Player Matchup

Cupid
Cupid
CarryOrThrow
Cupid
Level 101
God Stats
35W - 23L
1,664 SR
Queue Stats
580W - 535L
1,606 Elo+
Solo
Tiamat
Tiamat
JP4D
Tiamat
Level 160
God Stats
2W - 1L
1,336 SR
Queue Stats
73W - 56L
1,595 Elo+
Party 1
Ravana
Ravana
RACHUITO
Ravana
Level 107
God Stats
25W - 10L
1,684 SR
Queue Stats
104W - 79L
1,634 Elo+
Party 2
Atlas
Atlas
RealBigSunShine
Atlas
Level 97
God Stats
14W - 10L
1,629 SR
Queue Stats
92W - 77L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
fadedc0lor
Gilgamesh
Level 105
God Stats
7W - 1L
1,685 SR
Queue Stats
116W - 81L
1,631 Elo+
Party 2
Team Averages
Level 114
1,600 SR
1,602 Elo+

VS

Team Averages
Level 118
1,584 SR
1,592 Elo+
Atlas
Atlas
 
Atlas
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Bebejuice
Bellona
Level 144
God Stats
0W - 2L
1,347 SR
Queue Stats
282W - 269L
1,614 Elo+
Party 4
Arachne
Arachne
QuickFawn809672
Arachne
Level 158
God Stats
2W - 8L
1,702 SR
Queue Stats
273W - 274L
1,596 Elo+
Solo
Eset
Eset
Tasty Pringles
Eset
Level 101
God Stats
4W - 2L
1,777 SR
Queue Stats
171W - 159L
1,589 Elo+
Party 4
Ullr
Ullr
Κilo
Ullr
Level 126
God Stats
7W - 10L
1,593 SR
Queue Stats
77W - 44L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,643
588
5,150
7,016
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
JP4D
Tiamat
13
5 / 1 / 2
7,813
601
5,518
7,168
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
RACHUITO
Ravana
13
9 / 1 / 2
8,583
660
7,230
5,617
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 2 / 5
6,569
505
4,972
6,208
3,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
fadedc0lor
Gilgamesh
13
2 / 2 / 2
7,794
600
3,959
9,419
4,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 3 / 2
6,374
490
4,482
10,610
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Bebejuice
Bellona
8
2 / 3 / 0
5,800
446
6,202
5,812
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
3 / 6 / 0
5,896
454
3,511
8,841
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 6 / 0
5,646
434
4,036
6,840
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
Κilo
Ullr
13
0 / 1 / 1
6,942
534
2,499
6,544
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
6
6
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
3
2
0.67
L
Bellona
Bebejuice
Bellona
2
3
0
0.67
W
3
0
0
3
W
Tiamat
JP4D
Tiamat
5
1
2
6
L
3
6
0
0.5
W
Ravana
RACHUITO
Ravana
9
1
2
10
W
0
2
5
1.25
L
0
6
0
0
W
Gilgamesh
fadedc0lor
Gilgamesh
2
2
2
1.5
L
Ullr
Κilo
Ullr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,829
Damage
20,730
35,428
Taken
38,647
16,312
Mitigated
15,976
13,817
Healing
9,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,482
1,565
92
3,147
10,610
5,225
0
4,229
6,261
17,358
0
L
Bellona
Bebejuice
Bellona
6,202
2,674
0
1,735
5,812
4,510
0
0
5,457
0
22,732
W
5,150
2,999
142
4,426
7,016
2,050
0
966
6,050
0
59,772
W
Tiamat
JP4D
Tiamat
5,518
302
0
1,642
7,168
3,372
0
3,455
3,713
48,958
0
L
3,511
2,012
0
2,281
8,841
2,870
0
2,131
6,581
0
18,957
W
Ravana
RACHUITO
Ravana
7,230
1,368
0
3,327
5,617
2,283
0
1,650
3,967
0
50,014
W
4,972
1,814
747
1,181
6,208
3,931
0
2,447
3,761
14,399
0
L
4,036
146
139
539
6,840
1,468
0
2,832
3,872
38,890
0
W
Gilgamesh
fadedc0lor
Gilgamesh
3,959
916
0
2,352
9,419
4,676
0
0
9,419
1,408
41,939
L
Ullr
Κilo
Ullr
2,499
575
0
1,779
6,544
1,903
0
992
5,552
0
51,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,402
Gold Earned
30,658
438
Minions Killed
274
0
Camps Cleared
0
1,274,235
Distance Traveled
1,074,990
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,374
490
17
1
0
268,840
3
L
Bellona
5,800
446
30
2
0
134,678
0
W
Cupid
7,643
588
107
8
0
242,394
4
W
Tiamat
7,813
601
107
8
0
245,942
2
L
Arachne
5,896
454
36
3
0
223,437
0
W
Ravana
8,583
660
97
7
0
287,017
6
W
Atlas
6,569
505
22
2
0
262,604
0
L
Eset
5,646
434
66
5
0
211,668
4
W
Gilgamesh
7,794
600
105
8
0
236,278
0
L
Ullr
6,942
534
125
10
0
236,367
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role