Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DapMinBork
Sol
Level 89
God Stats
5W - 8L
1,305 SR
Queue Stats
8W - 12L
1,379 Elo+
Party 1
King Arthur
King Arthur
snogbrok
King Arthur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,371 Elo+
Party 1
Team Averages
Level 98
1,435 SR
1,417 Elo+

VS

Team Averages
Level 53
1,740 SR
1,665 Elo+
Medusa
Medusa
Citykingwill
Medusa
Level 83
God Stats
3W - 0L
1,952 SR
Queue Stats
271W - 110L
1,760 Elo+
Party 2
Ymir
Ymir
Faneto1234
Ymir
Level 29
God Stats
106W - 32L
1,778 SR
Queue Stats
106W - 32L
1,766 Elo+
Party 2
Sol
Sol
johann0210
Sol
Level 48
God Stats
14W - 10L
1,491 SR
Queue Stats
36W - 42L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 3 / 2
7,313
665
3,921
8,911
2,406
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 3
7,068
643
7,131
7,663
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
snogbrok
King Arthur
11
1 / 7 / 3
7,107
646
4,159
12,481
8,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
11 / 0 / 4
9,893
899
14,964
8,027
3,055
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 3 / 10
8,301
755
4,876
10,901
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
3 / 1 / 11
8,451
768
5,437
4,783
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
15
15
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
2
1
W
Medusa
11
0
4
13
L
1
5
3
0.5
W
1
3
10
2
W
3
1
11
8.5
L
King Arthur
snogbrok
King Arthur
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,211
Damage
25,277
29,055
Taken
23,711
13,457
Mitigated
15,023
4,003
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,921
2,486
0
980
8,911
2,406
0
3,041
5,766
0
17,120
W
Medusa
14,964
5,737
484
2,278
8,027
3,055
666
2,350
5,507
0
53,817
L
7,131
2,828
0
1,719
7,663
2,280
0
1,251
6,368
20,796
2,270
W
4,876
279
1,242
2,695
10,901
10,631
0
4,045
6,709
16,453
0
W
5,437
1,552
0
1,052
4,783
1,337
248
717
3,859
15,919
0
L
King Arthur
snogbrok
King Arthur
4,159
518
0
1,304
12,481
8,771
0
5,742
6,386
1
17,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,488
Gold Earned
26,645
95
Minions Killed
133
4
Camps Cleared
6
591,817
Distance Traveled
650,838
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,313
665
33
3
1
206,696
5
W
Medusa
9,893
899
86
8
3
232,115
4
L
Sol
7,068
643
33
3
3
186,586
0
W
Ymir
8,301
755
20
2
2
200,163
4
W
Sol
8,451
768
27
2
1
218,560
2
L
King Arthur
7,107
646
29
3
0
198,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role