Player Matchup

Kali
Kali
 
Kali
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ChaosFragmentz
Khepri
Level 61
God Stats
2W - 4L
1,306 SR
Queue Stats
4W - 5L
1,341 Elo+
Party 2
Raijin
Raijin
chaosfragz
Raijin
Level 49
God Stats
2W - 1L
1,667 SR
Queue Stats
149W - 164L
1,350 Elo+
Party 2
Loki
Loki
psilocybin01
Loki
Level 95
God Stats
1W - 2L
1,449 SR
Queue Stats
4W - 5L
1,417 Elo+
Solo
Hachiman
Hachiman
uwubait
Hachiman
Level 63
God Stats
2W - 2L
1,387 SR
Queue Stats
187W - 224L
1,348 Elo+
Party 2
Team Averages
Level 73
1,462 SR
1,391 Elo+

VS

Team Averages
Level 84
1,534 SR
1,326 Elo+
Neith
Neith
Celtic_Crow96
Neith
Level 121
God Stats
5W - 4L
1,637 SR
Queue Stats
230W - 276L
1,327 Elo+
Party 1
Terra
Terra
ShadowMan321
Terra
Level 14
God Stats
3W - 4L
1,516 SR
Queue Stats
3W - 13L
1,203 Elo+
Party 1
Agni
Agni
TheBrownBarrel1
Agni
Level 63
God Stats
4W - 5L
1,463 SR
Queue Stats
64W - 66L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
billysosalty
Tsukuyomi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 222L
1,258 Elo+
Party 1
Cernunnos
Cernunnos
penetravacas347
Cernunnos
Level 117
God Stats
7W - 7L
1,554 SR
Queue Stats
244W - 292L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
7 / 0 / 7
9,795
576
9,299
12,346
8,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 2 / 5
7,469
439
5,233
9,906
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
chaosfragz
Raijin
13
2 / 3 / 4
8,582
505
4,298
9,217
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 3 / 5
9,582
564
9,701
14,765
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
uwubait
Hachiman
13
4 / 2 / 6
8,129
478
6,710
8,889
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
7,716
454
11,516
12,946
4,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 3 / 2
8,611
507
5,875
13,736
11,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 4 / 2
8,426
496
8,128
8,580
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
billysosalty
Tsukuyomi
10
0 / 5 / 2
6,694
394
5,885
11,829
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
penetravacas347
Cernunnos
12
0 / 4 / 1
7,436
437
4,209
7,821
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
8
10
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
0
7
10.5
L
3
4
4
1.25
W
0
2
5
1.25
L
4
3
2
1.67
L
1
4
2
0.5
L
Tsukuyomi
billysosalty
Tsukuyomi
0
5
2
0.2
W
Raijin
chaosfragz
Raijin
2
3
4
1.33
L
Cernunnos
penetravacas347
Cernunnos
0
4
1
0.13
W
7
3
5
3.17
W
Hachiman
uwubait
Hachiman
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
35,613
55,123
Taken
54,912
25,518
Mitigated
26,230
22,348
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
9,299
4,266
0
7,948
12,346
8,398
1,905
1,932
10,338
0
52,654
L
11,516
5,507
674
3,935
12,946
4,525
959
2,945
10,001
0
49,842
W
5,233
521
0
3,223
9,906
7,592
0
2,313
7,538
20,109
0
L
5,875
968
2,655
4,335
13,736
11,410
290
4,169
9,567
21,387
0
L
8,128
108
0
1,229
8,580
2,754
0
1,522
6,951
52,159
970
L
Tsukuyomi
billysosalty
Tsukuyomi
5,885
1,221
0
2,182
11,829
4,393
25
669
11,160
0
42,165
W
Raijin
chaosfragz
Raijin
4,298
660
0
1,606
9,217
3,067
705
4,383
4,544
46,306
0
L
Cernunnos
penetravacas347
Cernunnos
4,209
1,523
0
2,252
7,821
3,148
42
226
7,595
0
40,212
W
9,701
3,296
329
7,185
14,765
4,612
1,030
2,179
12,523
0
57,704
W
Hachiman
uwubait
Hachiman
6,710
2,806
0
2,057
8,889
1,849
1,214
2,497
6,342
0
35,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,557
Gold Earned
38,883
355
Minions Killed
376
0
Camps Cleared
0
1,617,132
Distance Traveled
1,479,629
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,795
576
88
5
0
347,425
3
L
Neith
7,716
454
98
6
0
278,303
6
W
Khepri
7,469
439
22
1
0
314,753
1
L
Terra
8,611
507
28
2
0
327,188
6
L
Agni
8,426
496
108
6
0
316,399
3
L
Tsukuyomi
6,694
394
57
3
0
360,381
5
W
Raijin
8,582
505
93
5
0
299,069
6
L
Cernunnos
7,436
437
85
5
0
197,358
1
W
Loki
9,582
564
91
5
0
338,289
0
W
Hachiman
8,129
478
61
4
0
317,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role