Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ChrisRedfield03
Cerberus
Level 102
God Stats
2W - 0L
1,633 SR
Queue Stats
32W - 26L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
HilariousAnimal
Cthulhu
Level 27
God Stats
3W - 2L
1,457 SR
Queue Stats
59W - 74L
1,374 Elo+
Party 2
Nu Wa
Nu Wa
JoKK3rs
Nu Wa
Level 77
God Stats
2W - 1L
1,535 SR
Queue Stats
43W - 34L
1,441 Elo+
Party 1
Hou Yi
Hou Yi
xDessi
Hou Yi
Level 105
God Stats
4W - 1L
1,444 SR
Queue Stats
63W - 71L
1,381 Elo+
Solo
Team Averages
Level 82
1,514 SR
1,421 Elo+

VS

Team Averages
Level 114
1,411 SR
1,382 Elo+
Rama
Rama
Alohalou
Rama
Level 68
God Stats
0W - 3L
1,147 SR
Queue Stats
44W - 53L
1,273 Elo+
Solo
Da Ji
Da Ji
MarIybear
Da Ji
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 159L
1,375 Elo+
Solo
Chaac
Chaac
aivey21
Chaac
Level 134
God Stats
5W - 7L
1,485 SR
Queue Stats
191W - 196L
1,456 Elo+
Solo
Sylvanus
Sylvanus
fr0otcake
Sylvanus
Level 148
God Stats
3W - 5L
1,423 SR
Queue Stats
126W - 118L
1,453 Elo+
Solo
Zeus
Zeus
grooboggle
Zeus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
6 / 4 / 18
11,136
795
10,754
15,793
7,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
18
6 / 4 / 20
11,647
832
12,930
29,492
25,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 5 / 13
11,550
825
15,602
25,397
19,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
JoKK3rs
Nu Wa
17
5 / 5 / 17
10,879
777
16,569
11,708
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
xDessi
Hou Yi
19
5 / 2 / 20
11,692
835
13,219
14,085
5,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
1 / 3 / 11
9,358
668
9,544
7,600
2,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
MarIybear
Da Ji
18
10 / 8 / 6
11,548
825
14,413
15,462
6,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
aivey21
Chaac
18
5 / 6 / 9
10,587
756
19,972
25,601
21,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
fr0otcake
Sylvanus
16
1 / 7 / 13
10,145
725
10,190
19,682
27,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 6 / 10
9,566
683
25,989
11,065
4,643
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
69
30
Kills
20
20
Deaths
30
88
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
4
18
3.75
L
Rama
1
3
11
2.17
W
Cerberus
6
4
20
4
W
8
5
13
2.9
W
Nu Wa
JoKK3rs
Nu Wa
5
5
17
2.7
L
Da Ji
MarIybear
Da Ji
10
8
6
1.63
L
Chaac
aivey21
Chaac
5
6
9
1.58
L
Sylvanus
fr0otcake
Sylvanus
1
7
13
1.07
L
3
6
10
1.33
W
Hou Yi
xDessi
Hou Yi
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,074
Damage
80,108
96,475
Taken
79,410
62,107
Mitigated
62,573
48,657
Healing
30,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,754
638
13,072
6,564
15,793
7,650
521
6,337
9,456
26,703
0
L
Rama
9,544
5,519
0
608
7,600
2,767
957
6,710
766
0
30,031
W
Cerberus
12,930
697
1,518
11,555
29,492
25,959
81
10,825
18,186
25,020
0
W
15,602
1,060
3,184
6,548
25,397
19,296
254
11,618
13,779
23,772
0
W
Nu Wa
JoKK3rs
Nu Wa
16,569
6,526
803
1,313
11,708
3,762
1,756
2,782
8,926
33,934
0
L
Da Ji
MarIybear
Da Ji
14,413
3,402
1,199
2,329
15,462
6,835
0
10,428
4,884
0
21,482
L
Chaac
aivey21
Chaac
19,972
2,188
656
10,250
25,601
21,279
603
15,115
9,922
0
44,984
L
Sylvanus
fr0otcake
Sylvanus
10,190
1,200
5,076
6,398
19,682
27,049
25
13,294
6,053
16,996
0
L
25,989
4,891
2,355
1,332
11,065
4,643
0
8,922
1,930
49,669
0
W
Hou Yi
xDessi
Hou Yi
13,219
4,778
1,201
2,899
14,085
5,440
3,643
4,617
9,468
0
28,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,904
Gold Earned
51,204
178
Minions Killed
135
0
Camps Cleared
0
1,235,250
Distance Traveled
1,079,690
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,136
795
32
2
0
267,450
0
L
Rama
9,358
668
43
3
0
204,981
0
W
Cerberus
11,647
832
40
3
0
259,855
0
W
Cthulhu
11,550
825
22
2
0
242,575
0
W
Nu Wa
10,879
777
34
2
0
226,877
1
L
Da Ji
11,548
825
11
1
0
220,467
2
L
Chaac
10,587
756
29
2
0
261,289
1
L
Sylvanus
10,145
725
9
1
0
189,108
0
L
Zeus
9,566
683
43
3
0
203,845
0
W
Hou Yi
11,692
835
50
4
0
238,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role