Player Matchup

Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DeathThaHorseman
Ymir
Level 6
God Stats
3W - 2L
1,669 SR
Queue Stats
4W - 2L
1,590 Elo+
Party 2
Ratatoskr
Ratatoskr
HyperRedYeti
Ratatoskr
Level 41
God Stats
2W - 1L
1,616 SR
Queue Stats
33W - 33L
1,527 Elo+
Party 2
Osiris
Osiris
Infamousbear16
Osiris
Level 85
God Stats
2W - 1L
1,527 SR
Queue Stats
58W - 61L
1,540 Elo+
Party 2
Olorun
Olorun
ohGranzby
Olorun
Level 74
God Stats
16W - 13L
1,539 SR
Queue Stats
339W - 378L
1,451 Elo+
Solo
Team Averages
Level 54
1,570 SR
1,522 Elo+

VS

Team Averages
Level 41
1,450 SR
1,263 Elo+
Bakasura
Bakasura
JoltRanger
Bakasura
Level 23
God Stats
0W - 2L
1,158 SR
Queue Stats
0W - 6L
1,069 Elo+
Party 1
Nu Wa
Nu Wa
Rhinosaur69420
Nu Wa
Level 125
God Stats
4W - 3L
1,622 SR
Queue Stats
18W - 21L
1,469 Elo+
Solo
Zeus
Zeus
Slimespy
Zeus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ThatOnePupper69
Danzaburou
Level 23
God Stats
0W - 5L
1,240 SR
Queue Stats
0W - 6L
1,069 Elo+
Party 1
Sun Wukong
Sun Wukong
XShadowglitch
Sun Wukong
Level 32
God Stats
1W - 1L
1,732 SR
Queue Stats
50W - 95L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 2
5,632
563
4,035
6,089
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 8
6,489
649
1,962
7,899
4,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
HyperRedYeti
Ratatoskr
12
8 / 0 / 0
7,046
705
6,487
6,483
1,881
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
6,257
626
5,219
6,404
6,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
ohGranzby
Olorun
10
10 / 4 / 2
6,631
663
8,530
8,689
3,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JoltRanger
Bakasura
10
1 / 3 / 2
5,788
579
3,782
8,528
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 1 / 0
6,067
607
4,840
5,004
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
10
4 / 6 / 1
6,401
640
6,214
5,369
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ThatOnePupper69
Danzaburou
9
1 / 8 / 3
5,748
575
4,650
8,376
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
XShadowglitch
Sun Wukong
8
0 / 5 / 0
4,940
494
2,244
9,610
3,520
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
23
Kills
7
7
Deaths
23
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
2
1
W
4
1
8
8
W
Ratatoskr
HyperRedYeti
Ratatoskr
8
0
0
8
W
1
1
3
2.5
L
Bakasura
JoltRanger
Bakasura
1
3
2
0.67
L
1
1
0
1
L
Zeus
4
6
1
0.75
L
Danzaburou
ThatOnePupper69
Danzaburou
1
8
3
0.31
L
Sun Wukong
XShadowglitch
Sun Wukong
0
5
0
0
W
Olorun
ohGranzby
Olorun
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,233
Damage
21,730
35,564
Taken
36,887
17,734
Mitigated
11,054
11,242
Healing
7,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,035
671
0
2,392
6,089
1,503
0
1,632
4,241
38,792
0
W
1,962
625
137
1,573
7,899
4,905
0
3,299
4,292
18,851
0
W
Ratatoskr
HyperRedYeti
Ratatoskr
6,487
2,585
0
125
6,483
1,881
0
1,065
5,236
0
43,818
W
5,219
1,314
0
3,300
6,404
6,374
78
323
5,864
0
37,084
L
Bakasura
JoltRanger
Bakasura
3,782
2,622
34
2,116
8,528
2,656
0
1,799
6,658
0
20,133
L
4,840
877
0
1,048
5,004
1,224
0
2,373
2,631
36,578
0
L
Zeus
6,214
1,943
0
237
5,369
1,519
159
4,104
1,265
16,365
0
L
Danzaburou
ThatOnePupper69
Danzaburou
4,650
2,086
0
1,247
8,376
2,135
360
5,164
3,212
0
24,095
L
Sun Wukong
XShadowglitch
Sun Wukong
2,244
392
0
2,859
9,610
3,520
0
84
8,905
0
19,052
W
Olorun
ohGranzby
Olorun
8,530
3,916
340
3,375
8,689
3,071
0
3,687
4,672
27,500
3,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
28,944
334
Minions Killed
240
0
Camps Cleared
0
1,007,915
Distance Traveled
960,255
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,632
563
92
9
0
192,380
1
W
Ymir
6,489
649
34
3
0
208,856
1
W
Ratatoskr
7,046
705
86
9
0
251,268
1
W
Osiris
6,257
626
66
7
0
182,670
1
L
Bakasura
5,788
579
60
6
0
239,120
3
L
Nu Wa
6,067
607
71
7
0
186,939
3
L
Zeus
6,401
640
38
4
0
173,970
0
L
Danzaburou
5,748
575
33
3
0
182,703
0
L
Sun Wukong
4,940
494
38
4
0
177,523
2
W
Olorun
6,631
663
56
6
0
172,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role