Player Matchup

Ymir
Ymir
BruvDahtisSihk
Ymir
Level 12
God Stats
8W - 4L
1,528 SR
Queue Stats
8W - 5L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
Burty9403
Zhong Kui
Level 64
God Stats
5W - 0L
1,730 SR
Queue Stats
150W - 138L
1,489 Elo+
Party 1
Izanami
Izanami
CoolGuyManStuff
Izanami
Level 69
God Stats
9W - 0L
1,865 SR
Queue Stats
159W - 138L
1,502 Elo+
Party 1
Cernunnos
Cernunnos
SenjaminBimmons
Cernunnos
Level 66
God Stats
10W - 4L
1,741 SR
Queue Stats
178W - 146L
1,529 Elo+
Party 1
Pele
Pele
vahjhyna202
Pele
Level 27
God Stats
5W - 1L
1,502 SR
Queue Stats
47W - 44L
1,467 Elo+
Party 1
Team Averages
Level 48
1,673 SR
1,487 Elo+

VS

Team Averages
Level 50
1,548 SR
1,536 Elo+
Tyr
Tyr
Aggro James
Tyr
Level 32
God Stats
2W - 1L
1,821 SR
Queue Stats
20W - 27L
1,476 Elo+
Party 3
Medusa
Medusa
BagofRichards
Medusa
Level 38
God Stats
2W - 2L
1,678 SR
Queue Stats
8W - 9L
1,554 Elo+
Party 2
Awilix
Awilix
CeS Misery
Awilix
Level 14
God Stats
2W - 2L
1,649 SR
Queue Stats
3W - 4L
1,612 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
HkCharles
Morgan Le Fay
Level 118
God Stats
4W - 12L
1,470 SR
Queue Stats
700W - 684L
1,627 Elo+
Party 3
Geb
Geb
SnakeyJ
Geb
Level 46
God Stats
0W - 2L
1,121 SR
Queue Stats
29W - 42L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,623
562
1,396
6,023
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Burty9403
Zhong Kui
10
0 / 3 / 2
5,750
575
2,794
6,634
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 0 / 2
5,759
576
3,912
4,484
1,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
SenjaminBimmons
Cernunnos
12
2 / 0 / 1
6,903
690
7,677
4,805
2,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 0
6,427
643
4,238
8,592
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,801
480
2,343
7,171
4,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 0
4,625
463
4,055
5,106
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
CeS Misery
Awilix
10
2 / 1 / 1
6,082
608
4,492
6,367
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
HkCharles
Morgan Le Fay
11
2 / 1 / 2
6,658
666
6,361
4,920
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
7
0 / 4 / 0
4,341
434
1,802
5,743
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
4
4
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
0
0
W
2
0
2
3
W
Zhong Kui
Burty9403
Zhong Kui
0
3
2
0.33
L
Awilix
CeS Misery
Awilix
2
1
1
2.5
W
3
0
2
4
L
Morgan Le Fay
HkCharles
Morgan Le Fay
2
1
2
3
W
Cernunnos
SenjaminBimmons
Cernunnos
2
0
1
2.5
L
Geb
0
4
0
0
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,017
Damage
19,053
30,538
Taken
29,307
13,271
Mitigated
12,742
7,979
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,343
67
0
3,739
7,171
4,867
0
0
6,637
0
19,589
L
4,055
2,600
0
1,158
5,106
1,049
360
325
4,781
0
23,373
W
1,396
329
0
1,471
6,023
4,283
54
707
5,316
8,618
0
W
Zhong Kui
Burty9403
Zhong Kui
2,794
394
0
2,172
6,634
3,323
138
4,528
2,106
29,711
0
L
Awilix
CeS Misery
Awilix
4,492
1,574
0
2,182
6,367
1,559
0
377
5,833
0
26,337
W
3,912
2,376
0
1,346
4,484
1,032
829
316
4,168
0
30,940
L
Morgan Le Fay
HkCharles
Morgan Le Fay
6,361
787
0
781
4,920
1,618
524
2,141
2,736
38,132
0
W
Cernunnos
SenjaminBimmons
Cernunnos
7,677
3,049
0
1,568
4,805
2,207
722
0
4,805
0
42,904
L
Geb
1,802
77
0
816
5,743
3,649
0
1,347
4,396
6,746
870
W
4,238
758
0
1,422
8,592
2,426
0
2,588
6,004
0
38,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,462
Gold Earned
26,507
317
Minions Killed
226
0
Camps Cleared
0
1,020,292
Distance Traveled
972,686
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,801
480
43
4
0
159,866
0
L
Medusa
4,625
463
43
4
0
195,122
2
W
Ymir
5,623
562
17
2
0
207,218
0
W
Zhong Kui
5,750
575
69
7
0
191,320
4
L
Awilix
6,082
608
54
5
0
215,195
0
W
Izanami
5,759
576
65
7
0
193,761
4
L
Morgan Le Fay
6,658
666
74
7
0
207,186
5
W
Cernunnos
6,903
690
92
9
0
200,351
1
L
Geb
4,341
434
12
1
0
195,317
3
W
Pele
6,427
643
74
7
0
227,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role