Player Matchup

Izanami
Izanami
Freyastein
Izanami
Level 78
God Stats
18W - 11L
1,645 SR
Queue Stats
330W - 282L
1,595 Elo+
Party 1
Neith
Neith
Invictaus
Neith
Level 37
God Stats
3W - 2L
1,438 SR
Queue Stats
84W - 71L
1,488 Elo+
Party 1
Thanatos
Thanatos
JcNasty24
Thanatos
Level 88
God Stats
3W - 1L
1,510 SR
Queue Stats
16W - 9L
1,602 Elo+
Party 1
Ymir
Ymir
Sheemy
Ymir
Level 66
God Stats
236W - 179L
1,608 SR
Queue Stats
265W - 223L
1,590 Elo+
Party 1
Scylla
Scylla
ShishouJorge
Scylla
Level 45
God Stats
15W - 11L
1,657 SR
Queue Stats
102W - 85L
1,529 Elo+
Party 1
Team Averages
Level 63
1,571 SR
1,561 Elo+

VS

Team Averages
Level 105
1,512 SR
1,518 Elo+
Rama
Rama
Myst Nifty
Rama
Level 154
God Stats
5W - 3L
1,621 SR
Queue Stats
107W - 87L
1,562 Elo+
Party 2
Kali
Kali
StRaiGHtUpxDoWn
Kali
Level 106
God Stats
8W - 7L
1,579 SR
Queue Stats
87W - 68L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
THEINFAMOUS-LORD
Nu Wa
Level 107
God Stats
235W - 223L
1,464 SR
Queue Stats
450W - 517L
1,366 Elo+
Solo
Discordia
Discordia
Tzambone69
Discordia
Level 89
God Stats
1W - 2L
1,408 SR
Queue Stats
11W - 17L
1,450 Elo+
Party 2
Bacchus
Bacchus
mrsmg15
Bacchus
Level 69
God Stats
0W - 1L
1,489 SR
Queue Stats
13W - 10L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Freyastein
Izanami
9
3 / 1 / 1
5,669
630
7,490
4,444
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Invictaus
Neith
11
2 / 0 / 0
6,310
701
1,218
3,547
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
JcNasty24
Thanatos
11
2 / 0 / 2
6,011
668
1,085
3,892
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Sheemy
Ymir
9
0 / 0 / 4
5,311
590
2,492
8,071
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
9
1 / 0 / 0
5,605
623
521
2,437
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,266
474
4,522
5,612
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
4,029
448
85
2,800
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 2 / 0
3,757
417
1,083
2,313
427
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Tzambone69
Discordia
6
0 / 1 / 0
4,185
465
65
1,677
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
mrsmg15
Bacchus
7
0 / 2 / 1
4,373
486
1,600
7,319
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
Freyastein
Izanami
3
1
1
3.5
W
Neith
Invictaus
Neith
2
0
0
2
W
Thanatos
JcNasty24
Thanatos
2
0
2
3
L
1
2
0
0.5
W
Ymir
Sheemy
Ymir
0
0
4
2
W
Scylla
1
0
0
1
L
0
1
0
0
L
0
2
0
0
L
Discordia
Tzambone69
Discordia
0
1
0
0
L
Bacchus
mrsmg15
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,806
Damage
7,355
22,391
Taken
19,721
9,120
Mitigated
7,873
13,655
Healing
7,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Freyastein
Izanami
7,490
5,733
500
2,348
4,444
1,131
2,243
1,025
3,419
0
41,644
W
Neith
Invictaus
Neith
1,218
843
0
2,598
3,547
1,089
2,361
757
2,790
0
38,705
W
Thanatos
JcNasty24
Thanatos
1,085
276
0
4,547
3,892
1,714
0
85
3,807
0
31,569
L
4,522
3,408
0
2,443
5,612
1,211
0
868
4,744
0
26,946
W
Ymir
Sheemy
Ymir
2,492
597
186
2,882
8,071
4,577
241
731
7,164
12,421
0
W
Scylla
521
88
0
594
2,437
609
966
116
2,287
26,360
0
L
85
0
0
859
2,800
916
0
96
2,704
0
12,122
L
1,083
436
0
602
2,313
427
0
0
2,313
9,867
0
L
Discordia
Tzambone69
Discordia
65
0
0
400
1,677
393
0
356
1,321
13,802
0
L
Bacchus
mrsmg15
Bacchus
1,600
213
138
2,794
7,319
4,926
0
1,666
5,626
6,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,906
Gold Earned
20,610
326
Minions Killed
139
0
Camps Cleared
0
869,100
Distance Traveled
587,106
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,669
630
71
8
0
165,457
3
W
Neith
6,310
701
85
9
0
145,749
2
W
Thanatos
6,011
668
67
7
0
198,474
1
L
Rama
4,266
474
52
6
0
130,654
3
W
Ymir
5,311
590
29
3
0
189,841
3
W
Scylla
5,605
623
74
8
0
169,579
0
L
Kali
4,029
448
29
3
0
119,226
1
L
Nu Wa
3,757
417
12
1
0
78,332
0
L
Discordia
4,185
465
32
4
0
115,323
0
L
Bacchus
4,373
486
14
2
0
143,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role