Player Matchup

Achilles
Achilles
FeArEd xClUtCh7
Achilles
Level 127
God Stats
6W - 6L
1,381 SR
Queue Stats
188W - 177L
1,458 Elo+
Solo
Hun Batz
Hun Batz
Leeky_Busta32
Hun Batz
Level 41
God Stats
5W - 4L
1,586 SR
Queue Stats
169W - 113L
1,583 Elo+
Party 2
Agni
Agni
Manuels919
Agni
Level 104
God Stats
38W - 20L
1,663 SR
Queue Stats
685W - 519L
1,580 Elo+
Party 2
Terra
Terra
branbran101__
Terra
Level 85
God Stats
1W - 1L
1,284 SR
Queue Stats
488W - 420L
1,547 Elo+
Party 2
Neith
Neith
dyno_01_z
Neith
Level 27
God Stats
4W - 2L
1,561 SR
Queue Stats
106W - 76L
1,587 Elo+
Party 2
Team Averages
Level 77
1,495 SR
1,551 Elo+

VS

Team Averages
Level 84
1,595 SR
1,587 Elo+
Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
DHG nieshie
Agni
Level 146
God Stats
7W - 5L
1,625 SR
Queue Stats
262W - 267L
1,497 Elo+
Party 1
Ymir
Ymir
Mefunei
Ymir
Level 9
God Stats
2W - 1L
1,848 SR
Queue Stats
3W - 2L
1,646 Elo+
Party 1
Mulan
Mulan
ScottishJay2960
Mulan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,810 Elo+
Party 1
Medusa
Medusa
jellybeanwarrior
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 79L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 1 / 1
6,871
573
5,745
7,776
5,761
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Leeky_Busta32
Hun Batz
12
4 / 0 / 5
7,013
584
3,847
6,343
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 4
6,797
566
6,516
6,575
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,745
479
1,871
5,328
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
dyno_01_z
Neith
11
2 / 2 / 1
6,389
532
1,488
4,721
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 0
6,217
518
4,084
6,851
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 5 / 1
6,119
510
5,632
7,719
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Mefunei
Ymir
8
0 / 2 / 2
5,179
432
1,478
5,654
2,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 0
5,539
462
2,742
9,650
4,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 0 / 2
6,803
567
2,516
4,843
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
7
7
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
L
2
5
1
0.5
W
Achilles
5
1
1
5.5
W
Hun Batz
Leeky_Busta32
Hun Batz
4
0
5
6.5
W
1
4
4
0.75
L
Ymir
Mefunei
Ymir
0
2
2
0.5
L
1
4
0
0.25
W
1
0
2
2
W
Neith
dyno_01_z
Neith
2
2
1
1.25
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
16,452
30,743
Taken
34,717
14,910
Mitigated
12,742
9,063
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,084
667
0
3,252
6,851
2,276
0
283
6,366
0
32,229
L
5,632
254
0
1,400
7,719
2,284
0
4,377
2,968
30,407
0
W
Achilles
5,745
1,304
53
2,283
7,776
5,761
111
0
7,476
1,964
26,405
W
Hun Batz
Leeky_Busta32
Hun Batz
3,847
1,691
0
561
6,343
2,152
0
1,531
4,618
0
34,818
W
6,516
409
0
1,370
6,575
2,060
0
2,681
3,624
46,557
0
L
Ymir
Mefunei
Ymir
1,478
370
0
926
5,654
2,422
208
2,686
2,860
9,453
0
L
2,742
524
0
462
9,650
4,369
110
351
8,824
0
17,603
W
1,871
567
366
2,724
5,328
3,604
0
2,326
2,926
12,605
0
W
Neith
dyno_01_z
Neith
1,488
562
0
1,706
4,721
1,333
0
68
4,653
0
37,964
L
2,516
784
0
1,660
4,843
1,391
902
551
4,292
0
42,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,815
Gold Earned
29,857
319
Minions Killed
253
0
Camps Cleared
0
1,161,989
Distance Traveled
1,167,370
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,217
518
60
5
0
253,597
3
L
Agni
6,119
510
57
5
0
211,952
1
W
Achilles
6,871
573
48
4
0
206,512
1
W
Hun Batz
7,013
584
72
6
0
278,834
5
W
Agni
6,797
566
84
7
0
228,313
2
L
Ymir
5,179
432
13
1
0
237,078
0
L
Mulan
5,539
462
35
3
0
214,426
2
W
Terra
5,745
479
27
2
0
241,980
5
W
Neith
6,389
532
88
7
0
206,350
2
L
Medusa
6,803
567
88
7
0
250,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role