1,705 SR
Queue Stats
79W - 92L
1,540 Elo+
Party 3
Vulcan
Vulcan
bigchungus_2409
Vulcan
Level 144
God Stats
3W - 4L
1,439 SR
Queue Stats
78W - 67L
1,583 Elo+
Solo
Bacchus
Bacchus
supfoolll
Bacchus
Level 120
God Stats
7W - 3L
1,738 SR
Queue Stats
172W - 171L
1,482 Elo+
Solo
Team Averages
Level 114
1,584 SR
1,532 Elo+

VS

Team Averages
Level 125
1,670 SR
1,504 Elo+
Izanami
Izanami
BORNaB3AST
Izanami
Level 142
God Stats
13W - 8L
1,714 SR
Queue Stats
720W - 688L
1,473 Elo+
Party 2
Ne Zha
Ne Zha
Ech3lon_3nigma
Ne Zha
Level 89
God Stats
2W - 0L
1,955 SR
Queue Stats
189W - 182L
1,510 Elo+
Solo
Baba Yaga
Baba Yaga
Kalmoras1
Baba Yaga
Level 147
God Stats
15W - 11L
1,548 SR
Queue Stats
521W - 529L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
SullysRhino
Cthulhu
Level 124
God Stats
51W - 46L
1,569 SR
Queue Stats
401W - 400L
1,492 Elo+
Party 2
Tyr
Tyr
lighting4607
Tyr
Level 125
God Stats
7W - 5L
1,564 SR
Queue Stats
612W - 609L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
D3VR020
Bakasura
12
2 / 7 / 0
7,837
461
3,624
10,378
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
LazyFufs
Izanami
16
2 / 3 / 3
9,717
572
8,758
12,535
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 1
6,785
399
4,212
17,770
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 2
8,133
478
10,664
9,765
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
supfoolll
Bacchus
14
3 / 6 / 0
8,443
497
11,309
14,314
8,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BORNaB3AST
Izanami
17
2 / 3 / 6
10,191
599
10,882
14,188
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 1 / 14
9,929
584
13,424
15,186
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
Kalmoras1
Baba Yaga
18
11 / 0 / 5
11,114
654
8,895
9,067
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cthulhu
SullysRhino
Cthulhu
13
2 / 3 / 10
9,239
543
6,568
16,338
14,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 2 / 4
10,742
632
9,941
13,099
10,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
9
Kills
26
26
Deaths
9
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
BORNaB3AST
Izanami
2
3
6
1.67
L
Bakasura
D3VR020
Bakasura
2
7
0
0.29
W
2
1
14
9
W
Baba Yaga
Kalmoras1
Baba Yaga
11
0
5
13.5
L
Izanami
LazyFufs
Izanami
2
3
3
1.17
W
Cthulhu
SullysRhino
Cthulhu
2
3
10
2.33
L
0
5
1
0.1
L
2
5
2
0.6
W
9
2
4
5.5
L
Bacchus
supfoolll
Bacchus
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,567
Damage
49,710
64,762
Taken
67,878
32,842
Mitigated
40,463
9,753
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BORNaB3AST
Izanami
10,882
8,451
0
5,289
14,188
4,932
878
4,441
9,707
0
93,681
L
Bakasura
D3VR020
Bakasura
3,624
2,475
0
1,569
10,378
5,706
0
2,025
7,914
0
21,049
W
13,424
4,088
0
7,347
15,186
5,989
0
6,794
8,284
0
77,075
W
Baba Yaga
Kalmoras1
Baba Yaga
8,895
868
0
2,753
9,067
4,284
1,338
3,578
5,397
67,871
0
L
Izanami
LazyFufs
Izanami
8,758
5,500
0
2,582
12,535
3,454
1,308
890
11,585
0
78,478
W
Cthulhu
SullysRhino
Cthulhu
6,568
136
2,356
4,075
16,338
14,678
201
7,607
8,265
32,576
1,281
L
4,212
903
0
2,526
17,770
11,763
0
7,081
10,358
16,638
0
L
10,664
2,288
0
603
9,765
3,587
0
2,921
6,729
51,535
0
W
9,941
1,375
0
3,646
13,099
10,580
125
3,141
9,085
6,812
57,481
L
Bacchus
supfoolll
Bacchus
11,309
1,270
0
2,473
14,314
8,332
0
3,366
10,742
56,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,915
Gold Earned
51,215
425
Minions Killed
611
0
Camps Cleared
0
1,496,493
Distance Traveled
1,729,869
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,191
599
152
9
0
286,830
3
L
Bakasura
7,837
461
56
3
0
170,588
0
W
Ne Zha
9,929
584
122
7
0
397,133
11
W
Baba Yaga
11,114
654
139
8
0
370,883
3
L
Izanami
9,717
572
169
10
0
310,531
8
W
Cthulhu
9,239
543
60
4
0
335,848
4
L
Athena
6,785
399
23
1
0
368,835
11
L
Vulcan
8,133
478
86
5
0
323,036
3
W
Tyr
10,742
632
138
8
0
339,175
5
L
Bacchus
8,443
497
91
5
0
323,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role