Player Matchup

Izanami
Izanami
BabadukQueen
Izanami
Level 120
God Stats
15W - 21L
1,409 SR
Queue Stats
92W - 104L
1,331 Elo+
Party 2
Janus
Janus
BackWoodBaby217
Janus
Level 129
God Stats
2W - 2L
1,404 SR
Queue Stats
474W - 466L
1,534 Elo+
Solo
Bellona
Bellona
DropKikokami99
Bellona
Level 158
God Stats
2W - 1L
1,460 SR
Queue Stats
139W - 169L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
RiKOshay iB
Jormungandr
Level 49
God Stats
3W - 3L
1,516 SR
Queue Stats
54W - 66L
1,455 Elo+
Solo
Susano
Susano
Watasumi
Susano
Level 88
God Stats
6W - 2L
1,612 SR
Queue Stats
90W - 90L
1,461 Elo+
Solo
Team Averages
Level 109
1,480 SR
1,438 Elo+

VS

Team Averages
Level 54
1,420 SR
1,397 Elo+
Yemoja
Yemoja
BlackMetalx
Yemoja
Level 15
God Stats
7W - 7L
1,547 SR
Queue Stats
8W - 13L
1,452 Elo+
Party 1
Kukulkan
Kukulkan
InaNutChell
Kukulkan
Level 86
God Stats
0W - 2L
1,635 SR
Queue Stats
455W - 546L
1,354 Elo+
Party 3
Loki
Loki
Isucrealbad
Loki
Level 79
God Stats
0W - 4L
1,196 SR
Queue Stats
80W - 70L
1,531 Elo+
Party 1
Tyr
Tyr
SeveN62ARMED
Tyr
Level 85
God Stats
5W - 4L
1,432 SR
Queue Stats
43W - 52L
1,414 Elo+
Solo
Artemis
Artemis
TMN96
Artemis
Level 3
God Stats
0W - 3L
1,290 SR
Queue Stats
1W - 3L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabadukQueen
Izanami
18
1 / 0 / 7
11,533
1,048
6,478
5,724
2,749
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 4 / 9
11,514
1,047
17,106
10,639
4,096
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
9 / 1 / 3
13,209
1,201
7,654
7,056
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
RiKOshay iB
Jormungandr
18
4 / 0 / 13
12,575
1,143
12,782
11,906
12,921
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Watasumi
Susano
18
3 / 0 / 10
11,958
1,087
10,819
5,938
2,931
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

253

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 2 / 4
11,975
1,089
4,509
13,079
13,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
InaNutChell
Kukulkan
17
1 / 2 / 3
11,213
1,019
10,476
8,346
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 1
12,056
1,096
9,398
7,678
2,387
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 7 / 3
10,538
958
5,114
19,438
11,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
TMN96
Artemis
17
0 / 5 / 4
10,824
984
8,188
9,869
3,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
19
Kills
5
5
Deaths
19
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
BabadukQueen
Izanami
1
0
7
4.5
W
2
4
9
1.63
L
Yemoja
0
2
4
1
W
9
1
3
10.5
L
Kukulkan
InaNutChell
Kukulkan
1
2
3
1.25
L
4
3
1
1.5
W
Jormungandr
RiKOshay iB
Jormungandr
4
0
13
10.5
L
0
7
3
0.21
L
Artemis
TMN96
Artemis
0
5
4
0.4
W
Susano
Watasumi
Susano
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,839
Damage
37,685
41,263
Taken
58,410
28,798
Mitigated
35,165
5,353
Healing
9,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BabadukQueen
Izanami
6,478
4,116
36
1,428
5,724
2,749
0
1,880
3,642
0
35,758
W
17,106
321
105
1,567
10,639
4,096
0
4,056
6,543
38,639
0
L
Yemoja
4,509
1,105
951
2,508
13,079
13,444
0
7,798
5,281
15,002
0
W
7,654
1,010
0
466
7,056
6,101
0
1,961
5,047
252
21,197
L
Kukulkan
InaNutChell
Kukulkan
10,476
564
155
2,316
8,346
4,065
0
4,679
3,667
41,957
0
L
9,398
1,202
0
326
7,678
2,387
0
1,990
5,688
0
23,622
W
Jormungandr
RiKOshay iB
Jormungandr
12,782
2,083
0
0
11,906
12,921
0
5,428
6,247
29,325
0
L
5,114
601
0
2,709
19,438
11,622
0
10,767
8,671
0
15,772
L
Artemis
TMN96
Artemis
8,188
3,538
0
984
9,869
3,647
0
4,906
4,963
0
29,698
W
Susano
Watasumi
Susano
10,819
1,658
773
978
5,938
2,931
0
1,660
4,152
0
22,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,789
Gold Earned
56,606
229
Minions Killed
195
13
Camps Cleared
5
1,073,259
Distance Traveled
1,006,502
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,533
1,048
90
8
0
193,950
0
W
Janus
11,514
1,047
57
5
0
194,616
0
L
Yemoja
11,975
1,089
16
1
0
197,437
0
W
Bellona
13,209
1,201
28
3
10
233,964
0
L
Kukulkan
11,213
1,019
69
6
0
186,570
0
L
Loki
12,056
1,096
24
2
4
237,728
0
W
Jormungandr
12,575
1,143
32
3
0
213,635
0
L
Tyr
10,538
958
35
3
1
210,819
1
L
Artemis
10,824
984
51
5
0
173,948
2
W
Susano
11,958
1,087
22
2
3
237,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role