Player Matchup

Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Big_Smoke_Omega
Mulan
Level 60
God Stats
12W - 9L
1,582 SR
Queue Stats
243W - 156L
1,572 Elo+
Party 2
Chronos
Chronos
KombatEvolv3d
Chronos
Level 160
God Stats
3W - 3L
1,478 SR
Queue Stats
560W - 570L
1,534 Elo+
Party 1
Cerberus
Cerberus
MasKeD_VeXiatiOn
Cerberus
Level 135
God Stats
4W - 3L
1,569 SR
Queue Stats
520W - 353L
1,588 Elo+
Party 2
Hou Yi
Hou Yi
TheGhostLights
Hou Yi
Level 78
God Stats
4W - 6L
1,441 SR
Queue Stats
432W - 318L
1,556 Elo+
Party 2
Team Averages
Level 116
1,514 SR
1,550 Elo+

VS

Team Averages
Level 126
1,566 SR
1,530 Elo+
Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DarkTempestz-
Atlas
Level 155
God Stats
5W - 9L
1,495 SR
Queue Stats
42W - 42L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Goblivion62
Ne Zha
Level 120
God Stats
2W - 5L
1,587 SR
Queue Stats
124W - 121L
1,500 Elo+
Solo
Scylla
Scylla
Toskey
Scylla
Level 125
God Stats
4W - 3L
1,617 SR
Queue Stats
98W - 96L
1,537 Elo+
Solo
Cerberus
Cerberus
Zymboll
Cerberus
Level 123
God Stats
7W - 4L
1,631 SR
Queue Stats
134W - 116L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
5 / 1 / 2
7,554
630
4,493
5,916
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 1
7,717
643
5,228
7,081
4,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
13
3 / 0 / 2
7,827
652
7,453
6,443
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 3
6,697
558
3,378
7,183
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 1
7,573
631
4,107
6,283
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 2 / 0
6,021
502
3,966
7,033
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 0
6,040
503
4,692
8,778
5,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
10
1 / 3 / 0
5,990
499
3,651
7,086
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Toskey
Scylla
9
0 / 4 / 0
5,480
457
597
6,584
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Zymboll
Cerberus
9
0 / 2 / 1
6,000
500
2,243
8,916
4,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
14
Kills
2
2
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
2
6
L
Ullr
 
Ullr
0
2
0
0
W
2
0
1
2.5
L
1
3
0
0.33
L
Ne Zha
1
3
0
0.33
W
Chronos
3
0
2
4
W
2
0
3
3.5
W
2
1
1
2.5
L
Scylla
Toskey
Scylla
0
4
0
0
L
Cerberus
Zymboll
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,659
Damage
15,149
32,906
Taken
38,397
14,699
Mitigated
15,099
13,158
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,493
1,532
0
993
5,916
1,623
0
921
4,977
0
42,292
L
Ullr
 
Ullr
3,966
1,377
0
1,830
7,033
2,148
0
601
6,432
0
38,518
W
5,228
613
71
4,094
7,081
4,432
0
3,200
3,368
0
42,534
L
4,692
1,286
0
3,410
8,778
5,031
0
0
8,339
32,604
0
L
Ne Zha
3,651
818
0
2,396
7,086
1,924
0
3,282
3,804
0
31,099
W
Chronos
7,453
1,660
0
3,009
6,443
2,113
386
1,120
5,259
56,651
0
W
3,378
301
0
2,250
7,183
4,736
0
1,314
5,857
17,095
0
W
4,107
1,318
0
2,741
6,283
1,795
662
370
5,913
0
50,996
L
Scylla
Toskey
Scylla
597
116
0
324
6,584
1,656
0
1,598
4,986
30,385
0
L
Cerberus
Zymboll
Cerberus
2,243
489
867
2,095
8,916
4,340
0
5,350
3,566
24,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
29,531
414
Minions Killed
306
0
Camps Cleared
0
1,216,587
Distance Traveled
1,052,725
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,554
630
78
7
0
251,678
3
L
Ullr
6,021
502
74
6
0
209,301
5
W
Mulan
7,717
643
94
8
0
250,627
2
L
Atlas
6,040
503
64
5
0
214,384
3
L
Ne Zha
5,990
499
60
5
0
252,553
6
W
Chronos
7,827
652
112
9
0
230,574
7
W
Cerberus
6,697
558
26
2
0
235,110
2
W
Hou Yi
7,573
631
104
9
0
248,598
2
L
Scylla
5,480
457
64
5
0
169,161
0
L
Cerberus
6,000
500
44
4
0
207,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role